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2018-04-29XEEN: Further fix for movement checks when strafing indoorsPaul Gilbert
2018-04-29XEEN: Fix original bug prematurely resetting WEAK conditionPaul Gilbert
2018-04-29XEEN: Fix opening Other Options menu after canceling loading a savePaul Gilbert
2018-04-29SLUDGE: Remove unused global variable dialogValueSimei Yin
2018-04-29SLUDGE: Remove global variable fadeMode and move transition functions to Grap...Simei Yin
2018-04-29SLUDGE: Remove global variable saveEncoding and refactor CustomSaveData featuresSimei Yin
2018-04-29PRINCE: Update detected game titlesAdrian Frühwirth
2018-04-28XEEN: Further simplification in checkMoveDirectionPaul Gilbert
2018-04-29LILLIPUT: Fix another regressionStrangerke
2018-04-29JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-28XEEN: Implement changes needed for World of Xeen 2 CD talkiePaul Gilbert
2018-04-28XEEN: Mark the supported games for testingPaul Gilbert
2018-04-28XEEN: Revert removal of movement check code; it was necessary after allPaul Gilbert
2018-04-28XEEN: Move Detect Monsters dialog logic into a dialogs_spells.cpp classPaul Gilbert
2018-04-28XEEN: Cleanup and fixes for control arrow movementPaul Gilbert
2018-04-28SLUDGE: Replace linked list by Common::List in PeopleManagerSimei Yin
2018-04-28XEEN: Fix rendering of Detect Monsters spellPaul Gilbert
2018-04-27XEEN: Move some few overlooked strings and spell array into xeen.ccsPaul Gilbert
2018-04-27XEEN: Fix World of Xeen ending sequencePaul Gilbert
2018-04-27XEEN: Add script patch to remove statue floating off SE Clouds map cornerPaul Gilbert
2018-04-27SLUDGE: Replace linked list by Common::List in SpeechManagerSimei Yin
2018-04-27SLUDGE: Remove global variable speechModeSimei Yin
2018-04-27SLUDGE: Move global variable brightnessLevel to GraphicsManager and refactor ...Simei Yin
2018-04-27SLUDGE: Move global variable thumbnailWidth/Height to GraphicsManagerSimei Yin
2018-04-27MOHAWK: MYST: Fix two Atrus videos playing at the same time in D'niBastien Bouclet
2018-04-27MOHAWK: MYST: Make Dni/Atrus endings an enumDavid Fioramonti
2018-04-26XEEN: Script patch for Dark Tower statue setting invalid world flagPaul Gilbert
2018-04-26XEEN: Fix entry to Darkstone TowerPaul Gilbert
2018-04-26XEEN: Fix entering Dragon TowerPaul Gilbert
2018-04-26XEEN: Fix condition check in Southern SphinxPaul Gilbert
2018-04-26MOHAWK: MYST: Don't play the credits when quitting in the middle of a scriptBastien Bouclet
2018-04-26MOHAWK: MYST: Reset the main cursor when starting the creditsBastien Bouclet
2018-04-26MOHAWK: MYST: Make global currentAge an enumDavid Fioramonti
2018-04-26XEEN: Fix entering the Southern SphinxPaul Gilbert
2018-04-26LILLIPUT: Fix regression introduced in 56db8c626eb095fc21a4648e7cc79f7ed0bd1260Strangerke
2018-04-25XEEN: Fix loading of event text in Darkside southern skyroadPaul Gilbert
2018-04-25XEEN: Fixes for Dark Side endingPaul Gilbert
2018-04-26LILLIPUT: Implement play / musicStrangerke
2018-04-25MOHAWK: MYST: Turn held page state into an enumdafioram
2018-04-24MOHAWK: MYST: Redraw the tower angle line after the rotation completesBastien Bouclet
2018-04-23XEEN: Fix Swords Greyhaven guild spell listPaul Gilbert
2018-04-23XEEN: FIxes for Dark Side & Swords spell listingPaul Gilbert
2018-04-24LILLIPUT: Remove some unused variables, initialize some othersStrangerke
2018-04-23MOHAWK: MYST: Clip one coordinate at a time in o_copyImageToBackBufferBastien Bouclet
2018-04-22SCI: Change workaround for PalVary / Animate race conditionWillem Jan Palenstijn
2018-04-22TITANIC: Fix discrepancy between readSavegameHeader() declaration and definitionAdrian Frühwirth
2018-04-22Revert "TITANIC: Fix memory leak due to save thumbnail changes"Adrian Frühwirth
2018-04-22TITANIC: Fix memory leak due to save thumbnail changesPaul Gilbert
2018-04-22MOHAWK: LB: Mark a switch fall-trough as intentionalBastien Bouclet
2018-04-22MOHAWK: LB: Mark some switch fall-throughs as intentionalBastien Bouclet