Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-02 | Fix for bug #1829409. Character now changes expression accordingly with ↵ | Nicola Mettifogo | |
available dialogue answers. svn-id: r30171 | |||
2008-01-02 | Removed debug printf. | Nicola Mettifogo | |
svn-id: r30169 | |||
2008-01-02 | Fix for bug #896489: "DIG: Missing subtitles when talking to Brink" | Eugene Sandulenko | |
svn-id: r30167 | |||
2008-01-02 | Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. ↵ | Kari Salminen | |
vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment). svn-id: r30164 | |||
2008-01-02 | Oops. Moved too much code in the last commit. | Eugene Sandulenko | |
svn-id: r30162 | |||
2008-01-02 | Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading" | Eugene Sandulenko | |
svn-id: r30160 | |||
2008-01-02 | Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong" | Eugene Sandulenko | |
svn-id: r30154 | |||
2008-01-02 | Set AGI's computer type variable (v20 i.e. vComputer) according to the used ↵ | Kari Salminen | |
platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms. svn-id: r30153 | |||
2008-01-02 | Narrow fix for bug #1206994 only to FOA. | Eugene Sandulenko | |
svn-id: r30149 | |||
2008-01-02 | Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site" | Eugene Sandulenko | |
svn-id: r30147 | |||
2008-01-02 | Adjusted the colour of the EGA cursors to match the original game | Paul Gilbert | |
svn-id: r30146 | |||
2008-01-02 | Fix regression when skipping cutscenes in Maniac Mansion (C64). | Travis Howell | |
svn-id: r30144 | |||
2008-01-02 | Enhanced cursor code to handle cursors in EGA mode | Paul Gilbert | |
svn-id: r30143 | |||
2008-01-02 | Fixed Palette constructor parameter to be uint16 rather than uint8 | Paul Gilbert | |
svn-id: r30142 | |||
2008-01-02 | Correct verbs names in German version of Maniac Mansion (C64). | Travis Howell | |
svn-id: r30141 | |||
2008-01-02 | Fix to make EGA sprites appear correctly | Paul Gilbert | |
svn-id: r30140 | |||
2008-01-02 | Room backgrounds now display in EGA mode | Paul Gilbert | |
svn-id: r30138 | |||
2008-01-02 | Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when ↵ | Kari Salminen | |
loading a saved game!). Fixes Gold Rush's help screen and bible passage showing. svn-id: r30136 | |||
2008-01-02 | When fixing the EGA Loom Roland music, I accidentally broke music looping. | Torbjörn Andersson | |
Should be fixed again now. svn-id: r30135 | |||
2008-01-01 | Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown Roland | Torbjörn Andersson | |
MIDI music events"). It would probably be safe to commit to the 0.11 branch, but I don't know for sure which games would be affected other than EGA Loom. svn-id: r30132 | |||
2008-01-01 | Bugfix to show the final text screen correctly in EGA mode | Paul Gilbert | |
svn-id: r30131 | |||
2008-01-01 | Fix a long standing bug in playComiMusic (no idea whether this caused any ↵ | Max Horn | |
bugs, though) svn-id: r30128 | |||
2008-01-01 | Slightly modified patch #1848173: "ScriptVars class implementation for CinE" | Eugene Sandulenko | |
svn-id: r30125 | |||
2008-01-01 | Patch #1733017: "SWORD1: Possible patch for bug #1730183" | Eugene Sandulenko | |
svn-id: r30124 | |||
2008-01-01 | Fix for bug #1766072: MANIACNES: Music Doesn't Start On Load Game | Eugene Sandulenko | |
svn-id: r30122 | |||
2008-01-01 | Split out charset font data for easier maintenance | Eugene Sandulenko | |
svn-id: r30121 | |||
2008-01-01 | Fix bug #1811732: "MANIAC C64: German version not supported" | Eugene Sandulenko | |
svn-id: r30119 | |||
2008-01-01 | experimental change to fade out to 120 ms instead from table for state music ↵ | Paweł Kołodziejski | |
with opcode 3 when few songs have the same attribute value svn-id: r30118 | |||
2008-01-01 | experimental change to prevent play first region with fade out if jump ↵ | Paweł Kołodziejski | |
opcode is attached svn-id: r30117 | |||
2008-01-01 | Added support for the EGA introduction sequence | Paul Gilbert | |
svn-id: r30116 | |||
2008-01-01 | Added EGA related constants | Paul Gilbert | |
svn-id: r30115 | |||
2008-01-01 | Extended PaletteCollection class to handle EGA palettes | Paul Gilbert | |
svn-id: r30114 | |||
2008-01-01 | Extended animation class to handle EGA animations | Paul Gilbert | |
svn-id: r30113 | |||
2008-01-01 | SCUMM: Moved tick duration into a constant | Max Horn | |
svn-id: r30112 | |||
2008-01-01 | Patch #1839861 (Possible workaround for bugs related to ↵ | Max Horn | |
cloneToFadeOutTrack): Fixes bug #1848399 and apparently also #1527274 & #1763227 svn-id: r30111 | |||
2007-12-31 | Fix for bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ↵ | Filippos Karapetis | |
ring" svn-id: r30109 | |||
2007-12-31 | Removed obsolete _insaneRunning flag | Max Horn | |
svn-id: r30107 | |||
2007-12-31 | Used new AdvancedDetector flag to distinguish between EGA and VGA versions | Eugene Sandulenko | |
of italian Lure when their datafiles sit in same directory. svn-id: r30106 | |||
2007-12-31 | Bugfix to data position start in vga decoder, and made ega/vga decoder ↵ | Paul Gilbert | |
methods public visibility svn-id: r30104 | |||
2007-12-31 | verified differences in play music code of the dig and comi | Paweł Kołodziejski | |
svn-id: r30103 | |||
2007-12-31 | cleanup | Max Horn | |
svn-id: r30102 | |||
2007-12-31 | Added code to handle EGA title screens being immediately shown rather than ↵ | Paul Gilbert | |
faded in svn-id: r30098 | |||
2007-12-31 | Added extra palette handling for EGA palettes | Paul Gilbert | |
svn-id: r30097 | |||
2007-12-31 | Added support for decoding EGA screens | Paul Gilbert | |
svn-id: r30096 | |||
2007-12-31 | Added code to support reading .ega files | Paul Gilbert | |
svn-id: r30095 | |||
2007-12-31 | Added detection for Italian EGA version | Paul Gilbert | |
svn-id: r30094 | |||
2007-12-31 | Enabling the SMUSH/sound ARM optimizations for the iPhone. Converting any ↵ | Oystein Eftevaag | |
numerical expressions in the asm to absolute values (moving the expression to comments) since the iPhone assembler can't handle them, and prepending an underscore to the exported symbols (with some preprocessor magic similar to the hq3x asm for handle ports where it's not needed) svn-id: r30093 | |||
2007-12-31 | I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I see | Torbjörn Andersson | |
now that it's defined for v8 games as well, so call processUpperActors() from that case too, just to be safe. svn-id: r30091 | |||
2007-12-30 | Draw subtitles over the verb coin in CoMI, not under. This is noticeable early | Torbjörn Andersson | |
in the game, when Murray is talking to himself. I've verified this against the behaviour of the original interpreter. (Should this go into 0.11 as well?) svn-id: r30088 | |||
2007-12-30 | Ooops, this was not supposed to be commited | Max Horn | |
svn-id: r30087 |