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2010-06-22some more filesystem related tweaksNeeraj Kumar
2010-06-22modified the filesystem test, added a script to directly create the game-data...Neeraj Kumar
2010-06-21crash with 3x sacling with cursors of odd dimmensionsNeeraj Kumar
2010-06-21fixed couple of leaks in testbed/fs.cpp, removed some unecesarry code from gr...Neeraj Kumar
2010-06-19some more changes with GFX and FS testsNeeraj Kumar
2010-06-18added testcase for writing files in the filesystemNeeraj Kumar
2010-06-17added a FS test to open and read a file from the game-data dirNeeraj Kumar
2010-06-17few fixes in GFX tests, added template for FS testsNeeraj Kumar
2010-06-16some changes in scaling and overlayNeeraj Kumar
2010-06-15some changes in the display textsNeeraj Kumar
2010-06-15added/fixed some features in palettized cursors/aspect ratio correction etc.Neeraj Kumar
2010-06-14added some features suggested by jordi, needs more work althoughNeeraj Kumar
2010-06-14some minor change as per CFCNeeraj Kumar
2010-06-13added code for testing shake, focus, overlay, scaling, need to fix more some ...Neeraj Kumar
2010-06-13removed obsolete commentsNeeraj Kumar
2010-06-13improved aspect ratio correction and cursor tests, added test for iconifying ...Neeraj Kumar
2010-06-11added code for ellipse drawing (Aspect ratio correction), fixed some more for...Neeraj Kumar
2010-06-10some minor changes in the testsuite structure, reduced no. of files per tests...Neeraj Kumar
2010-06-08added working test for palettized cursors, tests mouse events as wellNeeraj Kumar
2010-06-08updated my outdate copy of trunk, added couple of more tests in gfxtestsNeeraj Kumar
2010-06-07Fix gcc warning about an comparison which is always false due to data type ra...Johannes Schickel
2010-06-07Allow for the other audio36 patch naming schemes (Mac and some Torin ones).Matthew Hoops
2010-06-07Added extra positioning and dummy depths surface so that the introduction cut...Paul Gilbert
2010-06-07Changed a create call to setSize to fix compiler errorPaul Gilbert
2010-06-07Initial conversion of the AnimviewView class to use the expanded MadsAnimatio...Paul Gilbert
2010-06-07Some initial code for audio36 and sync36 patch supportFilippos Karapetis
2010-06-07Moved destruction of globals and resource manager to common M4 engine base cl...Paul Gilbert
2010-06-07SCI: Relax signature of kCreateTextBitmap.Walter van Niftrik
2010-06-07SCI: Adjust kGetSaveFiles for SCI32.Walter van Niftrik
2010-06-07Change some kString subops to use the raw string directly instead of through ...Matthew Hoops
2010-06-06Now that EngineState is not deleted when loading games, we can move some more...Filippos Karapetis
2010-06-06Throw a warning in kString(At) if the index is out-of-bounds instead of havin...Matthew Hoops
2010-06-06some minor modifications in function args,use of inline specifierNeeraj Kumar
2010-06-06add missing decodeNextAnimationFrame in default case for sequence 9Gregory Montoir
2010-06-06polished the interface to interact with testsuites, added code to report test...Neeraj Kumar
2010-06-06fix sequence frame numbering (decrement if getCurFrame now returns the last d...Gregory Montoir
2010-06-06use palette image during sequence 3 scrollingGregory Montoir
2010-06-06Now opening all files via getVolumeFile()Filippos Karapetis
2010-06-06Bugfixes for correct positioning of opening animationPaul Gilbert
2010-06-06Bugfix for #2974817 - Mad Drongo Animation MalfunctionPaul Gilbert
2010-06-05Replaced a leftover Common::File::exists() call in the fallback detectorFilippos Karapetis
2010-06-05Fixed the cursor limiting code in GK1Filippos Karapetis
2010-06-05Rewrote the remaining parts of the ResourceManager class to work with file st...Filippos Karapetis
2010-06-05Various bugfixes to the animation code - first Rex animation now plays, albei...Paul Gilbert
2010-06-05Added missing animation initialisation codePaul Gilbert
2010-06-04Bugfix for wrong parameter order in scene resources load method call. Also ad...Paul Gilbert
2010-06-04SCI: Fix for Valgrind Warning in Palette.David Turner
2010-06-04Some more work on channel remapping: Moved the remapping code to the music lo...Filippos Karapetis
2010-06-04Simplified the channel monitoring code inside the SoundResource classFilippos Karapetis
2010-06-04Ensure that zones/animations always get the same index number.Nicola Mettifogo