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2014-06-28MADS: Fix selection of lines in the difficulty dialog to match the originalPaul Gilbert
2014-06-28SAGA: Added detection for Chinese floppy ITE. Needs CJK renderingEugene Sandulenko
2014-06-28MADS: Remove dead codeFilippos Karapetis
2014-06-28MADS: Started implementing the Rex in-game and option menusFilippos Karapetis
2014-06-28NEVERHOOD: Fix for uninitialized variables for car ride logic.D G Turner
2014-06-28NEVERHOOD: Initialize _newMoveDirection. Valgrind complained.Torbjörn Andersson
2014-06-27FULLPIPE: Reduce header dependencyEugene Sandulenko
2014-06-27FULLPIPE: Split out MGM code into separate fileEugene Sandulenko
2014-06-27FULLPIPE: Attempt to fix flickering. Added debug outputEugene Sandulenko
2014-06-26MADS: Implement the difficulty selection dialogPaul Gilbert
2014-06-26NEVERHOOD: Implement clipping in BaseSurface::copyFromjohndoe123
2014-06-25FULLPIPE: Fix selector in debug sceneEugene Sandulenko
2014-06-25SCUMM: Add UK Windows version of Freddi Fish 3.Kirben
2014-06-24SWORD25: Fix sprite flippingEugene Sandulenko
2014-06-23FULLPIPE: Remove unused variableEugene Sandulenko
2014-06-23FULLPIPE: Give better name to functionEugene Sandulenko
2014-06-23FULLPIPE: MovGraph::calcMovItems: renamed variables and added some commentsEugene Sandulenko
2014-06-22SCUMM: Do not let music reallocate its own channels in AD player.Johannes Schickel
2014-06-22SCUMM: Change channel/slot (re)allocation strategy in AD player.Johannes Schickel
2014-06-22SCUMM: Don't allow SFX to reallocate their own channels in AD player.Johannes Schickel
2014-06-22SCUMM: Clear SFX channel when starting the SFX failed in AD player.Johannes Schickel
2014-06-22SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657)Johannes Schickel
2014-06-21FULLPIPE: Add 16bit/RGB backend support dependancy.Johannes Schickel
2014-06-20FULLPIPE: Implement Bitmap::flipVertical()Eugene Sandulenko
2014-06-20WINTERMUTE: Do syncSoundSettings on initialization of sound manager, so that ...Einar Johan Trøan Sømåen
2014-06-19TESTBED: Fix a typo in the sound tests: s/smaple/sampleEinar Johan Trøan Sømåen
2014-06-19FULLPIPE: Draw transparent surfacesEugene Sandulenko
2014-06-18FULLPIPE: Fixed ModalQueryEugene Sandulenko
2014-06-18FULLPIPE: Implement ModalCredits::update()Eugene Sandulenko
2014-06-18FULLPIPE: Implemented ModalIntro::update()Eugene Sandulenko
2014-06-18FULLPIPE: Stubbed sceneFade()Eugene Sandulenko
2014-06-17FULLPIPE: Fix crash in scene34. Now it is rendered properlyEugene Sandulenko
2014-06-17FULLPIPE: Cleanup gfx codeEugene Sandulenko
2014-06-17FULLPIPE: cleanupEugene Sandulenko
2014-06-17FULLPIPE: Implement horizontal flippingEugene Sandulenko
2014-06-17FULLPIPE: Skip internal 565 rpresentation for sprites and directly render the...Eugene Sandulenko
2014-06-17FULLPIPE: Switch graphics to TransparentSurfaceEugene Sandulenko
2014-06-17FULLPIPE: Switch engine to 32 bitEugene Sandulenko
2014-06-16LASTEXPRESS: Fix potential out-of-bounds read. CID 1003992Littleboy
2014-06-16LASTEXPRESS: Check for resulting sequence size in August logic code. CID 1003264Littleboy
2014-06-16LASTEXPRESS: Add assert check in Gendarmes logic. CID 1003263Littleboy
2014-06-16LASTEXPRESS: Rename Ivo functionsLittleboy
2014-06-16LASTEXPRESS: Fix comparison in sound entry serialization. CID 1004148Littleboy
2014-06-16LASTEXPRESS: Add asserts in sound entry serialization and update code. CID 10...Littleboy
2014-06-16LASTEXPRESS: Check that the archive is loaded correctly in debug code. CID 10...Littleboy
2014-06-16LASTEXPRESS: Replace useless checks by asserts. CID 1004086, 1004090Littleboy
2014-06-16LASTEXPRESS: Update SavePoint::push/call interface and check for string size....Littleboy
2014-06-16LASTEXPRESS: Add asserts in EntityData serialization code. CID 1003265Littleboy
2014-06-16LASTEXPRESS: Rename Max functionsLittleboy
2014-06-16LASTEXPRESS: Rename Chapters and Gendarmes functionsLittleboy