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AgeCommit message (Collapse)Author
2011-10-01PEGASUS: Fix neighborhood callbacksMatthew Hoops
2011-10-01PEGASUS: Fix AI movies playing in the wrong boxMatthew Hoops
2011-09-30PEGASUS: Fix pausing normal TimeBasesMatthew Hoops
2011-09-30PEGASUS: Resolve a couple AI TODO'sMatthew Hoops
2011-09-30PEGASUS: Ease off the CPUMatthew Hoops
2011-09-30PEGASUS: Fix inventory looping positionsMatthew Hoops
2011-09-30PEGASUS: Fix movie segment loopingMatthew Hoops
Not the best way to handle it, but it works for now
2011-09-30PEGASUS: Actually pause the game nowMatthew Hoops
2011-09-30PEGASUS: Fix auto draggingMatthew Hoops
2011-09-30PEGASUS: Fix typos in autoDragItemIntoInventory/RoomMatthew Hoops
2011-09-30PEGASUS: Introduce better cursor update codeMatthew Hoops
2011-09-30PEGASUS: Fix AI videos not updatingMatthew Hoops
2011-09-29PEGASUS: Fix drag sprite transparencyMatthew Hoops
2011-09-29PEGASUS: Fix cursor not showing upMatthew Hoops
2011-09-29PEGASUS: Fix stupid typo stopping the current biochip from being foundMatthew Hoops
2011-09-29PEGASUS: Allow saving/loading of AI rulesMatthew Hoops
2011-09-29PEGASUS: Resolve some TODO's and cleanupMatthew Hoops
2011-09-29PEGASUS: Update save/load code a bitMatthew Hoops
2011-09-29PEGASUS: Add the auto dragger codeMatthew Hoops
2011-09-29PEGASUS: Fix use of Common::List::eraseMatthew Hoops
2011-09-29PEGASUS: Returning from the pause menu works nowMatthew Hoops
2011-09-29PEGASUS: Fix compass not showingMatthew Hoops
2011-09-29PEGASUS: Fix sprites being drawn incorrectlyMatthew Hoops
2011-09-29PEGASUS: Fix energy monitor not showing upMatthew Hoops
2011-09-29PEGASUS: Allow getting frames from videosMatthew Hoops
2011-09-29PEGASUS: Fix TimeBase::setTimeMatthew Hoops
Need to reset _lastMillis or checkCallBacks won't work properly
2011-09-29PEGASUS: Add the PauseMenu codeMatthew Hoops
2011-09-29PEGASUS: Fix a typo in the SoundLevel codeMatthew Hoops
2011-09-29PEGASUS: Add the SoundLevel classMatthew Hoops
2011-09-29PEGASUS: Implement the ScreenDimmer classMatthew Hoops
2011-09-28PEGASUS: Use proper key for the right fire buttonMatthew Hoops
2011-09-28PEGASUS: Start the demo off!Matthew Hoops
Only the jump-in video is currently shown though. For some reason, the input is disabled...
2011-09-28PEGASUS: Fix exit table loadingMatthew Hoops
2011-09-28PEGASUS: Fix valgrind warnings with the spotsMatthew Hoops
2011-09-28PEGASUS: Fix stop time of moviesMatthew Hoops
2011-09-28PEGASUS: Fix the movie box codeMatthew Hoops
2011-09-28PEGASUS: Fix date positioningMatthew Hoops
2011-09-28PEGASUS: Fix stupid inventory weight typoMatthew Hoops
2011-09-28PEGASUS: Fix bug in redrawMovieWorldMatthew Hoops
2011-09-28PEGASUS: Fix frame sequencesMatthew Hoops
2011-09-28PEGASUS: Import a bunch more code in preparation for actual gameplayMatthew Hoops
2011-09-27PEGASUS: Keep specific neighborhood code in subfoldersMatthew Hoops
2011-09-27PEGASUS: Add the ItemDragger classesMatthew Hoops
2011-09-27PEGASUS: Update copyright notice on pegasus.cpp/hMatthew Hoops
2011-09-27PEGASUS: Add the remaining gameshell remnantsMatthew Hoops
2011-09-27PEGASUS: Push the sound spots file name to subclassesMatthew Hoops
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded.
2011-09-27PEGASUS: Fader values should be signedMatthew Hoops
2011-09-27PEGASUS: Make the menu music fade in but not block for nowMatthew Hoops
2011-09-27PEGASUS: Partially revert 4aed723368b9a4e82205bc3ed950a4e04ba3d8dcMatthew Hoops
startFaderSync does indeed to hold the main thread.