| Age | Commit message (Collapse) | Author |
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I've not fixed this one, maybe it's on purpose:
RELASE -> RELEASE
engines/mads/staticres.cpp:const char *const kGameReleaseTitleStr =
"GAME RELASE VERSION INFO";
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The intro credits cutscene at least, uses an end frame beyond the
video as a way of adding an extra delay after the video finishes
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fixed few memory leaks
fixed overflows
prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
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Before cef5506e9f0ba328a064f058f074c979b8ba6485, we used to check
for any files starting with resmap.00. We now check for resmap.000
and resmap.001.
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KQ7 1.51 writes int16s from the save game catalogue into a Str
object, then retrieves byte 0 from the string and compares it to
-1. This happens to work out because (1) characters were treated
as signed in SCI2.1early and earlier, and (2) int16s in the save
game catalogue were little-endian.
In SCI2.1mid and later, this trick no longer works because
characters are treated as unsigned and get zero-extended instead.
Fixes Trac#9632.
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Thanks @OmerMor.
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Fixes Trac#9612.
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Fixes Trac#9588.
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