aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2008-03-09fix regressionPaweł Kołodziejski
2008-03-09next fixes after merge regressionsPaweł Kołodziejski
2008-03-09next fixes after merge regressionsPaweł Kołodziejski
2008-03-09sjis bug fixFlorian Kagerer
2008-03-09Added missing line and renamed a variable to fix warnings.Torbjörn Andersson
2008-03-09floppy/fm-towns implementation for spell bookFlorian Kagerer
2008-03-09- fixed little glitch when putting items in cauldronJohannes Schickel
2008-03-09- implemented cauldron handling for HoF (needs some more testing though)Johannes Schickel
2008-03-09Fixed warning.Torbjörn Andersson
2008-03-09Fix compile.Travis Howell
2008-03-09Implemented spellbook in HoF.Johannes Schickel
2008-03-09next fixes after merge regressionsPaweł Kołodziejski
2008-03-09next fixes after merge regressionsPaweł Kołodziejski
2008-03-09Fixed access of inventory in HoF while cursor is not visible. Johannes Schickel
2008-03-09Add hack to skip the faulty credits script in Russian HE99 version of Freddi ...Travis Howell
2008-03-09next fixes after merge regressionsPaweł Kołodziejski
2008-03-09fixed after merge regressionPaweł Kołodziejski
2008-03-09fixes to diffrent parts of gamePaweł Kołodziejski
2008-03-09identPaweł Kołodziejski
2008-03-09changed moment of increasing num_ejecPaweł Kołodziejski
2008-03-09fixed icons in part 5Paweł Kołodziejski
2008-03-09opsPaweł Kołodziejski
2008-03-09fixed wrong callPaweł Kołodziejski
2008-03-08Remove unnecessary execution bit.Eugene Sandulenko
2008-03-08more merge fixes for drascula, game is completable nowPaweł Kołodziejski
2008-03-08Typo.Johannes Schickel
2008-03-08Fix some typos. (and I thought DrMcCoy does this usualy...)Johannes Schickel
2008-03-08Cleanup.Johannes Schickel
2008-03-08Fix for bug #1910180 "KYRA1: Screen "flash"".Johannes Schickel
2008-03-08Possible fix for bug #1910180 "KYRA: Screen "flash"".Johannes Schickel
2008-03-08more merge fixes for drasculaPaweł Kołodziejski
2008-03-08more fixes after merge parts of engine. now game reach final part 6Paweł Kołodziejski
2008-03-07Indentation. (And another test to see if commit works as intended.)Torbjörn Andersson
2008-03-07Cleanup, and test to see if I can commit.Torbjörn Andersson
2008-03-07Added support for RLE compressed frame data in VMDsSven Hesse
2008-03-05Implement inventory scrolling for HoF.Johannes Schickel
2008-03-04Added a workaround for the swapped dialog lines when talking to the mayor in ...Sven Hesse
2008-03-03Fixed some uninitialized variables.Johannes Schickel
2008-03-03Fix compile.Travis Howell
2008-03-03Fixed crash when clicking on empty inventory slot.Johannes Schickel
2008-03-03Started to implement GUI code for HoF.Johannes Schickel
2008-03-03Added the MD5 for the German floppy version of Lost in Time, as supplied by c...Sven Hesse
2008-03-03Forgot to change a few GameTypes + Added a floppy versionSven Hesse
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans saving...Sven Hesse
2008-03-01not needed anymorePaweł Kołodziejski
2008-03-01two fixes which allow play game into 4 partPaweł Kołodziejski
2008-03-01Fixing my Lost in Time fixesSven Hesse
2008-03-01change array size 43 for objetos_que_tengoPaweł Kołodziejski
2008-03-01Escape the question mark, to prevent '??!' from being interpreted as theTorbjörn Andersson
2008-03-01Fix subtitle regressions in DOS Floppy demo of Simon the Sorcerer 1.Travis Howell