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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2015-01-12
ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP)
Strangerke
2015-01-09
ACCESS: MM - Make Bubble Box variable, add MM bubble boxes
Strangerke
2015-01-08
ACCESS: MM - Add Death arrays
Strangerke
2015-01-07
ACCESS: MM - Add Two arrays of strings
Strangerke
2015-01-07
ACCESS: MM - Implement mainAreaClick
Strangerke
2015-01-06
ACCESS: MM - Split Display Inventory in 2 versions
Strangerke
2015-01-06
ACCESS: MM - Fix some variable initialization
Strangerke
2015-01-06
ACCESS: MM - Fix cmdSaveRect, implement cmdCheckTravel
Strangerke
2015-01-06
ACCESS: MM - Fix TRAVEL array size
Strangerke
2015-01-06
ACCESS: MM - Format CURSOR data
Strangerke
2015-01-05
ACCESS: MM - Implement some game specific opcodes
Strangerke
2015-01-05
ACCESS: MM - Split some more opcodes
Strangerke
2015-01-05
ACCESS: Make opcodes dependant to game versions
Strangerke
2015-01-04
ACCESS: Improve the use of _establishTable as a boolean
Strangerke
2015-01-03
ACCESS: MM - Make cmdTexSpeak game-dependent
Strangerke
2015-01-02
ACCESS: MM - Fix charMenu
Strangerke
2015-01-02
ACCESS: MM - Make RMOUSE game-specific
Strangerke
2015-01-02
ACCESS: MM - Fix menu position
Strangerke
2015-01-02
ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call to takeP...
Strangerke
2015-01-02
ACCESS: MM - Implement setIconPalette for MM
Strangerke
2015-01-02
ACCESS: MM - Implement setManPalette
Strangerke
2015-01-02
ACCESS: MM - More renaming
Strangerke
2015-01-02
ACCESS: MM - Some renaming
Strangerke
2015-01-02
ACCESS: MM - Fix the color of notes
Strangerke
2015-01-01
ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP)
Strangerke
2014-12-31
ACCESS: MM - Remove unused intro functions, fix display in showCredits
Strangerke
2014-12-31
ACCESS: MM - Start implementing intro
Strangerke
2014-12-31
ACCESS: MM - Implement some more tex palette handling
Strangerke
2014-12-29
ACCESS: MM - Load TEXPAL
Strangerke
2014-12-29
ACCESS: MM - Fix Sprite Frame loading
Strangerke
2014-12-29
ACCESS: MM - Fix Sprite Frame loading
Strangerke
2014-12-29
ACCESS: Split a bit more Player class, add some MM specific code
Strangerke
2014-12-28
ACCESS: MM - Implement some game logic
Strangerke
2014-12-28
ACCESS: MM - Fix character loading by using a dummy character to replace miss...
Strangerke
2014-12-28
ACCESS: MM - Load character table
Strangerke
2014-12-28
ACCESS: MM - Change detection for the floppy version, add detection for the demo
Strangerke
2014-12-19
Merge pull request #548 from dreammaster/access
Paul Gilbert
2014-12-19
ZVISION: the type in ActionInventory is used as a signed byte now
Filippos Karapetis
2014-12-19
ZVISION: Fix unchecked return value (CID 1257098)
Marisa-Chan
2014-12-19
ZVISION: Fix copy into fixed size buffer (CID 1257096)
Marisa-Chan
2014-12-19
ZVISION: Fix copy into fixed size buffer (CID 1257095)
Marisa-Chan
2014-12-19
ZVISION: Fix explicit null dereferenced (CID 1257094)
Marisa-Chan
2014-12-19
ZVISION: Fix copy into fixed size buffer (CID 1257093)
Marisa-Chan
2014-12-19
ZVISION: Fix unchecked return value (CID 1257092)
Marisa-Chan
2014-12-19
ZVISION: Fix zork raw soundParams handling
Marisa-Chan
2014-12-19
ZVISION: Fix dereference after null check (CID 1257091)
Marisa-Chan
2014-12-19
ZVISION: Fix unchecked return value (CID 1257090)
Marisa-Chan
2014-12-19
ZVISION: Fix uninitialized scalar field (CID 1257089)
Marisa-Chan
2014-12-19
ZVISION: Fix uninitialized scalar field (CID 1257088)
Marisa-Chan
2014-12-19
ZVISION: Fix uninitialized scalar field (CID 1257087)
Marisa-Chan
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