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2014-03-16MADS: Implement Scene2xx functionsStrangerke
2014-03-16MADS: Move setPlayerSpritesPrefix() to Scene1xxStrangerke
2014-03-16MADS: Move setAAName() to Scene1xxStrangerke
2014-03-16MADS: Add loading of game inventory list and quotesPaul Gilbert
2014-03-16MADS: Simplified PaletteUsage::process list sortingPaul Gilbert
2014-03-16MADS: Simplified code for PaletteUsage::prioritizePaul Gilbert
2014-03-16MADS: Hooked up the in-progress scene 103Paul Gilbert
2014-03-15MADS: Added some more ImageInterEntries methodsPaul Gilbert
2014-03-15MADS: Completed UserInterface::loadElementsPaul Gilbert
2014-03-15MADS: Implementing UserInterface loadingPaul Gilbert
2014-03-15MADS: Fix display of user interface during animationPaul Gilbert
2014-03-15MADS: Merged the InterfaceSurface and UserInterface classesPaul Gilbert
2014-03-15MADS: Implemented scene 103 setup and needed support methodsPaul Gilbert
2014-03-15MADS: Perform palette translation on backgroundPaul Gilbert
2014-03-15MADS: Remove redundant _encoding field from MSpritePaul Gilbert
2014-03-15MADS: Implement palette shifting for loaded spritesPaul Gilbert
2014-03-15MADS: Fix off by 1 frame references in srite drawingPaul Gilbert
2014-03-14MADS: Fixes for handling sprite transparencyPaul Gilbert
2014-03-14MADS: Fix for sprite slot cleanup post-frame drawPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-13MADS: Fix GCC warnings and memory leaksPaul Gilbert
2014-03-13MADS: Fix positioning of foreground spritesPaul Gilbert
2014-03-13MADS: Add guard against reading depth value outside bounds of depth surfacePaul Gilbert
2014-03-12MADS: Fixed loading of scene depth surface for Rex NebularPaul Gilbert
2014-03-12MADS: General cleanup and minor fixesPaul Gilbert
2014-03-12MADS: Implemented PaletteUsage::updateUsagePaul Gilbert
2014-03-12MADS: Fix definition/loading of animation frame change dataPaul Gilbert
2014-03-11MADS: Fix inter-frame wait loopPaul Gilbert
2014-03-11MADS: Implemented scene 804 stepPaul Gilbert
2014-03-11MADS: Convert 6 bit palettes to 8 bit valuesPaul Gilbert
2014-03-11MADS: Renamed game palette to palette flagsPaul Gilbert
2014-03-11MADS: Fix for executing queued sound commandsPaul Gilbert
2014-03-11MADS: Further fixes for PaletteUsage::processPaul Gilbert
2014-03-11MADS: Fix for palette initialisation in Palette::initRangePaul Gilbert
2014-03-10MADS: Refactoring calls to PaletteUsage::process, and initial bugfixesPaul Gilbert
2014-03-10MADS: Properly hook up use of PaletteUsage::processPaul Gilbert
2014-03-10MADS: Completed PaletteUsage::processPaul Gilbert
2014-03-10MADS: In progress implementation of PaletteUsage::processPaul Gilbert
2014-03-08MADS: Removed old RGBList code from old M4 enginePaul Gilbert
2014-03-08MADS: Fixes for drawing scene elementsPaul Gilbert
2014-03-08MADS: Fixes for sprite list initialisationPaul Gilbert
2014-03-08MADS: Clarified Events::_currentTimer as Scene::_frameStartTimePaul Gilbert
2014-03-08MADS: Implemented stubbed SpriteSlots methodsPaul Gilbert
2014-03-08MADS: Fix loading user interface backgroundPaul Gilbert
2014-03-08MADS: Fix for loading animation dataPaul Gilbert
2014-03-08MADS: Cleanup code for accessing sprite assetsPaul Gilbert
2014-03-08MADS: Fix sprites loading for scene 804Paul Gilbert
2014-03-08MADS: Fix memory leak with conversation font loadingPaul Gilbert
2014-03-08MADS: Make resource file access case insensitivePaul Gilbert
2014-03-07MADS: Implemented remainder of scene 804 setup code and support methodsPaul Gilbert