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2017-07-03MOHAWK: Introduce a new RivenStack classBastien Bouclet
2017-07-03MOHAWK: Move running the card leave script to the RivenCard destructorBastien Bouclet
2017-07-03MOHAWK: The ignoreNextMouseUp workaround is not necessary anymoreBastien Bouclet
We now check the mouse up event happens on the same hotspot as the mouse down event.
2017-07-03MOHAWK: Move the current hotspot to RivenCardBastien Bouclet
2017-07-03MOHAWK: Move the effect list to RivenCardBastien Bouclet
2017-07-03MOHAWK: Move BLST list handling to RivenCardBastien Bouclet
2017-07-03MOHAWK: Move Riven's name lists to a separate classBastien Bouclet
2017-07-03MOHAWK: Move the hotspot list to RivenCardBastien Bouclet
Also replace all hardcoded accesses to the hotspot array with hotspot queries.
2017-07-03MOHAWK: Make the RivenHotspot fields privateBastien Bouclet
2017-07-03MOHAWK: Remove the RivenHotspot enabled fieldBastien Bouclet
2017-07-03MOHAWK: Turn the active hotspot into a pointerBastien Bouclet
2017-07-03MOHAWK: Start converting RivenHotspot into a classBastien Bouclet
2017-07-03MOHAWK: Move the sound lists to RivenCardBastien Bouclet
2017-07-03MOHAWK: Chane Riven's graphics manager to automatically handle screen updatesBastien Bouclet
2017-07-03MOHAWK: Move PLST handling to the RivenCard classBastien Bouclet
2017-07-03MOHAWK: Remove the current card id from the Riven engine classBastien Bouclet
2017-07-03MOHAWK: Move Riven's Card to a separate objectBastien Bouclet
2017-07-03MOHAWK: Add a script queue to Riven's script managerBastien Bouclet
2017-07-03MOHAWK: Add documentation to Riven's script moduleBastien Bouclet
2017-07-03MOHAWK: Rename Riven's script typesBastien Bouclet
2017-07-03MOHAWK: Change Riven's scripts not to have a typeBastien Bouclet
2017-07-03MOHAWK: Refactor the script manager to read data to Command classesBastien Bouclet
2017-07-03MOHAWK: Poll for events in two inner game loops on SeleniticBastien Bouclet
This should hopefully prevent Windows from showing a 'busy' cursor. Fixes Trac#9570.
2017-07-02TITANIC: Don't allow saving during the Doorbot prologuePaul Gilbert
This works around a bug in the original where if you saved immediately after getting the PET, the savegame would put in in an invalid state
2017-07-02TITANIC: Fix switching between forward & backwards movie clipsPaul Gilbert
2017-07-01TITANIC: Flag English version for testing, German version as unstablePaul Gilbert
2017-07-01TITANIC: Reset movie framerate when setting up decompressorPaul Gilbert
2017-07-01TITANIC: Fix crash going up service elevator in prologuePaul Gilbert
2017-07-01TITANIC: Fix service lift indicator when going down floorsPaul Gilbert
2017-07-01TITANIC: Refactor out _isReversed from AVI SurfacePaul Gilbert
2017-07-01SCI: Fix typo in pq3 script patchMartin Kiewitz
2017-07-01SCI: Add script patch for pq3, points for giving locket (bug #9862)Martin Kiewitz
This script patch will fix not getting 10 points for giving the locket to Marie.
2017-06-30TITANIC: Don't set movie framerate until after movie has startedPaul Gilbert
2017-06-30TITANIC: Update AVISurface to use refactored AVIDecoderPaul Gilbert
2017-06-28TITANIC: Fix Doorbot animation during starting cutscenePaul Gilbert
2017-06-26TSAGE: remove accidentally added fileHein-Pieter van Braam
Commit aee71314 seems to have accidentally added a temp file containing a libtsage.a file. We remove it here.
2017-06-26ADL: Merge hires2 and hires0 classesWalter van Niftrik
2017-06-25TITANIC: Return long stick to inventory after hitting bomb glass with itPaul Gilbert
2017-06-25LURE: Added detection for updated Russian versionEugene Sandulenko
2017-06-25TITANIC: Add German sound filenames for spaceship crashPaul Gilbert
2017-06-25TITANIC: Set PET area title positions for German versionPaul Gilbert
2017-06-25TITANIC: Fix display of PET area titlesPaul Gilbert
2017-06-25TITANIC: Adding support for German PET's extra Translation areaPaul Gilbert
2017-06-25TITANIC: Use Speech sound type for endgame Leovinus speechPaul Gilbert
2017-06-25TITANIC: Change Titania to use speech sound typePaul Gilbert
2017-06-25TITANIC: Change Bomb to use speech sound typePaul Gilbert
2017-06-24TITANIC: Fix saving bass direction state onto music cylindersPaul Gilbert
2017-06-24TITANIC: Fix some incorrectly named speech method parametersPaul Gilbert
2017-06-24TITANIC: Remove warning for unknown NPC in getNpcScriptPaul Gilbert
Turns out the origional explicitly renames NPCs in some cases when they don't want the NPC to be responsive. Such as the MaitreD name being set to MaitreLoop03 when he's viewed from behind
2017-06-24SCI32: Replace Torin dragon's cave patch with a better patchColin Snover
The previous script patch for this bug was much simpler and targeted the bad code that hangs, instead of the bad code that caused the unexpected flag setting, but this caused glitches in the dragon's cave that couldn't really be fixed since different animations relied on some common code for positioning Boogle. So, now, this more complicated patch fixes the fast-forward code in the seraglio to set Boogle's in-the-bag flag, which is what the dragon's cave needs in order to not hang when worming Boogle. Also, because this patch now targets the code that caused the bad flag state, instead of the code that hangs on the bad state, any save game in the dragon's cave with the bag flag setting will need to be fixed by exiting and re-entering the dragon's cave. Refs Trac#9836.