Age | Commit message (Collapse) | Author |
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When the memory puzzle is reset, each revealed tile gets hidden again.
When a lot of tiles were hidden, the multiple clicking sounds would
fill the available sound slots. To avoid this, only a single click is
sounded when losing
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Beside making the message slightly better imho, it is also now
identical to the same message in BS2 and also more coherent with
the DXA message.
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This also makes sure that all extra needed detection data for the Steam
releases is located inside detection.cpp.
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SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and Dig
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Many Thanks to Ben Castricum for the original patch
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Many Thanks to Ben Castricum for the original patch
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We ship this with 1.7.0 according to our release plans, thus it should really
be enabled by default.
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This prevents the game from erroring out when screen fade is toggled
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This fixes bug #6661 NEVERHOOD: Uninitialized variable during car ride.
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This should hopefully fix the crashes in the Hall of Records as mentioned in bug #6513.
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This makes it conform to the original.
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This makes sure that always the channel/slot with the lowest priority is
reallocated in case none is free. This fixes some music oddities in Indy3.
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Full name of the bug: "INDY3: Wrong sound when opening/closing doors (AdLib regression)".
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