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AgeCommit message (Expand)Author
2007-11-22Fix bug with rotating shapes in funshop gamesEugene Sandulenko
2007-11-22* added (incomplete) explicit state machine handling in engine class (see _in...Nicola Mettifogo
2007-11-22Objects in Mickey's Space Adventure are shown correctly nowFilippos Karapetis
2007-11-22Bugfix for the Escape key to close the Save/Restore dialogPaul Gilbert
2007-11-22Change the AGI image stack to use Common::StackMax Horn
2007-11-22Removed deprecated language variablePaul Gilbert
2007-11-22Talk data bugfix - create_lure was reading past the end of the talk data listPaul Gilbert
2007-11-22Changed animation constants to clarify standard indexes versus custom voice b...Paul Gilbert
2007-11-22Fixed menu data for German versionPaul Gilbert
2007-11-22Re-enabled detection of French and German versionsPaul Gilbert
2007-11-22Refactore the AGI floodfill codeMax Horn
2007-11-21sync with latest IGOR.TBLGregory Montoir
2007-11-21code conventionsGregory Montoir
2007-11-21use mutex to prevent race between MidiParser & MidiDriverGregory Montoir
2007-11-21* moved label drawing into Gfx, to be drawn directly in the framebufferNicola Mettifogo
2007-11-21CleanupFilippos Karapetis
2007-11-21Fixed usage of Common::Stack.Johannes Schickel
2007-11-21Oops, Common::Stack should be used instead of Common::FixedStackFilippos Karapetis
2007-11-21Common::FixedStack is used now for AGI flood fill routinesFilippos Karapetis
2007-11-20Fix regression with the menusFilippos Karapetis
2007-11-20fix bug #1834852Gregory Montoir
2007-11-20Cleanup and simplificationFilippos Karapetis
2007-11-20Muting the compiler :PSven Hesse
2007-11-20Fixed unterminated string in countSaveGames(), which may be the cause of theTorbjörn Andersson
2007-11-20Slight fix for the sound in Mickey's Space AdventureFilippos Karapetis
2007-11-20Added a check to keep the cursor active when entering a savegame name on back...Paul Gilbert
2007-11-20Changed the copy protection dialog event loop so the fourth digit pressed wil...Paul Gilbert
2007-11-20Changed calls to pollEvent to be in while loops to ensure all pending events ...Paul Gilbert
2007-11-20Implemented music in Mickey's Space Adventure, thanks to the now common softs...Filippos Karapetis
2007-11-19Oops, made _speakerStream private againFilippos Karapetis
2007-11-19_speakerStream should be public. Also, when preAGI engine closes, the speaker...Filippos Karapetis
2007-11-19* made engine use Inventory and InventoryRendererNicola Mettifogo
2007-11-19oops. that's what last minute moves may result in.Eugene Sandulenko
2007-11-19Hook PC Speaker to Troll's Tale. Though pitch and duration are wrongEugene Sandulenko
2007-11-19Walk and script handling are now directly handled by the main loop, instead o...Nicola Mettifogo
2007-11-18Moved Gob's square wave generator to sound/softsynth/pcspk.hSven Hesse
2007-11-18Muting the compiler :PSven Hesse
2007-11-18Cleanup.Nicola Mettifogo
2007-11-18Partly decoupled rendering from game data update. Graphics routines to draw/e...Nicola Mettifogo
2007-11-18added rjp1 module specific pattern playbackGregory Montoir
2007-11-18Removed other paranoia code from the original engine (as in revision 29505).Nicola Mettifogo
2007-11-18Cleanup.Nicola Mettifogo
2007-11-18Fixed sluggish mouse cursor on restart/restore screen.Torbjörn Andersson
2007-11-18Further fixes to sound code (thanks to eriktorbjorn)Paul Gilbert
2007-11-18Added some extra mutex locks to the sound code to hopefully prevent randomo c...Paul Gilbert
2007-11-18- added CTMF music supportGregory Montoir
2007-11-18Bugfix to only delay showing a new talk dialog if there isn't one active in t...Paul Gilbert
2007-11-18Reordered savegame content to fix bug where restoring a savegame from after a...Paul Gilbert
2007-11-18Added sounds to endgame animation sequencePaul Gilbert
2007-11-18Cleaned up animation player and added support for a set of sounds to be playe...Paul Gilbert