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2008-09-16Modified uncompress in common/zlib.h to return a bool, so that we don't have ↵Max Horn
to #include the real zlib.h; fixed PSP backend to not run uncompress inside an assert (which would cause it to not be invoked when turning off asserts) svn-id: r34576
2008-09-16Fixed some glitches in the last part of Von Braun's storyFilippos Karapetis
svn-id: r34575
2008-09-16Cleaned up and fixed the cutscene with Von Braun's story. Fixes bugs ↵Filippos Karapetis
#2111804 - "DRASCULA: Cut scene bugs" and #2059648 - "DRASCULA: VonBraun's song" svn-id: r34574
2008-09-16Removed the confirmation speech when a game is saved - it's "99.als" instead ↵Filippos Karapetis
of "s99.als", but the main problem is that it's not translated in the English version and it's in Spanish (plus it's creepy and annoying...) svn-id: r34573
2008-09-16Assign _lang to the appropriate enum valuesFilippos Karapetis
svn-id: r34572
2008-09-16Added a workaround to skip the silence in the beginning and end of file ↵Filippos Karapetis
3.als. Fixes bug #2111815 - "DRASCULA: Voice delayed" svn-id: r34571
2008-09-16- Fixed centerText() to print text at the correct heightFilippos Karapetis
- Removed some duplicate code svn-id: r34569
2008-09-15Fixed compiler warningsMax Horn
svn-id: r34567
2008-09-15also check for premature end-of-stream when loadingWillem Jan Palenstijn
svn-id: r34563
2008-09-15Show the blind man's dialog text at a bit better placeFilippos Karapetis
svn-id: r34561
2008-09-15Remove a workaround in textFitsCentered(). The blind man's dialog is a bit ↵Filippos Karapetis
better placed now svn-id: r34560
2008-09-15Fixed the phrase told by the protagonist when he talks to the blind man the ↵Filippos Karapetis
second time svn-id: r34559
2008-09-15Rewrote the very confusing centerText() function into something that makes ↵Filippos Karapetis
more sense, and matches the way that the original printed text on screen (in most cases) Fixes bugs #2102657 - "DRASCULA: Crash when talking to the piano player" and #2111820 - "DRASCULA: Dialog texts too long" svn-id: r34558
2008-09-15Replace ioFailed by err.Travis Howell
svn-id: r34557
2008-09-15Proper check for eos(), after the latest changes to OSystemFilippos Karapetis
svn-id: r34554
2008-09-15replace ioFailed by errWillem Jan Palenstijn
svn-id: r34553
2008-09-15fix listSaveGamesWillem Jan Palenstijn
svn-id: r34552
2008-09-14Fixed regression introduced with latest stream changes (it seems compressed ↵Johannes Schickel
savefiles ioFailed never returned true when only eos was set). svn-id: r34551
2008-09-14Big patch changing semantics of ReadStream::eos():Willem Jan Palenstijn
eos() now only returns true _after_ trying to read past the end of the stream. This has a large potential for regressions. Please test! svn-id: r34549
2008-09-14Cleanup.Johannes Schickel
svn-id: r34545
2008-09-14Little cleanup.Johannes Schickel
svn-id: r34543
2008-09-14Added thumbnail support for launcher to SCUMM engine.Johannes Schickel
svn-id: r34540
2008-09-14- Added thumbnail support to launcher load dialog.Johannes Schickel
- Adopted KYRA to support displaying thumbnails in load dialog (SCUMM engine has yet to follow) svn-id: r34539
2008-09-14Added ScummVM logo to GMM.Johannes Schickel
svn-id: r34537
2008-09-14Added autosave support in Kyra.Johannes Schickel
svn-id: r34535
2008-09-14Fix potentional bug in Screen::setResolution.Johannes Schickel
svn-id: r34533
2008-09-14Slight cleanup of centerText()Filippos Karapetis
svn-id: r34531
2008-09-14Typo.Johannes Schickel
svn-id: r34528
2008-09-14Fixed thumbnail creation / loading in kyra.Johannes Schickel
svn-id: r34527
2008-09-14Fix for bug #2110375 - "DRASCULA: Mouse visible in screen saver", a ↵Filippos Karapetis
regression from moving mouse handling to OSystem svn-id: r34526
2008-09-14Implemented opcode 151: o1_resetMaskRegionJohannes Schickel
svn-id: r34524
2008-09-14Fixed regression introduced with r34522. (Now games without 'cdaudio' config ↵Johannes Schickel
value set should startup again). svn-id: r34523
2008-09-14Only setup 'cdaudio' config default for FM-Towns/PC98.Johannes Schickel
svn-id: r34522
2008-09-14Added a hack in KyraMetaEngine::listSaves to prevent slot 0 from being ↵Johannes Schickel
listed. Check comment for additional information. svn-id: r34521
2008-09-14Rename save slots in KyraMetaEngine::removeSaveState, so it matches behavior ↵Johannes Schickel
in GUI_v2::deleteMenu at least a little bit more. svn-id: r34520
2008-09-13SCUMM: Got rid of class ChunkMax Horn
svn-id: r34518
2008-09-13SCUMM: Merged class Chunk & FileChunkMax Horn
svn-id: r34517
2008-09-13SCUMM: Merged class BaseChunk & Chunk; got rid of MemoryChunkMax Horn
svn-id: r34516
2008-09-13Big patch changing the signature of various Stream methods (some ports may ↵Max Horn
need to be slightly tweaked to fix overloading errors/warnings) svn-id: r34514
2008-09-13Indentation.Torbjörn Andersson
svn-id: r34513
2008-09-12- Moved more animation data inside drascula.datFilippos Karapetis
- Merged copyRect and copyRectClip - Added enums for all the possible character directions and removed duplicate directions - Extended the talk sequence commands a bit - Removed unnecessary buffer faceBuffer and the unneeded casts between byte * and char * that were used svn-id: r34503
2008-09-12Fixed slot 0 savefile name in Kyra3. (Now using 'New game' instead of 'German')Johannes Schickel
svn-id: r34502
2008-09-11Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".Johannes Schickel
svn-id: r34495
2008-09-11CleanupFilippos Karapetis
svn-id: r34494
2008-09-11- Merged openDoor() and closeDoor()Filippos Karapetis
- Cleaned up updateDoor() - Bugfixes to exitRoom() and gotoObject() - Moved cursor-related functions to interface.cpp - alapuertakeva -> roomExits svn-id: r34493
2008-09-11Code optimizations from FingolfinFilippos Karapetis
svn-id: r34491
2008-09-11CleanupFilippos Karapetis
svn-id: r34490
2008-09-11Fixed the hotspot for the crosshair cursorFilippos Karapetis
svn-id: r34489
2008-09-11- The game's cursor is now handled via ScummVM's cursor manager, instead of ↵Filippos Karapetis
the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be) - Removed the textSurface pointer, which was used in the Spanish version. Non-Spanish versions of the game hold the font data in the tableSurface buffer (which contains picture 96). The font data for Spanish versions is in picture 974. Now both versions load their font data from the tableSurface buffer - hay_que_load -> loadedDifferentChapter - Merged withoutVerb() and selectVerb() This is a big change, it might lead to regressions! svn-id: r34488
2008-09-11Added detection for 4-language floppy version of DW (see report on forum ↵Max Horn
post 39703) svn-id: r34486