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authorPaul Gilbert2013-09-16 00:07:51 -0400
committerPaul Gilbert2013-09-16 00:07:51 -0400
commit914535a460aa3b3f23bf3ce807619ba388e14135 (patch)
tree0fb7c2d918898251e63bd8cd1e9e958990956617 /engines
parent89055ab9a079ed710356862878d0bc66fdaaa840 (diff)
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TSAGE: Bugfixes for R2R forest entrance
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp12
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp99
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h16
3 files changed, 68 insertions, 59 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index fb4dde6456..3eac2bffe1 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -999,7 +999,7 @@ void Scene2000::signal() {
default:
if (R2_GLOBALS._v56AAB != 0)
R2_GLOBALS._v56AAB = 0;
- R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
}
break;
@@ -2205,7 +2205,7 @@ void Scene2450::signal() {
R2_GLOBALS._player._characterScene[R2_SEEKER] = 2000;
R2_GLOBALS._spillLocation[R2_SEEKER] = 3;
_companion.remove();
- R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
default:
_companion.postInit();
@@ -3492,7 +3492,7 @@ void Scene2700::signal() {
break;
case 2700:
_actor1.remove();
- R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
case 2703:
g_globals->_sceneManager.changeScene(3900);
@@ -3525,7 +3525,7 @@ void Scene2700::signal() {
setAction(&_sequenceManager, this, 2713, &R2_GLOBALS._player, &_actor1, NULL);
break;
default:
- R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
}
}
@@ -4506,7 +4506,7 @@ void Scene2800::signal() {
case 11:
_actor2.remove();
_object1.setAction(NULL);
- R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
_item2.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL);
break;
@@ -4519,7 +4519,7 @@ void Scene2800::signal() {
g_globals->_sceneManager.changeScene(2750);
break;
case 2801:
- R2_GLOBALS._player.enableControl(CURSOR_ARROW);
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
R2_GLOBALS._player._canWalk = false;
break;
case 2803:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 604c64927b..b40263b2ae 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -5347,7 +5347,8 @@ void Scene3800::process(Event &event) {
* Scene 3900 -
*
*--------------------------------------------------------------------------*/
-void Scene3900::Exit1::changeScene() {
+
+void Scene3900::NorthExit::changeScene() {
Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
@@ -5362,7 +5363,7 @@ void Scene3900::Exit1::changeScene() {
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
-void Scene3900::Exit2::changeScene() {
+void Scene3900::EastExit::changeScene() {
Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
@@ -5377,7 +5378,7 @@ void Scene3900::Exit2::changeScene() {
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
-void Scene3900::Exit3::changeScene() {
+void Scene3900::SouthExit::changeScene() {
Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
@@ -5392,7 +5393,7 @@ void Scene3900::Exit3::changeScene() {
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
-void Scene3900::Exit4::changeScene() {
+void Scene3900::WestExit::changeScene() {
Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
@@ -5428,13 +5429,16 @@ void Scene3900::Exit5::changeScene() {
}
void Scene3900::postInit(SceneObjectList *OwnerList) {
- if ((R2_GLOBALS._desertPreviousDirection == 2) && (R2_GLOBALS._sceneManager._previousScene != 2700))
+ if ((R2_GLOBALS._desertPreviousDirection == 2)
+ && (R2_GLOBALS._sceneManager._previousScene != 2700))
loadScene(3825);
else
loadScene(3820);
SceneExt::postInit();
+
R2_GLOBALS._sound1.changeSound(231);
setZoomPercents(87, 40, 144, 100);
+
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.setVisage(10);
@@ -5442,6 +5446,7 @@ void Scene3900::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setStrip(3);
R2_GLOBALS._player.changeZoom(-1);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+
_actor1.postInit();
_actor1.fixPriority(10);
_actor1.changeZoom(-1);
@@ -5449,36 +5454,36 @@ void Scene3900::postInit(SceneObjectList *OwnerList) {
_actor1._effect = 5;
_actor1._field9C = _field312;
R2_GLOBALS._player._linkedActor = &_actor1;
+
if ((R2_GLOBALS._desertPreviousDirection == 2) && (R2_GLOBALS._sceneManager._previousScene != 2700)) {
// loadScene(3825);
- R2_GLOBALS._desertPreviousDirection = 4;
- _exit1.setDetails(Rect(29, 87, 305, 125), SHADECURSOR_UP, 3900);
- _exit3.setDetails(Rect(29, 160, 305, 168), SHADECURSOR_DOWN, 3900);
+ R2_GLOBALS._desertCorrectDirection = 4;
+ _northExit.setDetails(Rect(29, 87, 305, 125), SHADECURSOR_UP, 3900);
+ _southExit.setDetails(Rect(29, 160, 305, 168), SHADECURSOR_DOWN, 3900);
- _exit2.setDetails(Rect(305, 87, 320, 168), EXITCURSOR_E, 3900);
