Age | Commit message (Collapse) | Author |
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svn-id: r52781
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svn-id: r52778
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svn-id: r52768
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MD5s provided in bug #3067489
svn-id: r52767
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I think the code uses this in this particular instance to have the comments on
top of the various tables aligned with the actualy entries, so I decided not
to make this conform to our guidelines, but rather to the rest of the style
used in this file.
svn-id: r52766
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svn-id: r52764
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This should improve r52751, since String does automatic memory handling, thus
no more buffer overflows should by possible by having a too large translated
string.
svn-id: r52758
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regression
in the demo of EcoQuest, when opening a window
svn-id: r52757
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Fix a bug in hugo.dat loading and initialize properly Hugo1 DOS
svn-id: r52755
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svn-id: r52751
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svn-id: r52747
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Because chanGen() gets called very early, and sometimes it crashes
ScummVM as soon as the game starts. Actually, it's probably enough to
initialise a couple of fields in _tchannel[], but I figured it
couldn't hurt to clear all of _channel[] and _tchannel[].
svn-id: r52741
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Also improve and update the french translation.
svn-id: r52740
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This fixes bug #3067148 "DRACI: Volume range not respected". It seems Draci's
MIDI files do not setup the channel volume properly before using the channels,
but rely on having the maxed out. Since formerly the channel volume was
initialized to 255, it caused the channel volume to be zero in case the user
used 128 for his volume settings (128*255/255=128, and MIDI volume goes from
0-127).
svn-id: r52738
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svn-id: r52737
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This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
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You can now place the marbles and pressing the button will now only set the power to on if the marbles are in the correct positions.
svn-id: r52735
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svn-id: r52734
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svn-id: r52733
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kPurge is specific to the SSCI memory manager. We have our own memory manager and
garbage collector, thus we ignore these calls
svn-id: r52732
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This is a regression from r43470 and fixes the speech in the intro.
Bug #3065113.
svn-id: r52727
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svn-id: r52726
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svn-id: r52720
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svn-id: r52719
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Formerly the AGI MIDI code did not setup the channel mask properly, in case
"native_mt32" was set. This resulted in one missing channel (i.e. channel 0),
since the MT-32 only responds to data for channels 1-9.
svn-id: r52718
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svn-id: r52715
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This shouldn't be happening normally, but apparently it does, which would indicate
a potential issue with the object locking code
svn-id: r52703
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System scripts (i.e. 0 and 900-999) are now protected and never destroyed during a
game
svn-id: r52702
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svn-id: r52699
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svn-id: r52698
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This is only a temporary solution, to be replaced by a proper .FON
handling. Hugo 2 and 3 (dos) now start.
svn-id: r52697
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the new commands were meant for castle/brain hangman puzzle patch, but the patch didn't work well, so I removed it. Still the commands could/should come in handy
svn-id: r52695
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svn-id: r52694
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We can't just set the lockers of script 0 to 1, as at that point
the objects associated with the script are marked to be deleted,
thus we need to reload the script
svn-id: r52693
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svn-id: r52692
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This fix Fix bug #3064918 GUI: Save and Load button not translated in
cruise
svn-id: r52691
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investigation and a proper fix post-release
svn-id: r52688
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svn-id: r52686
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svn-id: r52685
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svn-id: r52684
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svn-id: r52681
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svn-id: r52679
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Fixes Colonel's Bequest inventory formatting.
svn-id: r52676
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svn-id: r52674
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svn-id: r52673
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Add a workaround to avoid a crash when failing the protection check
This only applies for the 2nd protection screen in the Hebrew version
which is used when the intro is not skipped
svn-id: r52672
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reinitializes puzzle each time its shown. Fixes save/restore bug in that room, bug #3063510
svn-id: r52668
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- Renamed the debug command "resource_size" to "resource_info", as it now provides
the location of where a specified resource is found (i.e. the resource.xxx file, or
the file name itself, if the resource is a patch)
- "duskdump" shows the original location of dumped resources
- loadResource() now shows the location of files that couldn't be loaded
svn-id: r52667
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svn-id: r52666
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svn-id: r52665
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