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AgeCommit message (Expand)Author
2010-01-03Introduced new ADGF flag ADGF_USEEXTRAASTITLE.Eugene Sandulenko
2010-01-03LordHoto spotted the same kind of overlapping strcpy() call in one more place.Torbjörn Andersson
2010-01-03Don't uses strcpy() on overlapping memory areas. It's undefined.Torbjörn Andersson
2010-01-03Made the "version" command more verbose, listing all the automatically detect...Filippos Karapetis
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
2010-01-03SCI/new music code: Only reference the mixer for music slots which actually c...Filippos Karapetis
2010-01-03Fixed memory leak (as reported by eriktorbjorn)Filippos Karapetis
2010-01-03SCI/new music code: Proper handling of disposed sounds when loading a saved g...Filippos Karapetis
2010-01-03Fix a buffer overflow (thanks to syke) and modify the way the instruments are...Arnaud Boutonné
2010-01-03SCI: Support pointer arithmetics in +ag, +agi, etc. tooLars Skovlund
2010-01-03The backtrace command now outputs to the graphical consoleFilippos Karapetis
2010-01-03'normal' game speed is about 10fps, not 12Vladimir Menshakov
2010-01-03Removed junk charactersFilippos Karapetis
2010-01-03SCI/new music code: Some cleanup. Previous commit (rev 46928) should read: "A...Filippos Karapetis
2010-01-03more walking frame offsets correctionVladimir Menshakov
2010-01-03svn-id: r46928Filippos Karapetis
2010-01-03fixed typoVladimir Menshakov
2010-01-03added metropolis/TEENAGENT logoVladimir Menshakov
2010-01-03The "room" command can now set the current room number, too (more straightfor...Filippos Karapetis
2010-01-03SCI/new music code: don't throw warnings for MIDI commands which are handled ...Filippos Karapetis
2010-01-03SCI/new music code:Filippos Karapetis
2010-01-03SCI: windowMgr port fix (using id 1 now on that port instead of 0, still acce...Martin Kiewitz
2010-01-03started music before logoVladimir Menshakov
2010-01-03improved walking animation once againVladimir Menshakov
2010-01-03Mohawk : Stop Myst Script Opcode 200 continuously reloading the same image...David Turner
2010-01-03Implement kInPolygon for SCI32. GK1 now responds when you click on things.Matthew Hoops
2010-01-03Fix the GK1 view segfault. szUnpacked was overflowing in SCI32 -- it should b...Matthew Hoops
2010-01-03Add support for wave files in the audio volume. This is used in Pharkas CD an...Matthew Hoops
2010-01-03fixed font color and positioning for the well callbackVladimir Menshakov
2010-01-03improved accuracy of the speed calculationsVladimir Menshakov
2010-01-03fixed zero speed issueVladimir Menshakov
2010-01-03removed noisy debug messageVladimir Menshakov
2010-01-03moved scripted mark's animation after all spritesVladimir Menshakov
2010-01-03fixed broken pathfindingVladimir Menshakov
2010-01-03increased vertical speedVladimir Menshakov
2010-01-03fixed h/v animation switch ratioVladimir Menshakov
2010-01-03fixed vertical/horizontal speed ratioVladimir Menshakov
2010-01-03improved mark's animation.Vladimir Menshakov
2010-01-02do not show logo while loading saveVladimir Menshakov
2010-01-02fixed memory leakVladimir Menshakov
2010-01-02added unlogic logoVladimir Menshakov
2010-01-02SCI: adjusted kDisplay change to occur SCI1lateMartin Kiewitz
2010-01-02SCI: kDisplay difference in SCI0 (fixes colonels bequest copy protection screen)Martin Kiewitz
2010-01-02removed useless `system' pointer from render()Vladimir Menshakov
2010-01-02made fadein/out asynchronous, added fade type stubVladimir Menshakov
2010-01-02added fadeout tablesVladimir Menshakov
2010-01-02SCI/new music code: Don't stop notes when looping for a holdWillem Jan Palenstijn
2010-01-02SCI/new music code: Fixed sound patch loading when restoring a saved gameFilippos Karapetis
2010-01-02Properly fixed cmdUpdateCues() for SCI0, removing a hackFilippos Karapetis