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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-04-29
XEEN: Further fix for movement checks when strafing indoors
Paul Gilbert
2018-04-29
XEEN: Fix original bug prematurely resetting WEAK condition
Paul Gilbert
2018-04-29
XEEN: Fix opening Other Options menu after canceling loading a save
Paul Gilbert
2018-04-29
SLUDGE: Remove unused global variable dialogValue
Simei Yin
2018-04-29
SLUDGE: Remove global variable fadeMode and move transition functions to Grap...
Simei Yin
2018-04-29
SLUDGE: Remove global variable saveEncoding and refactor CustomSaveData features
Simei Yin
2018-04-29
PRINCE: Update detected game titles
Adrian Frühwirth
2018-04-28
XEEN: Further simplification in checkMoveDirection
Paul Gilbert
2018-04-29
LILLIPUT: Fix another regression
Strangerke
2018-04-29
JANITORIAL: Fix whitespace
Adrian Frühwirth
2018-04-28
XEEN: Implement changes needed for World of Xeen 2 CD talkie
Paul Gilbert
2018-04-28
XEEN: Mark the supported games for testing
Paul Gilbert
2018-04-28
XEEN: Revert removal of movement check code; it was necessary after all
Paul Gilbert
2018-04-28
XEEN: Move Detect Monsters dialog logic into a dialogs_spells.cpp class
Paul Gilbert
2018-04-28
XEEN: Cleanup and fixes for control arrow movement
Paul Gilbert
2018-04-28
SLUDGE: Replace linked list by Common::List in PeopleManager
Simei Yin
2018-04-28
XEEN: Fix rendering of Detect Monsters spell
Paul Gilbert
2018-04-27
XEEN: Move some few overlooked strings and spell array into xeen.ccs
Paul Gilbert
2018-04-27
XEEN: Fix World of Xeen ending sequence
Paul Gilbert
2018-04-27
XEEN: Add script patch to remove statue floating off SE Clouds map corner
Paul Gilbert
2018-04-27
SLUDGE: Replace linked list by Common::List in SpeechManager
Simei Yin
2018-04-27
SLUDGE: Remove global variable speechMode
Simei Yin
2018-04-27
SLUDGE: Move global variable brightnessLevel to GraphicsManager and refactor ...
Simei Yin
2018-04-27
SLUDGE: Move global variable thumbnailWidth/Height to GraphicsManager
Simei Yin
2018-04-27
MOHAWK: MYST: Fix two Atrus videos playing at the same time in D'ni
Bastien Bouclet
2018-04-27
MOHAWK: MYST: Make Dni/Atrus endings an enum
David Fioramonti
2018-04-26
XEEN: Script patch for Dark Tower statue setting invalid world flag
Paul Gilbert
2018-04-26
XEEN: Fix entry to Darkstone Tower
Paul Gilbert
2018-04-26
XEEN: Fix entering Dragon Tower
Paul Gilbert
2018-04-26
XEEN: Fix condition check in Southern Sphinx
Paul Gilbert
2018-04-26
MOHAWK: MYST: Don't play the credits when quitting in the middle of a script
Bastien Bouclet
2018-04-26
MOHAWK: MYST: Reset the main cursor when starting the credits
Bastien Bouclet
2018-04-26
MOHAWK: MYST: Make global currentAge an enum
David Fioramonti
2018-04-26
XEEN: Fix entering the Southern Sphinx
Paul Gilbert
2018-04-26
LILLIPUT: Fix regression introduced in 56db8c626eb095fc21a4648e7cc79f7ed0bd1260
Strangerke
2018-04-25
XEEN: Fix loading of event text in Darkside southern skyroad
Paul Gilbert
2018-04-25
XEEN: Fixes for Dark Side ending
Paul Gilbert
2018-04-26
LILLIPUT: Implement play / music
Strangerke
2018-04-25
MOHAWK: MYST: Turn held page state into an enum
dafioram
2018-04-24
MOHAWK: MYST: Redraw the tower angle line after the rotation completes
Bastien Bouclet
2018-04-23
XEEN: Fix Swords Greyhaven guild spell list
Paul Gilbert
2018-04-23
XEEN: FIxes for Dark Side & Swords spell listing
Paul Gilbert
2018-04-24
LILLIPUT: Remove some unused variables, initialize some others
Strangerke
2018-04-23
MOHAWK: MYST: Clip one coordinate at a time in o_copyImageToBackBuffer
Bastien Bouclet
2018-04-22
SCI: Change workaround for PalVary / Animate race condition
Willem Jan Palenstijn
2018-04-22
TITANIC: Fix discrepancy between readSavegameHeader() declaration and definition
Adrian Frühwirth
2018-04-22
Revert "TITANIC: Fix memory leak due to save thumbnail changes"
Adrian Frühwirth
2018-04-22
TITANIC: Fix memory leak due to save thumbnail changes
Paul Gilbert
2018-04-22
MOHAWK: LB: Mark a switch fall-trough as intentional
Bastien Bouclet
2018-04-22
MOHAWK: LB: Mark some switch fall-throughs as intentional
Bastien Bouclet
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