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2016-08-26DM: Add F0368_COMMAND_SetLeader, G0411_i_LeaderIndex, G0299_ui_CandidateChamp...Bendegúz Nagy
2016-08-26DM: Add F0140_DUNGEON_GetObjectWeight and types for Potions, Armour, Weapons ...Bendegúz Nagy
2016-08-26DM: Add G0241_auc_Graphic559_JunkInfoBendegúz Nagy
2016-08-26DM: Add G0239_as_Graphic559_ArmourInfoBendegúz Nagy
2016-08-26DM: Add ArmourInfo and realted enumsBendegúz Nagy
2016-08-26DM: Add gWeaponInfoBendegúz Nagy
2016-08-26DM: Add WEAPON_INFO and related enumsBendegúz Nagy
2016-08-26DM: Add F0279_CHAMPION_GetDecodedValue, M27_PORTRAIT_X, M28_PORTRAIT_YBendegúz Nagy
2016-08-26DM: Add getIndexInCell function in ChampionManBendegúz Nagy
2016-08-26DM: Add initialization related to F0435_STARTEND_LoadGame_CPSFBendegúz Nagy
2016-08-26DM: Fix some CppCheck warningsStrangerke
2016-08-26DM: Fix a couple of warningsStrangerke
2016-08-26DM: Fix compilation on MSVC9Strangerke
2016-08-26DM: Add champion POD and it's enumsBendegúz Nagy
2016-08-26DM: Add mouse input processing and display for movement arrowsBendegúz Nagy
2016-08-26DM: Add mouseclick processingBendegúz Nagy
2016-08-26DM: Add KeyboardInput structBendegúz Nagy
2016-08-26DM: Add global static MouseInput arraysBendegúz Nagy
2016-08-26DM: Add commandsBendegúz Nagy
2016-08-26DM: Add dummy cursor displayBendegúz Nagy
2016-08-26DM: Add event managerBendegúz Nagy
2016-08-26DM: Fix wrong MemoryReadStream size when loading dungeon.datBendegúz Nagy
2016-08-26DM: Forgot to commit these lines earlierBendegúz Nagy
2016-08-26DM: Move some structs to header in gfxStrangerke
2016-08-26DM: Fix some warningsStrangerke
2016-08-26DM: Fix Frame initializationsStrangerke
2016-08-26DM: Fix some compilation errors under MSVC9Strangerke
2016-08-26DM: Add blitToBitmapShrinkWithPalChangeWinterGrascph
2016-08-26DM: Add isDrawnWallOrnAnAlcove functionWinterGrascph
2016-08-26DM: Add decodeText functionWinterGrascph
2016-08-26DM: Add decodeText dependenciesWinterGrascph
2016-08-26DM: Add global variable dependencies for isDrawnWallOrnAnAlcoveWinterGrascph
2016-08-26DM: Add stairs displayWinterGrascph
2016-08-26DM: Add dummy movement code for testingWinterGrascph
2016-08-26DM: Add wall flipping displayWinterGrascph
2016-08-26DM: getSquareAspect(..) is completeWinterGrascph
2016-08-26DM: Add the partial drawing of dungeonwallsWinterGrascph
2016-08-26DM: Add flipped wall bitmapsWinterGrascph
2016-08-26DM: Add viewsquare enumWinterGrascph
2016-08-26DM: Fix loadDungeonFile(..) zero sized array allocationWinterGrascph
2016-08-26DM: Fix destructor and allocation issues in DungeonMan and DisplayManWinterGrascph
2016-08-26DM: Fix loading map data in loadDungeonFile(..)WinterGrascph
2016-08-26DM: Fix dungeon.dat file loadingWinterGrascph
2016-08-26DM: Fix file loading dependancyWinterGrascph
2016-08-26DM: Fix bug with uninitialized _currMap.index and file loading orderBendegúz Nagy
2016-08-26DM: Add some draw dungeon dependenciesWinterGrascph
2016-08-26DM: Add wrapper class around raw map bytesWinterGrascph
2016-08-26DM: Finish implementing ornament masks in DungeonMan::getSquareWinterGrascph
2016-08-26DM: Refactor Thing PODWinterGrascph
2016-08-26DM: Add dungeonman.o to module.mk, fix _bitmaps memory leakWinterGrascph