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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2018-01-27
XEEN: Hopeful compilation fix
Paul Gilbert
2018-01-27
XEEN: Control panel dialog now showing
Paul Gilbert
2018-01-27
XEEN: Implementing control panel dialog
Paul Gilbert
2018-01-27
XEEN: Implement screen shaking
Paul Gilbert
2018-01-27
XEEN: Move Scripts _v2 to Combat _damageTarget
Paul Gilbert
2018-01-27
XEEN: Fix giving entire party damage in giveCharDamage
Paul Gilbert
2018-01-27
GUI: Remove Dialog::markAsDirty to expose full GUI redraws
Bastien Bouclet
2018-01-27
XEEN: Finish fall animation
Paul Gilbert
2018-01-26
XEEN: Added further enum values to make falling code clearer
Paul Gilbert
2018-01-26
XEEN: Implementing falling code
Paul Gilbert
2018-01-26
XEEN: Further renaming for _falling enum
Paul Gilbert
2018-01-25
XEEN: Further fixes for starting falls
Paul Gilbert
2018-01-25
XEEN: Change _falling to enum, properly implement startFalling
Paul Gilbert
2018-01-25
XEEN: Fix loading of desert map
Paul Gilbert
2018-01-24
XEEN: Extra comments for map code
Paul Gilbert
2018-01-24
XEEN: Fix loading of Darzog's Tower
Paul Gilbert
2018-01-24
XEEN: Fix hooking up monster data during map loading
Paul Gilbert
2018-01-24
XEEN: Fix map loading for Shangri-la
Paul Gilbert
2018-01-23
XEEN: Fix resetting HP for Medusa Sprites each combat turn
Paul Gilbert
2018-01-23
XEEN: Don't give out treasure if party runs from combat
Paul Gilbert
2018-01-23
XEEN: Fix drawing of combat icons during battle
Paul Gilbert
2018-01-23
SUPERNOVA: Fixes destruction of SoundSample buffer
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds ModeList
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Improve waiting until a sound has finished playing
Thierry Crozat
2018-01-23
SUPERNOVA: Make _event a local variable
Thierry Crozat
2018-01-23
SUPERNOVA: Handle RTL and Quit while editing text
Thierry Crozat
2018-01-23
SUPERNOVA: Remove declaration for unimplemented and unused function
Thierry Crozat
2018-01-23
SUPERNOVA: Fix cursor not shown if escaping during the intro snoring sequence
Thierry Crozat
2018-01-23
SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventory
Thierry Crozat
2018-01-23
SUPERNOVA: Initializes RandomSource on stack
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames INT32_MAX to kMaxTimerValue
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects header guard name
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes AudioStream leak
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Changes array to seperate variables
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes segfault if dat file not found
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Changes message order
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes global constructor call
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Moves strings to GameManager class
Joseph-Eugene Winzer
2018-01-23
SUPERONVA: Sets uninitialized values to 0
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes comment
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Prevents paletteFadeIn() to be triggered
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Reverts brightness change
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Hides cursor during snoring sequence
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Aborts intro if game should be closed
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes object state update
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Pushes a mousemove to update object state
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes fading in intro
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Returns to launcher after outro
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Updates palette when changing room brightness
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames audio constants
Joseph-Eugene Winzer
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