Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-06-21 | AVALANCHE: Add some detail in debug strings | Strangerke | |
2013-06-21 | AVALANCHE: Stub gyro2.cpp. Fix readmes. | uruk | |
2013-06-21 | AVALANCHE: Reorganise source files. | uruk | |
2013-06-21 | AVALANCHE: Add color.h to replace the color constants from the CRT unit of ↵ | uruk | |
Pascal. | |||
2013-06-21 | AVALANCHE: Implement ROOMNUMS.INC. | uruk | |
2013-06-21 | AVALANCHE: Getting GYRO to compile. | uruk | |
2013-06-20 | AVALANCHE: Add class Avalot. Cosmetic modifications. | uruk | |
2013-06-20 | AVALANCHE: Keep the functions connected to command line arguments and the ↵ | uruk | |
main menu for later. Minimal cosmetic modifications in the order of the functions. | |||
2013-06-20 | AVALANCHE: Partially implement run_avalot(). | uruk | |
2013-06-20 | AVALANCHE: Fix detection. | uruk | |
2013-06-20 | AVALANCHE: Remove some functions from detection. | uruk | |
2013-06-20 | AVALANCHE: Messing around with GameDescription. | uruk | |
2013-06-19 | AVALANCHE: Fix compilation | Strangerke | |
2013-06-19 | AVALANCHE: Start stubbing with bootstrp.cpp. | uruk | |
2013-06-18 | AVALANCHE: Add detection. Some fix in console.h. | uruk | |
2013-06-18 | AVALANCHE: Add skeleton. | uruk | |
2013-06-18 | AVALANCHE: Hook the engine into ScummVM. | uruk | |
2013-06-18 | AVALANCHE: Remove empty lines with only ";" characters in them. | uruk | |
2013-06-18 | AVALANCHE: Use Artistic Style. | uruk | |
2013-06-17 | AVALANCHE: Add namespace. | uruk | |
2013-06-17 | AVALANCHE: Add standard header. (Now the right one...) | uruk | |
2013-06-17 | Revert "AVALANCHE: Add standard header." | uruk | |
This reverts commit b87de38cc8dc270c272b681b8581decc602ae984. | |||
2013-06-17 | AVALANCHE: Add standard header. | uruk | |
2013-06-17 | AVALANCHE: Remove #include "ptoc.h" lines from the beginning every .cpp files. | uruk | |
2013-06-17 | AVALANCHE: Initial PtoC output. | uruk | |
2013-06-08 | LURE: Fix bad operator in "hotspot" debug command, CID 1004147 | Torbjörn Andersson | |
2013-06-06 | WINTERMUTE: Prevent warning about duplicate files when autodetecting. | Tobia Tesan | |
Removed a call to BaseFileManager::registerPackages() in WintermuteEngine::getGameInfo(), as the constructor for BaseFileManager already calls registerPackages() once; another call should thus be superfluous. | |||
2013-06-06 | WINTERMUTE: Fix for unnecessary "WARNING: getChildren() failed for path:" | Tobia Tesan | |
FSNode::getChildren() was called assuming that it returns 0 iff success. Actually, it's the other way around. | |||
2013-06-06 | MOHAWK: Use addSubDirectoryMatching for LB paths. | Alyssa Milburn | |
2013-06-06 | ALL: Fix typo (succesful -> successful) | Willem Jan Palenstijn | |
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this. | |||
2013-06-06 | TINSEL: Revert the incorrect flagging of DW2 entries as CD versions | Filippos Karapetis | |
This reverts the changes done to the DW2 entries in commit d4a354c1. We only distinguish between floppy and CD versions if a game had both a CD and a floppy version released. DW2 was only released as a CD version, so the extra flagging of the DW2 entries as CD was redundant, and caused confusion regarding previous saved games to users that readded the DW2 detection entries after this change | |||
2013-06-06 | HOPKINS: Fix glitch occurring in the intro of the Linux Demo. | Strangerke | |
Thanks greencis for reporting it | |||
2013-06-05 | LURE: Use correct deallocator, CID 1004041 | Torbjörn Andersson | |
