aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2006-12-14Smashed the wizard's house bugSven Hesse
svn-id: r24850
2006-12-14added details for demo version of toucheGregory Montoir
svn-id: r24848
2006-12-14When drawing an interlaced frame, only clear every other line instead of theTorbjörn Andersson
entire buffer. Introduced a _drawBuffer pointer which points either to _scaledBuffer or _frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we draw an unscaled frame. (Probably the most common case by far.) Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily avoids copying each frame by using _drawBuffer directly.) svn-id: r24846
2006-12-11Adjust DXA scaling code for Broken Sword 1Travis Howell
svn-id: r24841
2006-12-11Disable saving game in original load/save screen of maniac/zak, since it ↵Travis Howell
doesn't function correctly svn-id: r24836
2006-12-11Allow load of saved game from original COMI load/save screensTravis Howell
svn-id: r24835
2006-12-11Use VAR_GAME_LOADED values from original COMI, when loading or saving ↵Travis Howell
temporary game svn-id: r24834
2006-12-11Fix error when exiting original options screen of COMI. BlastObjects are ↵Travis Howell
removed, right after checking for load/save game, in original COMI. svn-id: r24833
2006-12-10Patch #1296058: Showing the original save/load dialog (see also RFE #832460)Max Horn
svn-id: r24832
2006-12-10made CUP_Player only update the modified screen areas.Gregory Montoir
svn-id: r24831
2006-12-10cleanup (added a few more constants, renamed some opcodes) and reverted my ↵Gregory Montoir
previous change to op_sleep. svn-id: r24830
2006-12-09force mouse cursor display if first script is different from 90 (startup ↵Gregory Montoir
script number) svn-id: r24826
2006-12-09cleanupGregory Montoir
svn-id: r24825
2006-12-09Better implementation of op_sleep() which doesn't freeze mouse.Eugene Sandulenko
svn-id: r24824
2006-12-09added missing opcode (bug report #1612252)Gregory Montoir
svn-id: r24823
2006-12-07Fixed button renderingStuart George
svn-id: r24814
2006-12-07Remove unneeded #includeEugene Sandulenko
svn-id: r24813
2006-12-06Fixing some compiler warningsMax Horn
svn-id: r24812
2006-12-06Fixed compile errors (for me at least). Still plenty of warnings, though.Torbjörn Andersson
svn-id: r24809
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-12-06Enable yet unfinished IIgs sound, but this prevents IIgs games from crashing.Eugene Sandulenko
svn-id: r24807
2006-12-03Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am ITorbjörn Andersson
kidding, I'm still testing the SVN change.) svn-id: r24806
2006-12-03Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN accessTorbjörn Andersson
path.) svn-id: r24805
2006-11-30The music in the Mac version of Gob1 seems to be selected randomly for each ↵Sven Hesse
scene svn-id: r24797
2006-11-30Adding new Gob2 MD5 (closing bug #1605235)Sven Hesse
svn-id: r24796
2006-11-27Removed the "#ifdef SCUMM_BIG_ENDIAN"sSven Hesse
svn-id: r24795
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
- Each save has now its own file (.s??). They also should be endian-safe now (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp) - General endianness-fixes svn-id: r24794
2006-11-27Got rid of an 'unused variable' warningGregory Montoir
svn-id: r24792
2006-11-25Support loading saves from command line.Eugene Sandulenko
svn-id: r24787
2006-11-25added a few comments and details for another Touche version (tracker item ↵Gregory Montoir
#1602360) svn-id: r24786
2006-11-24Let F10 work in all expected cases.Eugene Sandulenko
svn-id: r24785
2006-11-24Fixed compile error in FLAC sound support. I haven't tested this.Torbjörn Andersson
svn-id: r24784
2006-11-24simplification, removed some duplicated codeGregory Montoir
svn-id: r24783
2006-11-24loadFile isn't called with useMalloc=true anymore, got rid of itGregory Montoir
svn-id: r24782
2006-11-24update the screen at the end of each engine cycle, it should make the mouse ↵Gregory Montoir
cursor more responsive svn-id: r24781
2006-11-24Add findBox opcode for Hebrew version of Freddi Fish 1Travis Howell
svn-id: r24780
2006-11-24fixed bug #1602037 - TOUCHE: Map not shown correctly in Intro.Gregory Montoir
svn-id: r24779
2006-11-23added details for another Touche version as reported in tracker item #1601818.Gregory Montoir
svn-id: r24778
2006-11-23minor cleanup, _spritesTable is no more staticGregory Montoir
svn-id: r24777
2006-11-23Fix for bug #1599393 - FOTAQ: clicks at the beginning of speech. English ↵Gregory Montoir
talkie version (and probably others) has 2 different .SB file formats, with a different size for the header data. Added code to detect that. svn-id: r24775
2006-11-23Only bring up the predictive dialog on left clicks, not just any event. (I.e.Torbjörn Andersson
now we can still type commands, even if the mouse cursor is hovering over the text input area.) I hope this is the desired behaviour. svn-id: r24774
2006-11-23Add German demo of Simon the Sorcerer 2 (DOS CC)Travis Howell
svn-id: r24773
2006-11-23Remove left over debug codeTravis Howell
svn-id: r24772
2006-11-23Fix regression in OS Amiga demo.Eugene Sandulenko
svn-id: r24771
2006-11-23Add missing dump script cases.Eugene Sandulenko
svn-id: r24770
2006-11-23Fix crashes on unimplemented music/sfx in Amiga/Atari versions.Eugene Sandulenko
svn-id: r24769
2006-11-23Fix Amiga/Atari-specific copy protection.Eugene Sandulenko
svn-id: r24768
2006-11-23Dump global scripts too.Eugene Sandulenko
svn-id: r24767
2006-11-23et up cursor palette. This fixes Amiga/Atari versions and makes cursor moreEugene Sandulenko
visible in most cases. svn-id: r24766
2006-11-23Fix bug #1599267: "FW: Ungraceful exit from copy protection screen"Eugene Sandulenko
svn-id: r24765