Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-20 | SCI: Fix LB2 elevator lockup (#1401) | sluicebox | |
Fixes a lockup in the original when walking to a corner, bug #10702 | |||
2018-11-18 | BLADERUNNER: Fixed perspective slice rendering | Peter Kohaut | |
Perspective projection is now working properly and character and object are now properly rendered. | |||
2018-11-17 | SCI32: Fix QFG4 consecutive moonrises (#1389) | Vhati | |
Fixes the time panel never switching from night to day, bug #10775 | |||
2018-11-17 | SCI: Fix LB2CD act 5 finale music (#1399) | sluicebox | |
Fixes script bug in the original that kept music from completing. bug #10808 | |||
2018-11-16 | PINK: fixed null pointer dereference in ConditionInventoryItemOwner | Andrei Prykhodko | |
fixes bug #10805 | |||
2018-11-16 | SCI32: Fix GK1 day 5 snake attack problems (#1374) | sluicebox | |
Fixes audio, timing, and graphics problems in the original. bug #10793 | |||
2018-11-14 | KYRA: (EOB II FM-TOWNS) - fix mouse cursor hot spot | athrxx | |
2018-11-14 | KYRA: (EOB) - fix minor graphics glitch in FM-TOWNS version | athrxx | |
(wrong text box shading in certain cut scenes) | |||
2018-11-14 | KYRA: (EOB) - fix 16 bit mouse cursor color key | athrxx | |
2018-11-14 | KYRA: (EOB) - fix load menu graphics glitch | athrxx | |
Cut off long save slot descriptions from the GMM save dialogue when they're displayed in the original load menu. | |||
2018-11-14 | KYRA: (EOB) - add support for FM-Towns version of EOB II | athrxx | |
2018-11-14 | KYRA: (EOB) - fix thumbnails for special cases | athrxx | |
(EGA dithering, 16bit mode, Japanese font rendering) | |||
2018-11-14 | KYRA: add 16bit mode required for EOB II FM-TOWNS | athrxx | |
2018-11-14 | KYRA: implement SJIS features required for EOB II FM-Towns | athrxx | |
- low res font drawing for intro and outro texts - fat print mode for ingame texts | |||
2018-11-14 | KYRA: (EOB) - minor cleanup of shape drawing code | athrxx | |
2018-11-14 | KYRA: minor cleanup | athrxx | |
(rename some variables in Screen::drawShape for better readability) | |||
2018-11-14 | CRYO: Fix Comparison Always True Compiler Warnings. | D G Turner | |
These occurred while compiling in Raspberry Pi Raspbian latest and appear to be due to char being interpreted as unsigned by default, rather than signed in two data structures. Have replaced with explicit types to avoid this issue. | |||
2018-11-13 | SCI32: Fix GK1 day 2 binoculars lockup (#1381) | sluicebox | |
Fixes a lockup in floppy version. bug #10797 | |||
2018-11-13 | SCI: Fix Fall Through Compiler Warnings. | D G Turner | |
2018-11-13 | PEGASUS: Fix Fall Through Compiler Warnings. | D G Turner | |
2018-11-13 | MOHAWK: Fix Fall Through Compiler Warning. | D G Turner | |
2018-11-13 | BLADERUNNER: Fix Fall Through Compiler Warnings | D G Turner | |
Clang and newer versions of GCC i.e. v8.2 require the comment to match "fall through" to surpress warnings so change "no break" comments to match. | |||
2018-11-13 | AGI: Fix Fall Through Compiler Warning | D G Turner | |
This fairly clearly intentional and thus no FIXME comment is added for this. | |||
2018-11-12 | SCI32: Fix QFG4 autosave stack leak (#1388) | Vhati | |
This leak was introduced in commit #a37e388 | |||
2018-11-11 | SCI: Add Detection Entry for Manic Mansion (Fan Game). | D G Turner | |
This is from bug Trac #10705. | |||
2018-11-11 | SCI32: Fix QFG4 crash when gliding across swamp (#1387) | Vhati | |
Fixes typos that lead to Grooper::doit() arithmetic errors, bug #10777 | |||
2018-11-11 | ENGINES: Fix Crash in Fallback Detector Game Title Naming. | D G Turner | |
This is a regression from 90b78c544657bf0fc41d6b86276a0873060345b5 This commit restores the previous behaviour and avoids a null pointer dereference induced crash. This fixes the root cause of bug Trac #10515. | |||