The memory was allocated with Memory::alloc(), so it should be freed with Memory::dealloc(), not delete. | |||
2013-06-05 | HOPKINS: Fix 2 glitches reported by greencis in win95 demos | Strangerke | |
2013-06-04 | SCUMM: Verify sample width in Digital iMUSE callback. CID 1002112 | Torbjörn Andersson | |
Verify that 'bits' really is one of 8, 12 or 16 before decoding the data. It's probably always the case (unless the data files are damaged) but if it isn't we'll either try to queue NULL to the audio stream, or queue the same buffer more than once, or free the buffer more than once. All of which are bad, though Coverity only noticed the last of these cases. | |||
2013-06-02 | TONY: Fix memory leak on save game failure (CID 1003579) | Torbjörn Andersson | |
Though shouldn't it also alert the user to the failure? | |||
2013-06-02 | TONY: Fix potential memory leak | Torbjörn Andersson | |
Unfortunately, I'm not sure where and when this function is called. But this should be correct. CID 1003575 | |||
2013-06-02 | NEVERHOOD: Fix crash in scene 1105 (teddy bear panel) | Torbjörn Andersson | |
Leaving the panel in scene 1105 only worked if the panel was open. If the panel was closed, nothing would happen on the first click, and on the second it would crash. If I understood this correctly, it was because trying to leave while the panel was closed would (incorrectly) mark it as open, and then it would crash when trying to remove the objects behind the panel from the scene. | |||
2013-06-02 | SCUMM: Remove unused variable _quit | Torbjörn Andersson | |
CID 1003018 | |||
2013-06-01 | Merge pull request #332 from bluegr/roland_gs_cleanup | Johannes Schickel | |
SCUMM: iMuse - Clean-up of Roland GS code (updated) | |||
2013-06-01 | LURE: Add missing va_end() | Torbjörn Andersson | |
CID 1002106 | |||
2013-06-01 | SAGA: Add missing "break"s | Torbjörn Andersson | |
It seems pretty clear to me that these fallthroughs were not intentional, seeing how one of them could cause ITE to fall through to IHNM-specific code. CID 1003744, 1003745 | |||
2013-06-01 | NEVERHOOD: Removed debug (?) code that bypassed puzzle | Torbjörn Andersson | |
The effect of the removed code was to bypass the potion-mixing puzzle while shrunken. The puzzle works fine for me, so there's no reason to keep this bypass. Also, it caused a dead code warning, CID 1022345. | |||
2013-05-31 | NEVERHOOD: Made multi-line function-line macros safer | Torbjörn Andersson | |
Wrapped the code in the SetUpdateHandler(), SetMessageHandler(), SetSpriteUpdate(), SetFilterX(), SetFilterY() and NextState() macros in "do { ... } while (0)". Otherwise you may fool yourself because in "if (condition) macro();" the "if" will only cover the first statement of the macro. CID 1022340, 1022341, 1022342, 1022343 | |||
2013-05-31 | SCI: Add a workaround for a script bug in SQ5, room 800 - bug #3614145 | Filippos Karapetis | |
2013-05-29 | SKY: Try to avoid deadlocks with the mixer mutex. | Alyssa Milburn | |
See bug #3512069. | |||
2013-05-28 | HOPKINS: Fix crash in Polish demo - Bug #3613954 | Strangerke | |
2013-05-28 | NEVERHOOD: Silence two compiler warnings about set but unused variables. | D G Turner | |
2013-05-28 | NEVERHOOD: Don't show mouse cursor on game startup | Filippos Karapetis | |
This makes sure that the mouse cursor isn't visible during the intro | |||
2013-05-27 | CGE: Pass proper size of detection entries to AdvancedMetaEngine code. | Johannes Schickel | |
This was forgotten to update in 0d50c67a3e4790d9e3d4b5ba13c7c0975b9ac2e0. |