Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-12 | GLK: ARCHETYPE: Suppress Fallthrough Compiler Warnings | D G Turner | |
Not sure if these fallthroughs are intended, so marked with FIXME comments. | |||
2019-11-11 | GLK: ARCHETYPE: gcc compilation fixes | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Fixes to correctly parse multi-word inputs | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Cleaner exit when game is quit | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Fix quitting the game | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Engine fixes for input line processing | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Cleanup and fixes for text display | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Script handler fixes | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Further cleanup and debug reroute | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Shift debug output to use ScummVM debug | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Janitorial | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Further array indexing fixes | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Change to use C++ new/delete | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Fix array indexing to match original's 1 based | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Switch from original's Debug enum to debug channels | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Adding GLK hookups | Paul Gilbert | |
2019-11-11 | GLK: Fix structures using unions | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Fixes for string decryption | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Further loading fixes | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Various startup fixes | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Added converted files | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Skeleton engine | Paul Gilbert | |
2019-11-11 | AGOS: Fix Missing Default Switch Cases when AGOS2 is enabled | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-11 | MUTATIONOFJB: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-11 | MORTEVIELLE: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-10 | MOHAWK: MYST: Use OSystem::fillScreen now it works with all pixel formats | Bastien Bouclet | |
2019-11-10 | FULLPIPE: Fix const'ness | Eugene Sandulenko | |
2019-11-10 | FULLPIPE: More debug putput | Eugene Sandulenko | |
2019-11-10 | FULLPIPE: Use more portable double loading | Eugene Sandulenko | |
2019-11-10 | FULLPIPE: Added more debug output | Eugene Sandulenko | |
2019-11-10 | FULLPIPE: Do not void global engine pointer too early | Eugene Sandulenko | |
2019-11-10 | BLADERUNNER: Add a engine checkbox to target 120 fps | Thanasis Antoniou | |
This is added in the Engine tab for the game. Default is false (60 fps) | |||
2019-11-09 | TUCKER: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | KYRA: (EOB2) - workaround for minor graphics glitch | athrxx | |
The game would actually allow placing the 4 horns or the large red rings from the ringmaster riddle into the inventory ring slots. Simply, because these items are flagged that way in the data file (itemtype.dat). I wasn't aware of this until I happened to come across some youtube video. The video was from DosBox, but this doesn't make a difference. This patch prevents placing these items into the ring slots. | |||
2019-11-08 | SCI: Fix SQ5 WD40 alarm countdown lockup | sluicebox | |
Fixes bug #11255 | |||
2019-11-09 | TOUCHE: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | TOON: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | XEEN: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | CRYO: Use byteswap functions from common/endian.h | Cameron Cawley | |
2019-11-08 | BLADERUNNER: Fix wrong order for GPS map selection | Thanasis Antoniou | |
2019-11-08 | SCUMM HE: Fix Signed vs. Unsigned Compiler Warning | D G Turner | |
2019-11-07 | SCUMM HE: MBC: Remove empty callbacks | Eugene Sandulenko | |
2019-11-07 | SCUMM HE: MBC: Implement Net::removeUser() | Eugene Sandulenko | |
2019-11-07 | SCUMM HE: MBC: Store generated player key | Eugene Sandulenko | |
2019-11-07 | SCI: Fix SQ5 WD40 fruit lockup | sluicebox | |
Fixes bug #5162 | |||
2019-11-06 | SUPERNOVA: Fix exiting scummvm from MSN 1 intro | Jaromir Wysoglad | |
2019-11-06 | SCUMM HE: MBC: Pass userid for the endsession request | Eugene Sandulenko | |
2019-11-05 | SCUMM HE: MBC: Implement Net::destroyPlayer() | Eugene Sandulenko | |
2019-11-05 | BLADERUNNER: #11239 Fix buggy state and saved games for Desk Clerk | Thanasis Antoniou | |
Resolves ticket #11239 Occurs when McCoy leaves the scene with Leon and Desk Clerk too fast, before Leon drops the clerk Crash happens only when using CDFRAMES, but the animation would be bugged even when using HDFRAMES.DAT | |||
2019-11-05 | SCUMM HE: MBC: Fix debug output | Eugene Sandulenko | |