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AgeCommit message (Expand)Author
2018-01-27XEEN: Hopeful compilation fixPaul Gilbert
2018-01-27XEEN: Control panel dialog now showingPaul Gilbert
2018-01-27XEEN: Implementing control panel dialogPaul Gilbert
2018-01-27XEEN: Implement screen shakingPaul Gilbert
2018-01-27XEEN: Move Scripts _v2 to Combat _damageTargetPaul Gilbert
2018-01-27XEEN: Fix giving entire party damage in giveCharDamagePaul Gilbert
2018-01-27GUI: Remove Dialog::markAsDirty to expose full GUI redrawsBastien Bouclet
2018-01-27XEEN: Finish fall animationPaul Gilbert
2018-01-26XEEN: Added further enum values to make falling code clearerPaul Gilbert
2018-01-26XEEN: Implementing falling codePaul Gilbert
2018-01-26XEEN: Further renaming for _falling enumPaul Gilbert
2018-01-25XEEN: Further fixes for starting fallsPaul Gilbert
2018-01-25XEEN: Change _falling to enum, properly implement startFallingPaul Gilbert
2018-01-25XEEN: Fix loading of desert mapPaul Gilbert
2018-01-24XEEN: Extra comments for map codePaul Gilbert
2018-01-24XEEN: Fix loading of Darzog's TowerPaul Gilbert
2018-01-24XEEN: Fix hooking up monster data during map loadingPaul Gilbert
2018-01-24XEEN: Fix map loading for Shangri-laPaul Gilbert
2018-01-23XEEN: Fix resetting HP for Medusa Sprites each combat turnPaul Gilbert
2018-01-23XEEN: Don't give out treasure if party runs from combatPaul Gilbert
2018-01-23XEEN: Fix drawing of combat icons during battlePaul Gilbert
2018-01-23SUPERNOVA: Fixes destruction of SoundSample bufferJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds ModeListJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Improve waiting until a sound has finished playingThierry Crozat
2018-01-23SUPERNOVA: Make _event a local variableThierry Crozat
2018-01-23SUPERNOVA: Handle RTL and Quit while editing textThierry Crozat
2018-01-23SUPERNOVA: Remove declaration for unimplemented and unused functionThierry Crozat
2018-01-23SUPERNOVA: Fix cursor not shown if escaping during the intro snoring sequenceThierry Crozat
2018-01-23SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventoryThierry Crozat
2018-01-23SUPERNOVA: Initializes RandomSource on stackJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Renames INT32_MAX to kMaxTimerValueJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Corrects header guard nameJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes AudioStream leakJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Changes array to seperate variablesJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes segfault if dat file not foundJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Changes message orderJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes global constructor callJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Moves strings to GameManager classJoseph-Eugene Winzer
2018-01-23SUPERONVA: Sets uninitialized values to 0Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes commentJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Prevents paletteFadeIn() to be triggeredJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Reverts brightness changeJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Hides cursor during snoring sequenceJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Aborts intro if game should be closedJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes object state updateJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Pushes a mousemove to update object stateJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes fading in introJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Returns to launcher after outroJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Updates palette when changing room brightnessJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Renames audio constantsJoseph-Eugene Winzer