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AgeCommit message (Expand)Author
2010-04-04SCI: put an ending NUL in strncpy, fixes castle of brain scrolling problem - ...Martin Kiewitz
2010-04-04Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.Travis Howell
2010-04-03Fix bug #2959947 - HE: Broken saves show in launcher.Travis Howell
2010-04-03Disable the load from launcher button, in all games of Parallaction game engine.Travis Howell
2010-04-03Fix bug #2976376 - NIPPON: Load from Launcher fails. By removing the kSupport...Travis Howell
2010-04-03Fix bug #2970141 - NIPPON: Crash at end of the game (regression). By revertin...Travis Howell
2010-04-02Fix whitespaceWillem Jan Palenstijn
2010-04-02SCI: removing unused variable from palette::setMartin Kiewitz
2010-04-02SCI: change actual setting of palette, fixes gk1 palette issue when talking t...Martin Kiewitz
2010-04-02Fix bug #2969232 - NIPPON: Kos sprite broken (Regression). The current disk a...Travis Howell
2010-04-02Fix bug #2979193 - NIPPON: Crash at character introduction (regression). By r...Travis Howell
2010-04-02Fixed bug 2976767 on corrupted char glyphs.Robert Špalek
2010-04-01Dragon History: fixing properly bug 2976774Robert Špalek
2010-04-01Added an "fxq" debugger command to print the FX queue. I guess it might help inTorbjörn Andersson
2010-04-01Remove extra semicolonsOri Avtalion
2010-03-31Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving Invento...David Turner
2010-03-30Let Parallaction return game-specific gameids. This completes the fix for bug...Nicola Mettifogo
2010-03-30Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Te...David Turner
2010-03-29Use ConfMan to query the gameid of the passed target instead of deducing from...Johannes Schickel
2010-03-29COMMON: Cleanup ConfigManager codeMax Horn
2010-03-29Fixed bug 2969234 by tampering with the gameId. Probably not a nice solution,...Nicola Mettifogo
2010-03-27Corrected deallocated of menu data reported by ValgrindPaul Gilbert
2010-03-27Use the enumerators instead of hardcoding the values of them.Johannes Schickel
2010-03-27Added the game options dialog, along with several bugfixes to dialog display ...Paul Gilbert
2010-03-27Completed dialog item selection codePaul Gilbert
2010-03-27Changed the encoding of keycodes to only include the flags for Ctrl, Alt, and...Paul Gilbert
2010-03-26Added explicit initialisation of NPC directions in the hotspot constructorsPaul Gilbert
2010-03-26Bugfixes to the graphics display of dialogsPaul Gilbert
2010-03-26Further fixed the setEntry method to make it Endian safePaul Gilbert
2010-03-26Bugfix for logic used to calculate single RGB palette entriesPaul Gilbert
2010-03-25Fix compilation by removing a public keyword outside a class scope and using ...Johannes Schickel
2010-03-25Added preliminary logic for showing loaded sprite framesPaul Gilbert
2010-03-24SAGA: Fix ScriptThread::operator=; some tweakingMax Horn
2010-03-24Prevent inifinite loop caused by a check of an unsigned integer against >= 0.Johannes Schickel
2010-03-24Remove pointer dereferencation in a place, where the result is not used at all.Johannes Schickel
2010-03-24implemented screen shaking as in the original engine with delays before movin...Vladimir Menshakov
2010-03-24removed useless updateScreenVladimir Menshakov
2010-03-24added shake screen effectVladimir Menshakov
2010-03-24fixed warningVladimir Menshakov
2010-03-24validate path before examining objectVladimir Menshakov
2010-03-24fixed big fan roomVladimir Menshakov
2010-03-24Stop the music before starting the next one, after discussing it with joostp.Torbjörn Andersson
2010-03-24Moved new MadsView related code into Mads_Views, where it's more appropriate....Paul Gilbert
2010-03-24Bugfix for getting correct quote informationPaul Gilbert
2010-03-24Bugfixes for correctly getting string lengths and cropping drawn textPaul Gilbert
2010-03-23Cine: Fix regression in executePlayerInput (Caused slowness when clicking whe...Kari Salminen
2010-03-23do not skip warp+walk eventsVladimir Menshakov
2010-03-23Added further code for the game dialog frameworkPaul Gilbert
2010-03-23do not close inventory if mouse moves up. better mouseless experience.Vladimir Menshakov
2010-03-23Fix compiler warning.Travis Howell