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AgeCommit message (Expand)Author
2009-04-21Removed per-picture port bounds, which were set to the global port boundsFilippos Karapetis
2009-04-21Add work around for bug in English 4CD version of The Feeble Files.Travis Howell
2009-04-21Remove ADGF_CD flag from Towns detection entries.Johannes Schickel
2009-04-21Mark PC98 CD version as CD version (like it is already done with FM-Towns).Johannes Schickel
2009-04-21Fix for Kyra 1 Mac CD music (check bug report #2772727 "KYRA1: Sound effect l...Johannes Schickel
2009-04-21Ooops, keep that comment.Travis Howell
2009-04-21Fix regression in SCUMM0, by calling ScummEngine::fetchScriptWord() directly....Travis Howell
2009-04-20SCI: Replaced memory ref counting code in the SongIterator code by a simple C...Max Horn
2009-04-20SCI: Renamed global array 'formats' to the slightly more descriptive g_opcode...Max Horn
2009-04-20SCI: Moved list of kernel func declarations to header file, where it belongsMax Horn
2009-04-20SCI: cleanupMax Horn
2009-04-20SCI: Mapped BREAKPOINT macro to error() for nowMax Horn
2009-04-20SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 an...Max Horn
2009-04-20Enable the arrow keys in Elvira 1/2.Travis Howell
2009-04-20Fix sound effects regression in Waxworks.Travis Howell
2009-04-19tinsel: adding (disabled) detector entry for Discworld 1 PSX UK versionFabio Battaglia
2009-04-19VAR_VIDEMODE value 50 is only used by the Macintosh version of Indiana Jones ...Travis Howell
2009-04-19Fix possible overwriting of sound data in earlier games, and cleanup.Travis Howell
2009-04-19SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highe...Max Horn
2009-04-19SCUMM: o5_ifNotState and o5_ifState are actually not part of v5, only in v3 &...Max Horn
2009-04-19SCUMM: ScummEngine_v5::o5_oldRoomEffect -> ScummEngine_v4::o4_oldRoomEffectMax Horn
2009-04-19SCUMM: In v5, only opcodes 0x05 and 0x85 are mapped to o5_drawObject; in v3 &...Max Horn
2009-04-19SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlagsMax Horn
2009-04-19SCUMM: MovedScummEngine_v5:: o5_pickupObjectOld to ScummEngine_v4::o4_pickupO...Max Horn
2009-04-19SCUMM: Turned PARAM_1,2,3 into an enum; minor tweaksMax Horn
2009-04-19SCUMM: Added stubs for V3 & V4 opcode tablesMax Horn
2009-04-18Add patch #2769163 - Mac additions for Freddi Fish 1 and Putt-Putt Parade.Travis Howell
2009-04-18Disable MSVC warning in autogenerated codeWillem Jan Palenstijn
2009-04-18Fix outdated commentsWillem Jan Palenstijn
2009-04-18Add TODO.Johannes Schickel
2009-04-18Retreive -> retrieveWillem Jan Palenstijn
2009-04-18Implemented the 'Start Again' menu option to properly restart the gamePaul Gilbert
2009-04-18Changed the 'Exit' game menu option to exit gracefully, rather than using exit()Paul Gilbert
2009-04-18Added support for the global menu save/loading, and changed the savegame form...Paul Gilbert
2009-04-18sword2: add support for BS2 PSX demoFabio Battaglia
2009-04-18We probably only have to update the screen once every updateInfo(). And, sinceTorbjörn Andersson
2009-04-16Add HACK to support DOS music in Kyra1 Mac CD based on patch #2767489 "KYRA1:...Johannes Schickel
2009-04-16SCUMM: Compacted various setupOpcodes() implementations by using the fact tha...Max Horn
2009-04-16SCUMM: Got rid of o6_invalidMax Horn
2009-04-16SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)Max Horn
2009-04-15Added md5sums of Kyra1 Mac CD as supplied with fr #2766454 "KYRA1: Add suppor...Johannes Schickel
2009-04-15SCI: Added a new song player (work-in-progress).Walter van Niftrik
2009-04-15Update renderString to match original code in The Feeble Files.Travis Howell
2009-04-15Update renderString to match original code in The Feeble Files.Travis Howell
2009-04-12Backporting fix from rev #39918: Memory leak when thumbnail header Neil Millstone
2009-04-11SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptr...Max Horn
2009-04-11SAGA: Simplified Scene::skipScene, changed loadScene to take a LoadSceneParam...Max Horn
2009-04-11When dragging the save/load dialog's scrollbar handle past the top of theTorbjörn Andersson
2009-04-11Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny fallsTorbjörn Andersson
2009-04-11Plugged another memory leak introduced with rev #39934Filippos Karapetis