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2016-09-18SCI: Add lsl3 amiga detection checksumsDan Church
Game reports v1.027, 1990-01-27.
2016-09-18XEEN: Beginnings of Darkside endgame, subtitle codePaul Gilbert
2016-09-18FULLPIPE: Implemented savefile loadingEugene Sandulenko
2016-09-18DM: Rename some more enumsStrangerke
2016-09-18XEEN: Stop audio if intro sequence abortedPaul Gilbert
2016-09-18ALL: Homogeneize use of 'saved game' in messagesThierry Crozat
2016-09-18XEEN: Fix fade out at end of Darkside Title sequencePaul Gilbert
2016-09-18XEEN: Support switching between fx & game music, fx fixesPaul Gilbert
2016-09-18SCI: Add qfg1vga script patch to fix bug #9558Martin Kiewitz
This solves a game bug, that also happens when using the original interpreter, during the time where Brutus and Bruno meet at the shooting range.
2016-09-18DM: Rename members of Behavior, some more renamingStrangerke
2016-09-18DM: rename members of DescriptionMask, PanelContent, CreatureSize, CreatureMaskStrangerke
2016-09-18DM: Rename Creature masks, move SoundMode to sound.hStrangerke
2016-09-18FULLPIPE: Moved save-related functions to statesaver.cppEugene Sandulenko
2016-09-18FULLPIPE: Implement map saving and save obfuscationEugene Sandulenko
2016-09-17XEEN: Changing file opening specifying archive to use enumPaul Gilbert
2016-09-17XEEN: Fix message in dump debugger commandPaul Gilbert
2016-09-18DL: Enforce the use of CreatureTypeStrangerke
2016-09-18FULLPIPE: Save header, remove debug leftoversEugene Sandulenko
2016-09-18FULLPIPE: Properly save object backreferencesEugene Sandulenko
2016-09-18FULLPIPE: Remove workaround and follow the original in StaticANIObject copy ↵Eugene Sandulenko
constructor
2016-09-18FULLPIPE: Fix StaticANIObject::getMovementIdByIdRetro-Junk
2016-09-18FULLPIPE: Further work on savingEugene Sandulenko
2016-09-17XEEN: Fix setting FX pause countdownsPaul Gilbert
2016-09-17XEEN: Fix playback of VOC resourcesPaul Gilbert
2016-09-17XEEN: Added dump command to the debuggerPaul Gilbert
2016-09-17FULLPIPE: Mass fix incorrect inhibitor flagRetro-Junk
2016-09-17FULLPIPE: Fix teleportation when turning mid-walkRetro-Junk
2016-09-17FULLPIPE: Turned MfcArchive into read/write stream like in originalEugene Sandulenko
2016-09-17FULLPIPE: Implement inventory savingEugene Sandulenko
2016-09-17XEEN: Fix FX instrument handlingPaul Gilbert
2016-09-17DM: Some renaming in groupStrangerke
2016-09-17ADL: Fix detection entry for hires4-atari8 (#9561)Walter van Niftrik
2016-09-16XEEN: Fix some compiler warningsPaul Gilbert
2016-09-16XEEN: Cleanup of Sound driverPaul Gilbert
2016-09-16XEEN: Minor formatting fixes for music method tablesPaul Gilbert
2016-09-16XEEN: Fix setting music notesPaul Gilbert
2016-09-16XEEN: Added further debug logging to music playerPaul Gilbert
2016-09-16XEEN: Further cleanup of unneeded music codePaul Gilbert
2016-09-16XEEN: Register debug channels on startupPaul Gilbert
2016-09-16XEEN: Further fixes and cleanup for music playerPaul Gilbert
2016-09-17DM: Fix the style of some pointers in gfx, remove some implicit casts to BoxStrangerke
2016-09-16DM: Fix some more warningsStrangerke
2016-09-16DM: Fix some more non-MSVC warnings, remove a useless variableStrangerke
2016-09-16DM: Fix some non-MSVC warningsStrangerke
2016-09-16DM: Clarify some assignmentsStrangerke
2016-09-16DM: Refactor Box()Strangerke
2016-09-16FULLPIPE: Further work on game savingEugene Sandulenko
2016-09-16TITANIC: CDontSaveFileItem should be classed as a file itemPaul Gilbert
2016-09-16TITANIC: Flesh out the FPoint classPaul Gilbert
2016-09-16FULLPIPE: Started game saving codeEugene Sandulenko