aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2014-12-17ACCESS: Constify some resourcesStrangerke
2014-12-17ACCESS: Use a uint instead of a int in a loop based on size()Strangerke
2014-12-17ACCESS: Fix spacing around semicolumn in class definitionsStrangerke
2014-12-17ACCESS: Get rid of hardcoded size when using Common::FillStrangerke
2014-12-17ACCESS: Fix three out of boundsStrangerke
2014-12-17ACCESS: Add missing space before semicolumn in constructorsStrangerke
2014-12-17ACCESS: Modify the indentation of constructor when it's multilineStrangerke
2014-12-17ACCESS: Remove useless definesStrangerke
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-17ACCESS: Fix broken file headerStrangerke
2014-12-17ACCESS: Use writeString in writeSavegameHeaderStrangerke
2014-12-17ACCESS: Split mouse data per lineStrangerke
2014-12-17ACCESS: Split doCredit in two, putting demo code in a separate functionStrangerke
2014-12-17ACCESS: Use a while statement as suggested by _sev in the merge requestStrangerke
2014-12-16ACCESS: Fix foreground parallex in opening scenePaul Gilbert
2014-12-17SCI: fix kq6 azure&ariel scenes in dual mode #6750Martin Kiewitz
2014-12-16ACCESS: Fix crash when getting randomly shot in the cabinStrangerke
2014-12-16ACCESS: Fix cmdFreeSound, which fixes the sound played during the death anima...Strangerke
2014-12-16ZVISION: Fix the display of state variables, such as the high scoreFilippos Karapetis
2014-12-16ZVISION: Allow 2x scaling up in videos againFilippos Karapetis
2014-12-16ZVISION: Bugfix for addDir() - fixes the Nemesis subtitle patchFilippos Karapetis
2014-12-16ZVISION: Move trimCommentsAndWhiteSpace() into the script managerFilippos Karapetis
2014-12-16ZVISION: Move all the remaining utility classes into the coreFilippos Karapetis
2014-12-16ZVISION: Move all the file-related classes togetherFilippos Karapetis
2014-12-16ZVISION: Move the MIDI code together with the rest of the sound codeFilippos Karapetis
2014-12-16ZVISION: Move the mouse cursor handling code into the graphics codeFilippos Karapetis
2014-12-16ZVISION: Make the RLF decoder a subclass of the common video decoderFilippos Karapetis
2014-12-16ZVISION: Prefix class member variables with an underscoreFilippos Karapetis
2014-12-16ZVISION: Simplify the working window codeFilippos Karapetis
2014-12-16ZVISION: Move the RLF decoderFilippos Karapetis
2014-12-16ZVISION: Rename RlfAnimation -> RLFDecoderFilippos Karapetis
2014-12-15ACCESS: Remove extra qualification stupidly accepted by MSVCStrangerke
2014-12-14ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduc...Paul Gilbert
2014-12-14ACCESS: Formatting fixesPaul Gilbert
2014-12-14ACCESS: Add enum for inventory items referred in hardcoded logicPaul Gilbert
2014-12-14ACCESS: Fix a couple of typos in commentsStrangerke
2014-12-14ACCESS: Some refactoring concerning the mouse cursorStrangerke
2014-12-14ACCESS: Fix icon when unselecting a menu buttonStrangerke
2014-12-14ACCESS: Use the same (weird) key mapping than in the original gameStrangerke
2014-12-14ACCESS: Implement dirty rect mergingPaul Gilbert
2014-12-14ACCESS: Add dirty rect handling for font displayPaul Gilbert
2014-12-14ACCESS: Dirty rect handling for intro screensPaul Gilbert
2014-12-14ACCESS: Fix for background redraws during conversationsPaul Gilbert
2014-12-14ACCESS: Dirty rect handling for conversation videosPaul Gilbert
2014-12-13ACCESS: Add dirty rects when plotting images to the screenPaul Gilbert
2014-12-13ACCESS: Dirty rect handling for bubble boxesPaul Gilbert
2014-12-13ACCESS: Beginnings of dirty rect handling for screenPaul Gilbert
2014-12-13SCI: Fix comment for workaround.Willem Jan Palenstijn
2014-12-12ACCESS: Remove old dummy unused fields from savegamePaul Gilbert
2014-12-12ACCESS: Properly indent some code in playSoundStrangerke