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2016-05-17AGI: Remove useless code.Eugene Sandulenko
We set vtEntries to SCREENOBJECTS_MAX, thus, the loop for (i = vtEntries; i < SCREENOBJECTS_MAX; i++) is a no-op.
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-05-17SCUMM HE: Started work on Complex Array OperationsEugene Sandulenko
2016-05-17LAB: Fix waiting for sounds embedded in animationsFilippos Karapetis
A regression of 75d1385c8d1ba61b5740a0b43966d3c2f111440d
2016-05-17SCUMM: Add missing break in o70_startSound.Kirben
2016-05-17AGOS: Fix potential buffer overflow.Kirben
2016-05-16SCI: Removing redundant virtual destructor as per LordHoto's suggestionEugene Sandulenko
2016-05-16SHERLOCK: Further clarification of virtual destructors. Thanks to LordHoto.Eugene Sandulenko
2016-05-16SCI: Make the Window destructor actually virtualEugene Sandulenko
2016-05-16SHERLOCK: Remove non-virtual destructor which prevents the superclass one ↵Eugene Sandulenko
from execution.
2016-05-16SCI: Add virtual destructorEugene Sandulenko
2016-05-16SAGA: Add safeguard warning for text access.Eugene Sandulenko
2016-05-16SAGA: Fix potential buffer overrun.Eugene Sandulenko
If we have _statusTextInputPos as 256, we're doing incrementing to 257 and storing 0 there. This will lead to memory overwrite.
2016-05-16LURE: Fix potential buffer overrun introduced in 8577606Eugene Sandulenko
2016-05-16SCUMM HE: Clarify commentEugene Sandulenko
2016-05-16Merge pull request #747 from salty-horse/gob_headersEugene Sandulenko
GOB: Reduce audio header dependencies
2016-05-15KYRA: Simplify Kyra1 audio track filename handlingJohannes Schickel
2016-05-15Revert "KYRA: Plug memory leak"Johannes Schickel
This reverts commit 9909cc615d527bc8d43f930d8c88dc014974f2de. This will likely cause invalid memory reads because it frees the last output buffer which is used to keep files in memory. There is a possible memory leak here, when the input data is not well formed. However, fixing this takes some more effort than the solution in the reverted commit.
2016-05-15KYRA: Silence analysis tools about possible memory leaksJohannes Schickel
2016-05-15Revert "KYRA: Plug memory leak"Johannes Schickel
This reverts commit c22ca8ffb515b03712a0f0e36dd40c7e38c4b8ed. This revision caused invalid memory reads in Kyra1 DOS+FM-TOWNS.
2016-05-15KYRA: Plug memory leakEugene Sandulenko
2016-05-15KYRA: Plug memory leakEugene Sandulenko
2016-05-15FULLPIPE: Plug memory leakEugene Sandulenko
2016-05-15ACCESS: Fix memory leakEugene Sandulenko
2016-05-15JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-05-15ACCESS: Plug memory leakEugene Sandulenko
2016-05-15ACCESS: Plug memory leakEugene Sandulenko
2016-05-15SCUMM HE: Document o100_arrayOps()Eugene Sandulenko
2016-05-15SCUMM HE: Show stub warningsEugene Sandulenko
2016-05-15SCUMM HE: Hid another noisy debug messageEugene Sandulenko
2016-05-14SCUMM HE: Marked sprite subopcodes and better field namesEugene Sandulenko
2016-05-14SCUMM HE: Fixes and comments to video playback codeEugene Sandulenko
2016-05-14SCUMM HE: Hid noisy debug output deeperEugene Sandulenko
2016-05-14WINTERMUTE: Remove redundant check.Eugene Sandulenko
If new() was unsuccessful, then we should bail out immediately, but we always assume we have enough memory for ScummVM.
2016-05-14SWORD1: Remove redundant check.Eugene Sandulenko
We're doing assert() in the same function.
2016-05-14SKY: Add safety checkEugene Sandulenko
2016-05-14PRINCE: Remove redundant checkEugene Sandulenko
2016-05-14PEGASUS: Add safety check.Eugene Sandulenko
The code which follows in the method has this check, assuming that a null dereference is potentially possible.
2016-05-13ACCESS: Fix crash at end of AGOE floppy chapter 6Paul Gilbert
2016-05-13LURE: Safer string manupulationEugene Sandulenko
2016-05-13SCUMM HE: Remove redundant debug outputEugene Sandulenko
2016-05-13JANITORIAL: Indentation fixesEugene Sandulenko
2016-05-13SCUMM HE: Implemented black mode for FOW renderingEugene Sandulenko
2016-05-13LURE: Safer string manipulationEugene Sandulenko
2016-05-13LASTEXPRESS: Fixed potential buffer overrunEugene Sandulenko
2016-05-13SCUMM HE: Fix T14 special mode blending.Eugene Sandulenko
This fixe energy shield color.
2016-05-12SCUMM HE: Implement 50/50 T14 blend modeEugene Sandulenko
2016-05-12SCUMM HE: Force full screen dirty on FOW drawingEugene Sandulenko
2016-05-12SCUMM HE: Merge in quad and singles codeEugene Sandulenko
2016-05-12SKY: Safer string manipulationEugene Sandulenko