aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2009-04-23Fixed the GetMessage kernel opcode. Eco Quest 1 text is showing up correctly nowFilippos Karapetis
2009-04-23WIP code for kGetMessage (tested with Eco Quest 1). Currently, it doesn't alw...Filippos Karapetis
2009-04-23tinsel: start wiring some Discworld PSX graphical functions into engineFabio Battaglia
2009-04-23tinsel: Enable Discworld PSX detection and begin adding some function to supp...Fabio Battaglia
2009-04-22CleanupFilippos Karapetis
2009-04-22SCI: Slim down struct SciKernelFunctionMax Horn
2009-04-22SCI: Changed kfunct_table to a Common::ArrayMax Horn
2009-04-22SCI: getInt -> READ_LE_UINT16Max Horn
2009-04-22SCI: Changed knames (kernel function name table) to Common::StringListMax Horn
2009-04-22AGOS: Merged timerCallback and timerProc; removed checkTimerCallback declarat...Max Horn
2009-04-22Sync.Travis Howell
2009-04-22Fix crash that occurs when OmniTV video is played completely, in The Feeble F...Travis Howell
2009-04-22Fixed compilation.Torbjörn Andersson
2009-04-21Updated some of the detector entries for KQ5Filippos Karapetis
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...Arnaud Boutonné
2009-04-21- Fixed some of the GUI graphical glitches in SCI1 games (e.g. the inventory ...Filippos Karapetis
2009-04-21Restored the ability to change the active port bound, by moving it inside gfx...Filippos Karapetis
2009-04-21Removed per-picture port bounds, which were set to the global port boundsFilippos Karapetis
2009-04-21Add work around for bug in English 4CD version of The Feeble Files.Travis Howell
2009-04-21Remove ADGF_CD flag from Towns detection entries.Johannes Schickel
2009-04-21Mark PC98 CD version as CD version (like it is already done with FM-Towns).Johannes Schickel
2009-04-21Fix for Kyra 1 Mac CD music (check bug report #2772727 "KYRA1: Sound effect l...Johannes Schickel
2009-04-21Ooops, keep that comment.Travis Howell
2009-04-21Fix regression in SCUMM0, by calling ScummEngine::fetchScriptWord() directly....Travis Howell
2009-04-20SCI: Replaced memory ref counting code in the SongIterator code by a simple C...Max Horn
2009-04-20SCI: Renamed global array 'formats' to the slightly more descriptive g_opcode...Max Horn
2009-04-20SCI: Moved list of kernel func declarations to header file, where it belongsMax Horn
2009-04-20SCI: cleanupMax Horn
2009-04-20SCI: Mapped BREAKPOINT macro to error() for nowMax Horn
2009-04-20SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 an...Max Horn
2009-04-20Enable the arrow keys in Elvira 1/2.Travis Howell
2009-04-20Fix sound effects regression in Waxworks.Travis Howell
2009-04-19tinsel: adding (disabled) detector entry for Discworld 1 PSX UK versionFabio Battaglia
2009-04-19VAR_VIDEMODE value 50 is only used by the Macintosh version of Indiana Jones ...Travis Howell
2009-04-19Fix possible overwriting of sound data in earlier games, and cleanup.Travis Howell
2009-04-19SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highe...Max Horn
2009-04-19SCUMM: o5_ifNotState and o5_ifState are actually not part of v5, only in v3 &...Max Horn
2009-04-19SCUMM: ScummEngine_v5::o5_oldRoomEffect -> ScummEngine_v4::o4_oldRoomEffectMax Horn
2009-04-19SCUMM: In v5, only opcodes 0x05 and 0x85 are mapped to o5_drawObject; in v3 &...Max Horn
2009-04-19SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlagsMax Horn
2009-04-19SCUMM: MovedScummEngine_v5:: o5_pickupObjectOld to ScummEngine_v4::o4_pickupO...Max Horn
2009-04-19SCUMM: Turned PARAM_1,2,3 into an enum; minor tweaksMax Horn
2009-04-19SCUMM: Added stubs for V3 & V4 opcode tablesMax Horn
2009-04-18Add patch #2769163 - Mac additions for Freddi Fish 1 and Putt-Putt Parade.Travis Howell
2009-04-18Disable MSVC warning in autogenerated codeWillem Jan Palenstijn
2009-04-18Fix outdated commentsWillem Jan Palenstijn
2009-04-18Add TODO.Johannes Schickel
2009-04-18Retreive -> retrieveWillem Jan Palenstijn
2009-04-18Implemented the 'Start Again' menu option to properly restart the gamePaul Gilbert
2009-04-18Changed the 'Exit' game menu option to exit gracefully, rather than using exit()Paul Gilbert