Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-23 | Minor cleanup. | Travis Howell | |
svn-id: r27649 | |||
2007-06-23 | Ooops, adjust Elvira 2 specific offset too. | Travis Howell | |
svn-id: r27648 | |||
2007-06-23 | Minor cleanup. | Travis Howell | |
svn-id: r27646 | |||
2007-06-23 | Fix alignment issue in setWindowPalete video opcode. | Travis Howell | |
svn-id: r27645 | |||
2007-06-22 | 0xD -> Common::KEYCODE_RETURN | Max Horn | |
svn-id: r27639 | |||
2007-06-22 | AGI: Properly handle backspace key on all systems, not just OS X | Max Horn | |
svn-id: r27638 | |||
2007-06-22 | Slightly updated key handling in BS2, Kyra, and Touche | Max Horn | |
svn-id: r27637 | |||
2007-06-22 | BS1: Make use of Common::KeySate::reset() | Max Horn | |
svn-id: r27636 | |||
2007-06-22 | Converted BASS to use Common::KeyState | Max Horn | |
svn-id: r27635 | |||
2007-06-22 | Fix MSVC8 warning | Filippos Karapetis | |
svn-id: r27633 | |||
2007-06-22 | Converted rest of BS1 to use Common::KeyState (removing two more hacks) | Max Horn | |
svn-id: r27631 | |||
2007-06-22 | Converted some more code to make use of Common::KEYCODE_ / Common::ASCII_ | Max Horn | |
svn-id: r27628 | |||
2007-06-22 | Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ↵ | Max Horn | |
to remove to workaround for Mac keyboards) svn-id: r27627 | |||
2007-06-22 | Cleaning up after myself (I blame it on, err, uhh... the Vogons?) | Max Horn | |
svn-id: r27625 | |||
2007-06-22 | Changed more code to use Common::KEYCODE_ enum | Max Horn | |
svn-id: r27624 | |||
2007-06-22 | Get rid of FOTAQ's own KeyCode enum in favor of Common::KeyCode (attention: ↵ | Max Horn | |
the F12 quickload hotkey used to be incorrectly mapped to F6, this change 'fixes' that) svn-id: r27623 | |||
2007-06-22 | Work around a crash when quitting Simon 2. If this is the proper fix, it should | Torbjörn Andersson | |
almost certainly go into the 0.10 branch as well. svn-id: r27617 | |||
2007-06-22 | Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵ | Max Horn | |
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616 | |||
2007-06-22 | Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK | Torbjörn Andersson | |
constants. svn-id: r27609 | |||
2007-06-22 | Removed old debug input files no longer being used, and the Lure disassembly ↵ | Paul Gilbert | |
folder svn-id: r27608 | |||
2007-06-22 | Added entries for fights.cpp and sound.cpp | Paul Gilbert | |
svn-id: r27607 | |||
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert | |
svn-id: r27606 | |||
2007-06-22 | Implemented remaining script methods | Paul Gilbert | |
svn-id: r27605 | |||
2007-06-22 | Initial commit | Paul Gilbert | |
svn-id: r27604 | |||
2007-06-22 | Added extra information to some methods, and a new method to show an ↵ | Paul Gilbert | |
animation sequence svn-id: r27603 | |||
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27600 | |||
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27599 | |||
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27597 | |||
2007-06-21 | Use KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27596 | |||
2007-06-21 | Use KEYCODE constants. (Except for '~' which doesn't seem to have one.) | Torbjörn Andersson | |
svn-id: r27595 | |||
2007-06-21 | Use the KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27593 | |||
2007-06-21 | Fixed freeing of invalid pointer, which would cause Operation Stealth to crash. | Torbjörn Andersson | |
I don't know if the loadSet() / loadSetAbs() functions are every used in Future Wars. If so, we should commit this to the branch as well. svn-id: r27590 | |||
2007-06-21 | Revert debug output. | Travis Howell | |
svn-id: r27583 | |||
2007-06-21 | Add font table for Spanish version of Elvira 2. | Travis Howell | |
svn-id: r27582 | |||
2007-06-21 | Minor cleanup. | Travis Howell | |
svn-id: r27580 | |||
2007-06-21 | Fix regressions, due to zoneNum changes. | Travis Howell | |
svn-id: r27579 | |||
2007-06-21 | Fix regressions, due to buffer changes and cleanup. | Travis Howell | |
svn-id: r27578 | |||
2007-06-21 | Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and ↵ | Travis Howell | |
cleanup code. svn-id: r27577 | |||
2007-06-21 | Add Italian DOS version of Elvira 2. | Travis Howell | |
svn-id: r27573 | |||
2007-06-20 | Add AGI256-2 support (On top of already present AGI256 support). | Kari Salminen | |
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572 | |||
2007-06-20 | Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ↵ | Kari Salminen | |
for 256 colors in AGI256 mode). svn-id: r27571 | |||
2007-06-20 | Make drawing & blitting always use the correct screen | Kari Salminen | |
(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode). svn-id: r27570 | |||
2007-06-20 | Add AGI256 picture resource loading using AGI command unknown170. Uses parts ↵ | Kari Salminen | |
of patch #1728713. svn-id: r27569 | |||
2007-06-20 | Add AGI256 picture resource decoding support to PictureMgr::decodePicture. | Kari Salminen | |
svn-id: r27568 | |||
2007-06-20 | Add an additional AGI screen for 256 color data (For use with AGI256 and ↵ | Kari Salminen | |
AGI256-2). svn-id: r27564 | |||
2007-06-20 | Add AGI256 and AGI256-2 game feature flags to games that use them. | Kari Salminen | |
svn-id: r27562 | |||
2007-06-20 | svn-id: r27561 | Kari Salminen | |
2007-06-20 | Added a workaround in IHNM for the compact disk in Ellen's chapter | Filippos Karapetis | |
svn-id: r27557 | |||
2007-06-20 | Fix regressions, due to playSpeech() no longer been virtual match. | Travis Howell | |
svn-id: r27556 | |||
2007-06-20 | Fix crashes with some savegames in IHNM | Filippos Karapetis | |
svn-id: r27553 |