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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-05-15
CGE2: Implement showBak().
uruk
2014-05-15
CGE2: Partially implement Sprite::expand().
uruk
2014-05-15
CGE2: Move showTitle() from cge2.cpp to cge2_main.cpp.
uruk
2014-05-15
CGE2: Add newRandom().
uruk
2014-05-15
CGE2: Fix ShowTitle().
uruk
2014-05-15
CGE2: Add Bitmap::xLatPos().
uruk
2014-05-15
CGE2: Partially implement loadTab(), then use it.
uruk
2014-05-15
CGE2: Move setEye()s to CGE2Engine.
uruk
2014-05-13
CGE2: Implement Sprite::setShapeList().
uruk
2014-05-13
CGE2: Add a self-not warning to Bitmap.
uruk
2014-05-13
CGE2: More revision and stubbing in Sprite.
uruk
2014-05-13
CGE2: Rework SprExt, stub more functions of Sprite.
uruk
2014-05-13
CGE2: Make some static functions non-static.
uruk
2014-05-13
CGE2: Instantiate CommandHandler.
uruk
2014-05-13
CGE2: Rename Snail to CommandHandler, expand it.
uruk
2014-05-13
CGE2: Add caveUp() and showBak().
uruk
2014-05-13
CGE2: Finish implementation of loadScript().
uruk
2014-05-13
CGE2: Rename make() to store().
uruk
2014-05-13
CGE2: Rename take() to locate().
uruk
2014-05-13
CGE2: Add destructor to Spare.
uruk
2014-05-13
CGE2: Fix Spare.
uruk
2014-05-13
CGE2: Spare: store pointers instead of objects.
uruk
2014-05-12
CGE2: Add Spare.
uruk
2014-05-10
CGE2: Implement ~Sprite().
uruk
2014-05-10
CGE2: Implement Sprite::gotoxyz().
uruk
2014-05-10
CGE2: Rework Sprite a bit, make _eye an engine variable.
uruk
2014-05-10
CGE2: Reimplement constructors of Sprite.
uruk
2014-05-09
CGE2: Remove Polish comments form SNCom.
uruk
2014-05-09
CGE2: Implement CGE2Engine::loadSprite().
uruk
2014-05-08
CGE2: Further implement loadSprite(), fix compilation error.
uruk
2014-05-08
CGE2: Implement EncryptedStream::ident().
uruk
2014-05-08
CGE2: Remove unnecessary whitespaces.
uruk
2014-05-08
CGE2: Add kIdTab and _lineCount to EncryptedStream.
uruk
2014-05-08
CGE2: Add Hero.
uruk
2014-05-08
CGE2: Rework loadScript(), start implementation of loadSprite().
uruk
2014-05-08
CGE2: Some renaming in V3D and V2D.
uruk
2014-05-08
CGE2: Use nullptrs instead of NULLs.
uruk
2014-05-08
CGE2: Add new types: V2D and V3D.
uruk
2014-05-08
CGE2: Make number() static, add token() to File I/O.
uruk
2014-05-06
CGE2: Start implementation of movie() and connected functions.
uruk
2014-05-05
CGE2: Read identifiers properly in Text::load().
uruk
2014-05-05
CGE2: Add Text and a reduced skeleton of cge2_main.
uruk
2014-05-01
CGE2: Add sound code with working MIDI parts.
uruk
2014-04-29
Merge remote-tracking branch 'origin/master' into cge2
uruk
2014-04-29
CGE2: Add parts of the graphics code.
uruk
2014-04-29
CGE: Replace magic numbers with defines.
uruk
2014-04-29
FULLPIPE: Fix ModalSaveGame::setup()
Eugene Sandulenko
2014-04-29
FULLPIPE: Implement ModalSaveGame::setup()
Eugene Sandulenko
2014-04-29
SCI: Disable detection of "SCI Narration Demo" fangame.
D G Turner
2014-04-28
DRACI: Inventory opening after finished callback.
lukaslw
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