- _exit2.setDest(Common::Point(312, 145));
- _exit2._enabled = true;
- _exit2._insideArea = false;
- _exit2._moving = false;
+ _eastExit.setDetails(Rect(305, 87, 320, 168), EXITCURSOR_E, 3900);
+ _eastExit.setDest(Common::Point(312, 145));
+ _eastExit._enabled = true;
+ _eastExit._insideArea = false;
+ _eastExit._moving = false;
- _exit4._enabled = false;
+ _westExit._enabled = false;
_exit5.setDetails(Rect(0, 87, 29, 168), EXITCURSOR_W, 3900);
_exit5.setDest(Common::Point(24, 135));
} else {
// loadScene(3820);
- R2_GLOBALS._desertPreviousDirection = 2;
- _exit1.setDetails(Rect(14, 87, 290, 125), SHADECURSOR_UP, 3900);
- _exit3.setDetails(Rect(14, 160, 290, 168), SHADECURSOR_DOWN, 3900);
+ R2_GLOBALS._desertCorrectDirection = 2;
+ _northExit.setDetails(Rect(14, 87, 290, 125), SHADECURSOR_UP, 3900);
+ _southExit.setDetails(Rect(14, 160, 290, 168), SHADECURSOR_DOWN, 3900);
+ _eastExit._enabled = false;
- _exit2._enabled = false;
-
- _exit4.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3900);
- _exit4.setDest(Common::Point(7, 145));
- _exit4._enabled = true;
- _exit4._insideArea = false;
- _exit4._moving = false;
+ _westExit.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3900);
+ _westExit.setDest(Common::Point(7, 145));
+ _westExit._enabled = true;
+ _westExit._insideArea = false;
+ _westExit._moving = false;
_exit5.setDetails(Rect(290, 87, 320, 168), EXITCURSOR_E, 3900);
_exit5.setDest(Common::Point(295, 135));
@@ -5489,15 +5494,15 @@ void Scene3900::postInit(SceneObjectList *OwnerList) {
scalePalette(65, 65, 65);
- _exit1.setDest(Common::Point(160, 126));
- _exit1._enabled = true;
- _exit1._insideArea = false;
- _exit1._moving = false;
+ _northExit.setDest(Common::Point(160, 126));
+ _northExit._enabled = true;
+ _northExit._insideArea = false;
+ _northExit._moving = false;
- _exit3.setDest(Common::Point(160, 165));
- _exit3._enabled = true;
- _exit3._insideArea = false;
- _exit3._moving = false;
+ _southExit.setDest(Common::Point(160, 165));
+ _southExit._enabled = true;
+ _southExit._insideArea = false;
+ _southExit._moving = false;
R2_GLOBALS._uiElements.draw();
@@ -5505,29 +5510,33 @@ void Scene3900::postInit(SceneObjectList *OwnerList) {
_item1.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *)NULL);
if (R2_GLOBALS._sceneManager._previousScene == 3800) {
_sceneMode = 11;
- switch (R2_GLOBALS._desertPreviousDirection - 1) {
- case 0: {
+ switch (R2_GLOBALS._desertPreviousDirection) {
+ case 1: {
+ // Entering from the north
R2_GLOBALS._player.setPosition(Common::Point(160, 115));
Common::Point pt(160, 120);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
- case 1: {
+ case 2: {
+ // Entering from the east
R2_GLOBALS._player.setPosition(Common::Point(330, 145));
Common::Point pt(300, 145);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
- case 2: {
+ case 3: {
+ // Entering from the south
R2_GLOBALS._player.setPosition(Common::Point(160, 220));
Common::Point pt(160, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
- case 3: {
+ case 4: {
+ // Entering from the west
R2_GLOBALS._player.setPosition(Common::Point(-10, 145));
Common::Point pt(19, 145);
NpcMover *mover = new NpcMover();
@@ -5564,18 +5573,18 @@ void Scene3900::signal() {
R2_GLOBALS._sceneManager.changeScene(3800);
break;
case 3805:
- _exit1._enabled = false;
- _exit2._enabled = false;
- _exit3._enabled = false;
- _exit4._enabled = false;
+ _northExit._enabled = false;
+ _eastExit._enabled = false;
+ _southExit._enabled = false;
+ _westExit._enabled = false;
R2_GLOBALS._player._canWalk = false;
R2_GLOBALS._events.setCursor(CURSOR_USE);
break;
case 3806:
- _exit1._enabled = true;
- _exit2._enabled = true;
- _exit3._enabled = true;
- _exit4._enabled = true;
+ _northExit._enabled = true;
+ _eastExit._enabled = true;
+ _southExit._enabled = true;
+ _westExit._enabled = true;
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
break;
default:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index ac81889fd7..14600ff6df 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -823,22 +823,22 @@ public:
};
class Scene3900 : public SceneExt {
- class Exit1 : public SceneExit {
+ class NorthExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit2 : public SceneExit {
+ class EastExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit3 : public SceneExit {
+ class SouthExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit4 : public SceneExit {
+ class WestExit : public SceneExit {
public:
virtual void changeScene();
};
@@ -850,10 +850,10 @@ class Scene3900 : public SceneExt {
public:
SceneActor _actor1;
NamedHotspot _item1;
- Exit1 _exit1;
- Exit2 _exit2;
- Exit3 _exit3;
- Exit4 _exit4;
+ NorthExit _northExit;
+ EastExit _eastExit;
+ SouthExit _southExit;
+ WestExit _westExit;
Exit5 _exit5;
Rect _rect1;