Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-14 | Some cleanup of the SCUMM ConfigDialog; also added a big FIXME comment ↵ | Max Horn | |
explaining what the dialog does badly, and how that could be fixed (anybody feeling bored, feel free to implement the solution I outline there) svn-id: r21890 | |||
2006-04-14 | - Seems like I forget a branch in Mult_v2::animate() | Sven Hesse | |
- sub_1A52B is Scenery::updateStatic() svn-id: r21889 | |||
2006-04-14 | Fix glitch when entering saved game name in FF | Travis Howell | |
svn-id: r21886 | |||
2006-04-14 | Correct size, when clearing image in renderString() for FF | Travis Howell | |
svn-id: r21885 | |||
2006-04-14 | Avoid possible regression in set_video_mode_internal() for Simon1 | Travis Howell | |
svn-id: r21884 | |||
2006-04-14 | Fix object name display, after conversation in FF | Travis Howell | |
svn-id: r21883 | |||
2006-04-14 | Yes, it is really necessry to compute a special 'disk number' here (in fbear ↵ | Max Horn | |
at least) svn-id: r21882 | |||
2006-04-14 | Add variant for updated Spy Fox 1 | Travis Howell | |
svn-id: r21881 | |||
2006-04-14 | Cleanup | Travis Howell | |
svn-id: r21880 | |||
2006-04-14 | Possible fix for bug #1470197 (SCUMM: HE Game variants broken) | Max Horn | |
svn-id: r21879 | |||
2006-04-14 | Remove unused code | Travis Howell | |
svn-id: r21877 | |||
2006-04-14 | A few corrections to path finding in FF | Travis Howell | |
svn-id: r21876 | |||
2006-04-14 | Adjusted debug message levels: loading a cutscene is more interesting than the | Torbjörn Andersson | |
drawing of a scaled sprite. svn-id: r21875 | |||
2006-04-14 | Ooops, increment table, not field in invertBox{} | Travis Howell | |
svn-id: r21874 | |||
2006-04-14 | Add missing increment in invertBox() | Travis Howell | |
svn-id: r21873 | |||
2006-04-14 | Fixed stupid mistake (it's my mistake, I can call it whatever I want!) in the | Torbjörn Andersson | |
scaling code. Hopefully it's right now. The scaling glitches seem to be gone, at any rate. svn-id: r21872 | |||
2006-04-14 | Add speech support for Amiga verison of FF | Travis Howell | |
svn-id: r21871 | |||
2006-04-14 | Add support for sound effects in Amiga version of FF and cleanup | Travis Howell | |
svn-id: r21870 | |||
2006-04-14 | Changed File::open to take a Common::String as file name parameter | Max Horn | |
svn-id: r21867 | |||
2006-04-14 | Remove duplicate check in checkPaths | Travis Howell | |
svn-id: r21864 | |||
2006-04-14 | Fix regression in Amiga version of FF | Travis Howell | |
svn-id: r21857 | |||
2006-04-14 | Fix compiler warnings | Max Horn | |
svn-id: r21855 | |||
2006-04-13 | Add invertBox function for FF | Travis Howell | |
svn-id: r21854 | |||
2006-04-13 | Add checkPaths function for FF | Travis Howell | |
svn-id: r21851 | |||
2006-04-13 | Fixed the invalid reads visible with valgrind, deleted the | Sven Hesse | |
printText-dup, it's wrong for Gob2 anyway... svn-id: r21849 | |||
2006-04-13 | Commented the SpriteOperation in Draw_v2::printText() out for now, | Sven Hesse | |
they are responsible for background mess-ups in the intro svn-id: r21848 | |||
2006-04-13 | Some more stubs and rearrangings | Sven Hesse | |
svn-id: r21847 | |||
2006-04-13 | Slightly more verbose error message. | Torbjörn Andersson | |
svn-id: r21846 | |||
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse | |
glitches and without sound in the floppy version), the title screen is shown afterwards - Added skipping of the floppy version's copy protection screen, since the CD version doesn't show it either svn-id: r21845 | |||
2006-04-13 | Added TODO about some extra data files that Operation Stealth has to load. | Torbjörn Andersson | |
svn-id: r21844 | |||
2006-04-13 | Add code for save game interface in FF | Travis Howell | |
svn-id: r21843 | |||
2006-04-13 | Fixes save/load. | Johannes Schickel | |
svn-id: r21842 | |||
2006-04-13 | Fix display of saved games list in oracle of FF, when saving | Travis Howell | |
svn-id: r21841 | |||
2006-04-13 | vc36_setWindowImage is used for difference purpose in FF | Travis Howell | |
svn-id: r21840 | |||
2006-04-13 | Work around crash in drawSpriteRaw(). In Future Wars, when going to the future, | Torbjörn Andersson | |
I walked back to the room where I first arrived. At that point, maskPtr was NULL for reasons yet unknown. svn-id: r21839 | |||
2006-04-13 | Disable quick load/save is FF, since original sometimes disabled load/save ↵ | Travis Howell | |
and it isn't reliable at the moment svn-id: r21838 | |||
2006-04-13 | Minor fixes to scrolling in FF | Travis Howell | |
svn-id: r21837 | |||
2006-04-13 | Fix various crash issues in FF, the image number in vc2_call needed to be ↵ | Travis Howell | |
adjusted svn-id: r21836 | |||
2006-04-13 | Clarified detection filenames for HE games (removed FIXME comments). | Eugene Sandulenko | |
svn-id: r21835 | |||
2006-04-12 | Fixed potential crash in drawDialogueMessage(): The function should terminate | Torbjörn Andersson | |
if, for some reason, messagePtr is NULL. svn-id: r21833 | |||
2006-04-12 | Actions that do not have any custom response now print one of the default | Torbjörn Andersson | |
responses. (Before, nothing would happen.) svn-id: r21832 | |||
2006-04-12 | Stubbed addPlayerCommandMessage(). I think it may have something to do with | Torbjörn Andersson | |
printing default responses to commands. svn-id: r21829 | |||
2006-04-12 | Fixing mismatch between format strings and data on some systems | Max Horn | |
svn-id: r21828 | |||
2006-04-12 | Fixing mismatch between format strings and data on some systems | Max Horn | |
svn-id: r21827 | |||
2006-04-12 | This assertion shouldn't be needed. At least not here. | Torbjörn Andersson | |
svn-id: r21826 | |||
2006-04-12 | Fixed serious bug in removeOverlayElement() that would cause it to fail. This | Torbjörn Andersson | |
caused getObjectUnderCursor() select the wrong object because the object list was no longer guaranteed to be sorted on priority ("mask"). In Future Wars, this made it difficult (impossible?) to pick up the tunic, because the game would pick the bushes instead, even though the tunic had a higher priority. svn-id: r21825 | |||
2006-04-12 | sizeof(void *) != sizeof(int) for a large number of systems. | Jonathan Gray | |
Fix a lot of debug/error statements that were using %d/%x for the result of pointer arithmetic. As C++ apparently has no format string for ptrdiff_t use %lu/%lx as appropriate. svn-id: r21824 | |||
2006-04-12 | - Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy to | Sven Hesse | |
have a messed up script-pointer afterwards - Added/Changed parts of Mult_v2::playMult() et al. so that the intro works for a few seconds (with glitches) before getting killed while trying to draw text (CD) or trying to play sounds (floppy) svn-id: r21823 | |||
2006-04-12 | Fix script dumping | Eugene Sandulenko | |
svn-id: r21820 | |||
2006-04-12 | cleanup | Eugene Sandulenko | |
svn-id: r21819 |