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2012-08-25TONY: Reset _hEndOfBuffer when restarting sounds.Alyssa Milburn
2012-08-25TONY: Fix Take/ReleaseOwnership.Alyssa Milburn
2012-08-25TONY: Make the verb menu sound effects playTorbjörn Andersson
At least for now, preloading utility sound effects *is* needed in ScummVM. And since we now have preloading of both normal and utility sound effects, I've unstubbed the unloading functions as well.
2012-08-25TONY: Replace copyMemory with memcpy.Alyssa Milburn
2012-08-25TONY: Get rid of RMString.Alyssa Milburn
2012-08-25TONY: Convert more strings to Common::String.Alyssa Milburn
2012-08-25TONY: Store savegame names with Common::String.Alyssa Milburn
2012-08-25TONY: Remove unused members of RMTextItemName.Alyssa Milburn
2012-08-25TONY: Use Common::String in writeText.Alyssa Milburn
This uses an array of lines rather than trying to stick nulls into the string, and so fixes wrapping on hyphens (which overwrote the character before the hyphen). Thanks to eriktorbjorn for both finding the bug and working out what was going wrong.
2012-08-25TONY: Animate mouse cursors.Alyssa Milburn
This restores the forgotten doFrame code for RMPointer, which fixes the bird mouse cursor. Thanks to eriktorbjorn for noticing it.
2012-08-25TONY: Mark screen dirty in RMGfxClearTask.Alyssa Milburn
This fixes the "A LONG TIME AFTER..." screen when talking to the old woman in the booth. Thanks to eriktorbjorn for noticing it.
2012-08-25TONY: Use the right dirty rects for drawAA.Alyssa Milburn
This makes it match the relevant non-AA code, and fixes problems due to the invalid rects. (Perhaps we don't need dirty rects here at all though, since all the callers seem to call the non-AA code first with the same parameters?)
2012-08-25TONY: Draw the dirty rectangle debugging last.Alyssa Milburn
Otherwise the rects are overwritten by the actual drawing.
2012-08-25TONY: Fix background dirty rect handling.Alyssa Milburn
Reset the scrolling state on load, so that when a new scene is loaded, the background is redrawn. Also, revert the workaround in d0d15af9, since this (hopefully) fixes the underlying problem.
2012-08-25TONY: Ignore draw attempts with non-positive width/height.Alyssa Milburn
This avoids an invalid dirty rect (width -1) during the introduction scene inside Halloween Park.
2012-08-23TONY: Fixed problem with spoken voices being clipped when timed text mode is on.Paul Gilbert
2012-08-23TONY: Removed some debug warnings which aren't needed any longerPaul Gilbert
2012-08-22TONY: Fix spelling of setStretch.Alyssa Milburn
2012-08-22TONY: Fix saveSoundSettings to use setInt for talkspeed.Alyssa Milburn
2012-08-22TONY: Replace _vm with g_vm.Alyssa Milburn
2012-08-22TONY: Removed some TODO warnings that aren't needed any longerPaul Gilbert
2012-08-21SCI: Update a commentFilippos Karapetis
2012-08-21SCI: More work on kRemapColorsFilippos Karapetis
This implements some more color remap-based palette effects, found in QFG4
2012-08-21SCI: Extend a workaround for the dream sequence in QFG4Filippos Karapetis
2012-08-21SCI: Use a simpler atan implementation for kGetAngle in SCI1 and newer gamesFilippos Karapetis
SCI1 games (QFG2 and newer) use a simpler and more accurate atan implementation for kGetAngle. This properly fixes bug #3540976.
2012-08-20SWORD25: Fix loading savegames on 64-bit archs.upthorn
2012-08-20SWORD25: Improve sound persistence.Alyssa Milburn
Keep track of volume/panning state, and don't restart sounds which already finished playing.
2012-08-20CINE: Fix drawing of sprite with mask.Vincent Hamm
Protects against cases where a non-existing script is referenced.
2012-08-20SAGA: Remove incorrect free() in loadShortenFromStream()Filippos Karapetis
This removes a warning and fixes bug #3558052 - "SAGA: use-after-free warning"
2012-08-20SCI: Set the correct audio type for SCI1.1 sound effects, fixing bug #3554709Filippos Karapetis
Now, sound effects in SCI1.1 games will no longer be incorrectly using the speech sound volume. This avoids them being silenced in floppy games that are flagged as not having speech. Fixes bug #3554709 - "SCI: Digital SFX don't play when Override Global Audio set"
2012-08-20SCI: Fix script bug #3555404 - "SCI: KQ6 Spider Scene Game Freeze"Filippos Karapetis
2012-08-19WINTERMUTE: Be case-insensitive when testing for sound-format.Einar Johan Trøan Sømåen
2012-08-18AGOS: Fix regression with sound in Smacker OmniTV videosMatthew Hoops
2012-08-17AGOS: Fix regressions in the feeble demoMatthew Hoops
2012-08-16VIDEO: Merge AdvancedVideoDecoder into VideoDecoderMatthew Hoops
2012-08-16VIDEO: Rename setStopTime() to setEndTime()Matthew Hoops
To better differentiate with stop()
2012-08-16VIDEO: Remove setSystemPalette()Matthew Hoops
2012-08-16VIDEO: Remove the Coktel video code from using the VideoDecoder APIMatthew Hoops
After discussing with DrMcCoy, we felt this the best way to proceed. A wrapper class that implements AdvancedVideoDecoder is still around for use in SCI.
2012-08-15AGI: Replace detector printf usage with logMessage.Alyssa Milburn
2012-08-15SCUMM: Replace detector printf usage with logMessage.Alyssa Milburn
2012-08-15WINTERMUTE: Make use of the wday-field in dates, instead of a wrong mday-value.Einar Johan Trøan Sømåen
2012-08-15WINTERMUTE: Clear out some commented-out code.Einar Johan Trøan Sømåen
2012-08-14WINTERMUTE: Fill the screen with fillRect for now.Einar Johan Trøan Sømåen
2012-08-14WINTERMUTE: Clean out some comments in the theora playerEinar Johan Trøan Sømåen
2012-08-14WINTERMUTE: Adjust a few warnings.Einar Johan Trøan Sømåen
2012-08-14WINTERMUTE: Save the loop-state of sounds properly.Einar Johan Trøan Sømåen
2012-08-14CINE: Apply some ScummVM formatting conventionsTorbjörn Andersson
2012-08-13Merge pull request #266 from yaz0r/masteryaz0r
Fix system menu in OS
2012-08-13CINE: Fix system menu sometimes not appearing in OSVincent Hamm
2012-08-14CINE: Fix compile error caused by excess ;Travis Howell