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AgeCommit message (Expand)Author
2010-02-09LOL: fixed script bug in castle cimmeria that would cause out of bounds mem a...Florian Kagerer
2010-02-09SCI: also reset some variables inside reset(), so we dont error() out in lsl2...Martin Kiewitz
2010-02-09Moved text parsing to a new class.Nicola Mettifogo
2010-02-08Fascination: - Suppress the recently added oFascin_keyFunc, replace it with a...Arnaud Boutonné
2010-02-08Reduce header interdependenciesMax Horn
2010-02-08Introduce factory function makeArjArchive, hide ArjArchive class implementationMax Horn
2010-02-08Get rid of the workaround for a g++ (code generation) bug on AMD64, by passin...Johannes Schickel
2010-02-08According to Buddha^ it should be fine to calculate (and set) the AMIGA dim p...Johannes Schickel
2010-02-08Renamed variable to fix warning.Torbjörn Andersson
2010-02-08Renamed ArjFile to ArchiveMan, and _arj to _archives.Nicola Mettifogo
2010-02-08Moved ArjFile to drascula.Nicola Mettifogo
2010-02-08Let ArjFile return a SeekableReadStream instead of implementingNicola Mettifogo
2010-02-08Reduced references to _arj to the minimum. It is passed as aNicola Mettifogo
2010-02-08Pass the input stream to text parser functions.Nicola Mettifogo
2010-02-08The text parser functions can create their temporary buffers on the stack.Nicola Mettifogo
2010-02-08Close the FLI file only from the routine that opened it.Nicola Mettifogo
2010-02-08Search through arrays for outgoing references to fix possible garbage collect...Matthew Hoops
2010-02-08Script workaround fix for DW1, for being able to give the whistle back to the...Paul Gilbert
2010-02-08Add the missing ResMan debug channel.Matthew Hoops
2010-02-07removed debug keys, sorryVladimir Menshakov
2010-02-07compile debug keys if NDEBUG was not definedVladimir Menshakov
2010-02-07added background effect for the inventory itemsVladimir Menshakov
2010-02-07SCI: Move bulk of op_callk code to new func callKernelFunc()Max Horn
2010-02-07SCI: cleanup; try to unify var names when reading PMachine instructions a bitMax Horn
2010-02-07SCI: Simplify yet another case of weird 'unsigned to signed' conversionMax Horn
2010-02-07removed mark animation and overlay animation hackVladimir Menshakov
2010-02-07do not trigger combine for the one objectVladimir Menshakov
2010-02-07fixed rgb chief glitch in final sceneVladimir Menshakov
2010-02-07Update comments in autoDetectSci21KernelType() explaining what we're checking...Matthew Hoops
2010-02-07added missing haystack callback, fixed fatso visibility bugVladimir Menshakov
2010-02-07committed missing fileVladimir Menshakov
2010-02-07process object callback both on left and right click. skip r-click callback f...Vladimir Menshakov
2010-02-07added setFlag, fixed non-mark's messagesVladimir Menshakov
2010-02-07pathfinding improvements, added async flag settingVladimir Menshakov
2010-02-07LOL: fixed handling of invalid monster attack sfx in the Urbish mines (should...Florian Kagerer
2010-02-07SCI: Fix build without SCI32 (again)Willem Jan Palenstijn
2010-02-07SCI: GfxPalette::setFromResource() now actually passes force further down the...Martin Kiewitz
2010-02-07SCI: Fix VM crash when NULL_REG is passed to AvoidPath (SCI32).Walter van Niftrik
2010-02-07SCI: Some cleanupMax Horn
2010-02-07Split GameFeatures::autoDetectFeature into several methods, one for each featureMax Horn
2010-02-07SCI: Add GameFeatures::getDetectionAddr auxillary methodMax Horn
2010-02-07SCI: Refactor GameFeatures::autoDetectFeatureMax Horn
2010-02-07SCI: Switch GameFeatures::autoDetectFeature to using readPMachineInstructionMax Horn
2010-02-07SCI: Convert disassemble to use readPMachineInstruction.Max Horn
2010-02-07SCI: Get rid of GET_OP_ macrosMax Horn
2010-02-07SCI: Add function readPMachineInstruction()Max Horn
2010-02-07SCI: set screen palette only when it got changed during merge (performance on...Martin Kiewitz
2010-02-07SCI: dont set palette on kernelDrawCel() callMartin Kiewitz
2010-02-07SCI: added dummy assertpalette to GfxPalette, setting destination palette imm...Martin Kiewitz
2010-02-07With the new detection for setCursor, the game object and game ID are no long...Filippos Karapetis