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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-01-14
LAB: Call checkRoomMusic() when changing a room
Filippos Karapetis
2016-01-14
LAB: Use the sample speed value instead of a define for game music
Filippos Karapetis
2016-01-14
LAB: Clean up the event loops of special game screens
Filippos Karapetis
2016-01-14
LAB: Move frame waiting outside setAmigaPal()
Filippos Karapetis
2016-01-14
LAB: Fix accidental change to code style
Filippos Karapetis
2016-01-14
LAB: Hide the mouse cursor while fading when closing the map
Filippos Karapetis
2016-01-14
LAB: Properly update the screen in monitors
Filippos Karapetis
2016-01-14
LAB: Rename doCloseup() to reflect its actual purpose
Filippos Karapetis
2016-01-14
LAB: Get rid of setDirection()
Filippos Karapetis
2016-01-14
LAB: Rename the members of the CrumbData struct
Filippos Karapetis
2016-01-14
LAB: Cleanup and reorder the music code
Filippos Karapetis
2016-01-14
LAB: Move music reset code into a separate function
Filippos Karapetis
2016-01-14
LAB: The parameter of doMap() isn't needed
Filippos Karapetis
2016-01-14
SCUMM: Fix Russian Zak
Eugene Sandulenko
2016-01-13
MOHAWK: Fix the getter for Channelwood's var 32
Bastien Bouclet
2016-01-13
MOHAWK: Correct the submitter of the Italian version of Myst
Filippos Karapetis
2016-01-13
MOHAWK: Add detection for the Italian version of Myst (bug #6895)
Filippos Karapetis
2016-01-13
SCUMM: Move Russian Dig version description to the generated field
Eugene Sandulenko
2016-01-13
SCUMM: Add detection for Russian Dig with subtitles
Eugene Sandulenko
2016-01-12
NEVERHOOD: Fix another crash in Russian version
Eugene Sandulenko
2016-01-12
SCUMM: Added detection for Russian Zak
Eugene Sandulenko
2016-01-12
MOHAWK: Added detection for Russian Riven
Eugene Sandulenko
2016-01-12
LURE: Add support for Russian version
Eugene Sandulenko
2016-01-12
MOHAWK: Fix incorrect condition in Myst's sound block opcode
Bastien Bouclet
2016-01-12
VOYEUR: change the type of the variable in a for loop
Strangerke
2016-01-12
VOYEUR: Fix bitwise comparison, make more use of DISPFLAG enum
Strangerke
2016-01-12
VOYEUR: Replace a check on a value by the use of an enum
Strangerke
2016-01-12
VOYEUR: Fix formatting in sound.cpp.
Johannes Schickel
2016-01-12
VOYEUR: Reduce variable scope, fix typo in comment
Strangerke
2016-01-12
VOYEUR: Add a safeguard in getVOCFileName
Strangerke
2016-01-12
MOHAWK: Add a comment about suspicious dead code in o_changeBackgroundSound
Strangerke
2016-01-11
SHERLOCK: Remove empty destructor for WidgetFiles.
Johannes Schickel
2016-01-11
AVALANCE: Fix out of bounds array access.
Johannes Schickel
2016-01-11
MADS: Rename "interface" variable to "idx".
Johannes Schickel
2016-01-11
MADS: Check 'dialog' earlier to avoid untested null dereference
Strangerke
2016-01-11
MADS: dragonsphere - Remove dead code in Scene102::step()
Strangerke
2016-01-11
MADS: Initialize some variables in player code
Strangerke
2016-01-11
MADS: Initialize some variables in conversation code
Strangerke
2016-01-11
LAB: Prevent duplicate processing of input
Filippos Karapetis
2016-01-11
LAB: Prevent excessive screen updates when checking for events
Filippos Karapetis
2016-01-10
MADS: Fix a bug noticed by eriktorbjorn in the camera code
Strangerke
2016-01-11
MADS: Implement conversation dialog scripts loading
Paul Gilbert
2016-01-10
SCI: Fix compilation when SCI32 is disabled
Willem Jan Palenstijn
2016-01-10
SCUMM: Add detection for Russian MM fan-demo
Eugene Sandulenko
2016-01-10
SCUMM: Add support for Russian MM
Eugene Sandulenko
2016-01-10
TINSEL: Added detection for DW1 fan translation
Eugene Sandulenko
2016-01-10
SAGA: Add support for Russian fan-translation of IHNM
Eugene Sandulenko
2016-01-10
MADS: Implement GameConversations::update
Paul Gilbert
2016-01-09
MADS: Hook up calls to conversation update where necessary
Paul Gilbert
2016-01-09
MADS: Set up conversation mode enum, change hold fields to use it
Paul Gilbert
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