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2013-12-20AVALANCHE: Fix drawing of the gameboard in Nim.uruk
2013-12-20AVALANCHE: Rework mouse handling in Nim.uruk
2013-12-20AVALANCHE: Repair Dogfood's AI.uruk
2013-12-20AVALANACHE: Minor bug fix and coding convention fix.uruk
2013-12-20AVALANCHE: Repairs in Nim regarding the cursor and some text color.uruk
2013-12-20AVALANCHE: Implement Nim::endOfGame().uruk
2013-12-20AVALANCHE: Replace Nim::dogFood().uruk
2013-12-20AVALANCHE: Implement mouse control of Nim.uruk
2013-12-20TSAGE: BF - Fix several uses of ANIM_MODE_8 & 9Strangerke
2013-12-20TSAGE: R2R - Fix several uses of ANIM_MODE_8 & 9Strangerke
2013-12-20TSAGE: Some renaming, remove some useless variables from Core, increase saveg...Strangerke
2013-12-20SCI: script patcher comment adjustMartin Kiewitz
2013-12-20SCI: even more script patcher cleanupMartin Kiewitz
2013-12-20NEVERHOOD: Allow skipping of the introductory credits with the space keyFilippos Karapetis
2013-12-20NEVERHOOD: Disable the fanmade Russian Fargus release for nowFilippos Karapetis
2013-12-20SCI: script patcher cleanupMartin Kiewitz
2013-12-20FULLPIPE: Remove explicit null check. CID 1138364Eugene Sandulenko
2013-12-20FULLPIPE: Fix explicit null dereference. CID 1138361Eugene Sandulenko
2013-12-20FULLPIPE: Fix explicit null dereference. CID 1138360Eugene Sandulenko
2013-12-20FULLPIPE: Remove logically dead code. CID 1138359Eugene Sandulenko
2013-12-20FULLPIPE: Make scene08_initScene() compilableEugene Sandulenko
2013-12-19SCI: kq6 script patch to fix "drink me" bottleMartin Kiewitz
2013-12-19FULLPIPE: Initial code for init_scene08()Eugene Sandulenko
2013-12-19FULLPIPE: Enable scene07Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler07_openLuke()Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler07_hideLuke()Eugene Sandulenko
2013-12-19FULLPIPE: Implement scene07_hide/showBox()Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler07_closeLuke()Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler07()Eugene Sandulenko
2013-12-19FULLPIPE: Implement scene07_initScene()Eugene Sandulenko
2013-12-19TSAGE: Ringworld - Some renaming in scene 2230Strangerke
2013-12-19TSAGE: Ringworld - Remove a useless variableStrangerke
2013-12-19TSAGE: Remove 3 useless variable from Scene, increment savegame versionStrangerke
2013-12-19TSAGE: Some renaming in StripManagerStrangerke
2013-12-19TSAGE: BF - Renaming in scene 410Strangerke
2013-12-18TSAGE: R2R - Renaming in scene 3600Strangerke
2013-12-19FULLPIPE: Implement MovGraph::method2C()Eugene Sandulenko
2013-12-19FULLPIPE: Last renamings in scene06Eugene Sandulenko
2013-12-19FULLPIPE: Give meaningful names to vars in scene06Eugene Sandulenko
2013-12-19FULLPIPE: Some renames in scene06Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler06_setExits()Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler06_sub09()Eugene Sandulenko
2013-12-18TSAGE: R2R - Renaming in Scene 3500, remove a useless variable, increase save...Strangerke
2013-12-18TSAGE: R2R - Some refactoring in handlePlayer2()Strangerke
2013-12-18SCI: debug code to print out kq6 raw lipsync dataMartin Kiewitz
2013-12-18SCI: another kq6 patch for audio+text supportMartin Kiewitz
2013-12-18FULLPIPE: Implement sceneHandler06_winArcade()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_mumsyBallTake()Eugene Sandulenko
2013-12-18FULLPIPE: Implement FullpipeEngine::drawArcadeOverlay()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()Eugene Sandulenko