2018-11-11 | PINK: Fix For Assertion When Looking Under Bed in Six House. | D G Turner | |
The action which triggers the assertion is CheckUnderBedDB. This changes ActionPlay::OnStart method to be similar to superclass implementation with regard to _startFrame to avoid this. However, the animation still glitches repeating several times, but this is a script bug in the original and should be addressed in a workaround in a future commit. This should fix the main issue in Trac bug #10800. | |||
2018-11-10 | SCI: Fix KQ6 look ribbon response (#1385) | sluicebox | |
Fixes an incorrect message in the original. bug #10801 | |||
2018-11-08 | KYRA: (EOB) - fix possible null pointer deref | athrxx | |
2018-11-08 | SCI32: Fix QFG4 autosave deleting manual saves (#1383) | Vhati | |
Prevents the autosave script from enforcing a 20 savegame limit, bug #10758 | |||
2018-11-07 | SCI32: Fix GK1 day 1 Grace phone speech timing (#1372) | sluicebox | |
Fixes timing that cuts off speech. bug #10787 | |||
2018-11-06 | KYRA: (EOB) - fix bug in dispel magic spell | athrxx | |
This bug would occur when casting dispel magic while the weapon slots were temporarily disabled (from using a weapon etc.). This could lead to permanently disabled slots. | |||
2018-11-05 | KYRA: (EOB) - improve debugger | athrxx | |
- added print_map command which prints a map of the current level - fixed open_door/close_door commands | |||
2018-11-05 | GROOVIE: Fix Fallthrough Warning. | D G Turner | |
2018-11-05 | GROOVIE: Fix Spaces in Savegame Naming. | D G Turner | |
This patch was originally from bug Trac #6276 and was submitted by bluegr. | |||
2018-11-05 | ZVISION: Really fix GUIO flags for the DVD version of ZGI | Filippos Karapetis | |
2018-11-05 | ZVISION: Fix GUIO flags for the DVD version of ZGI | Filippos Karapetis | |
2018-11-05 | SCI32: Fix GK1 ego flicker in Gran's chair (#1369) | sluicebox | |
Fixes graphics glitch in the original game, bug #9760 | |||
2018-11-04 | DRASCULA: Add option to pause speech using space or pause key | Thierry Crozat | |
2018-11-04 | ZVISION: Only add mpeg video engine options when mpeg and a52 are enabled | Thierry Crozat | |
2018-11-04 | ZVISION: Disable MPEG movies when liba52 is not enabled | Thierry Crozat | |
2018-11-04 | ZVISION: Set 800x600 mode for the DVD version of ZGI | Torbjörn Andersson | |
This allows the backend to show the hi-res videos at full resolution, rather than scaling them down. | |||
2018-11-04 | ZVISION: Play hi-res videos, even if they have no low-res version | Torbjörn Andersson | |
This is used for some logo animations at the start of the game. I don't know if it's used for anything else, but probably not. | |||
2018-11-04 | ZVISION: Enable hi-res videos for testing purposes | Torbjörn Andersson | |
2018-11-03 | GROOVIE: Add Detection Entry for 11th Hour English Windows Variant | D G Turner | |
This is a 4CD release, with date inside the disk.1 file of August 14th 1995. | |||
2018-11-03 | GOB: Correct Crousibat Detection Entry to European Portuguese. | D G Turner | |
This fixes bug Trac #10791. | |||
2018-11-03 | GROOVIE: Fix GMM loads, block saves in a puzzle | Scott Thomas | |
Loading and returning from subscripts alters the _variables used, thus are not guaranteed to create a valid save state. Loading a save should be valid at any time, as long as the active script being run is restored to the base game script. | |||
2018-11-02 | MUTATIONOFJB: Draw bitmaps. | Ľubomír Remák | |
Implement RB (bitmap visibility) command. Implement stub for FLX and FLB (play animation) commands. | |||
2018-11-02 | KYRA: fix EOB II sound glitch | athrxx | |
This is a workaround for a premature sfx (original code/script bug) in a specific sequence in catacombs level 2. |