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2013-09-18FULLPIPE: Remove C* prefixes in utils.cppEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes from motion classesEugene Sandulenko
2013-09-17TSAGE: Fixes and renaming for the R2R inventory listPaul Gilbert
2013-09-17TSAGE: Fixes and renaming for R2R Hall of Records and CrevassePaul Gilbert
2013-09-17SCI: PQ1 script patch, fixes gun locker crashm-kiewitz
fixes bug #3303802 / bug #3036933
2013-09-18FULLPIPE: Implement CMovGraph_messageHandler()Eugene Sandulenko
2013-09-17SCI: script patch for larry 2 - fixes no points granted when wearing ↵m-kiewitz
parachute - was a sierra script bug - fixes bug #3614419
2013-09-17NEVERHOOD: Slight cleanup in Module2800::updateScene()Filippos Karapetis
2013-09-16TSAGE: Bugfixes and renaming for entering ARM hanger, and more for Spill ↵Paul Gilbert
Mountains
2013-09-16TSAGE: Fixes and renaming for R2R forestPaul Gilbert
2013-09-16GROOVIE: Fix ROQ JPEG decodingMatthew Hoops
2013-09-17NEVERHOOD: Implement the music toggle menu buttonFilippos Karapetis
2013-09-17NEVERHOOD: Split the code that stops all music and sound effectsFilippos Karapetis
2013-09-17BUILD: Disable Full Pipe engine by default.Johannes Schickel
The engine is still WIP and should not be enabled yet.
2013-09-16Merge pull request #376 from lordhoto/libjpegJohannes Schickel
GRAPHICS: Implement JPEGDecoder based on libjpeg.
2013-09-16SCI: QfG1VGA: script patch to fix a typo in a Sierra script -> looking at a ↵m-kiewitz
cheetaur returned the text for saurus rex, fixes bug #3604943
2013-09-16GRAPHICS: Make JPEGDecoder request RGB output from libjpeg by default.Johannes Schickel
This fixes loading of JPEG files which contain RGB color space instead of YUV. It is a pretty odd extension of JPEG files by Adobe which is indicated by this: http://www.sno.phy.queensu.ca/~phil/exiftool/TagNames/JPEG.html#Adobe To still support Groovie's need for YUV data I added some possibility to request direct YUV output.
2013-09-16GRAPHICS: Implement JPEGDecoder based on libjpeg.Johannes Schickel
2013-09-16FULLPIPE: Fix cheat codes. Bug in original?Eugene Sandulenko
2013-09-16TSAGE: Bugfixes for R2R forest entrancePaul Gilbert
2013-09-15TSAGE: Bugfixes and renaming for R2R desertPaul Gilbert
2013-09-15TSAGE: GFX fix for changing to a standard screen from a full height screenPaul Gilbert
2013-09-15TSAGE: Added a Skip button to the R2R balloon scene to allow skipping itPaul Gilbert
2013-09-15TSAGE: Fix for R2R balloon calculationPaul Gilbert
2013-09-16Merge branch 'master' of github.com:scummvm/scummvmm-kiewitz
2013-09-16SCI: longbow intro night rider fix (with help of wjp) - seems to fix bug 3489094m-kiewitz
2013-09-15TSAGE: Circumnavigation of map in R2R balloon scene now workingPaul Gilbert
2013-09-15SCI: fix tabs in last commitm-kiewitz
2013-09-15Merge branch 'master' of github.com:scummvm/scummvm into ScummVM_masterm-kiewitz
2013-09-15SCI: disable signals when resuming music, so that debugger will work ↵m-kiewitz
properly for longbow intro
2013-09-15TSAGE: Modifications to show R2R balloon cutscene map correctly initiallyPaul Gilbert
2013-09-15FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()Eugene Sandulenko
2013-09-15TSAGE: Further renaming and work on R2R Balloon ScenePaul Gilbert
2013-09-15FULLPIPE: Initialize 'selector'. CID 1063200Eugene Sandulenko
2013-09-15FULLPIPE: Initialize class variable. CID 1063187Eugene Sandulenko
2013-09-15FULLPIPE: Added few destructors.Eugene Sandulenko
2013-09-14TSAGE: Further renaming for R2R balloon scenePaul Gilbert
2013-09-14TSAGE: Bugfix for parameter type change in BackgroundSceneObjectPaul Gilbert
2013-09-14TSAGE: Initial bugfixes and renaming for R2R balloon scenePaul Gilbert
2013-09-14NEVERHOOD: Rename the "room" command to "scene" and enhance itFilippos Karapetis
The naming has been changed from "room" to "scene", in order to keep it consistent with the rest of the engine. The scene command now also displays resource information about the current scene when invoked without parameters
2013-09-14NEVERHOOD: Add console commands to handle resourcesFilippos Karapetis
2013-09-14NEVERHOOD: Move StaticScene into scene.h/.cppFilippos Karapetis
2013-09-13TSAGE: Initial implementation of R2R balloon cutscene codePaul Gilbert
2013-09-14FULLPIPE: Fix condition. CID 1063217Eugene Sandulenko
2013-09-14FULLPIPE: Move PreloadItem methods where they belongEugene Sandulenko
2013-09-14FULLPIPE: Fix leaked resource. CID 1063205Eugene Sandulenko
2013-09-12Merge pull request #378 from lordhoto/pluggable-engines-translationsJohannes Schickel
RFC: Pluggable Engines: I18N: Move specification of engine specific files to enginedir/POTFILES
2013-09-12FULLPIPE: Move Sc2 to gameloader.hEugene Sandulenko
2013-09-12FULLPIPE: Implement CGameLoader::preloadScene()Eugene Sandulenko
2013-09-12FULLPIPE: Move PreloadItems to gameloader.hEugene Sandulenko