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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-04-02
MOHAWK: MYST: Fix the myst flyby playing over the closed book
Bastien Bouclet
2018-04-02
MOHAWK: MYST: Initialize more variables
Bastien Bouclet
2018-04-02
XEEN: Fix implementation of cmdReturn opcode
Paul Gilbert
2018-04-02
MOHAWK: MYST: Implement opcodes 178 and 179
Bastien Bouclet
2018-04-01
XEEN: Fix entering the Witch Tower
Paul Gilbert
2018-04-01
XEEN: Fix showing sign text at F4 2,3
Paul Gilbert
2018-04-01
XEEN: Fix object 0 not being removable, _objNumber cleanup
Paul Gilbert
2018-04-01
XEEN: Fix Coverity reported overruns
Paul Gilbert
2018-04-01
XEEN: Have sprite enlargement do double width as well as height
Paul Gilbert
2018-04-01
XEEN: Properly crop scene contents from drawing on the top border
Paul Gilbert
2018-04-01
XEEN: Fix combat crash when additional monsters join the front row
Paul Gilbert
2018-04-01
XEEN: Fix laugh sound in death cutscene
Paul Gilbert
2018-04-01
BLADERUNNER: Remove leftover debug output
Eugene Sandulenko
2018-04-01
XEEN: Fix getting treasure non-weapon item names
Paul Gilbert
2018-04-01
XEEN: Fix attribute colouring in Char Info dialog
Paul Gilbert
2018-04-01
XEEN: Fixes for full description of misc items
Paul Gilbert
2018-04-01
SLUDGE: Move global variable pastePalette to TextManager and refactor a little
Simei Yin
2018-04-01
BLADERUNNER: Fix chapter switching with CDFRAMES.DAT
Eugene Sandulenko
2018-04-01
BLADERUNNER: Support for CDFRAMES.DAT
Eugene Sandulenko
2018-03-31
XEEN: Fix Sheltem laugh during dream cutscene
Paul Gilbert
2018-03-31
XEEN: Prevent 'Nothing here' dialogs disappearing too quickly
Paul Gilbert
2018-03-31
XEEN: Stop playing music when exiting from game to main menu
Paul Gilbert
2018-03-31
XEEN: Fix crash escaping Cast Spell dialog during combat
Paul Gilbert
2018-03-31
XEEN: Fix crash using ranged spells during combat
Paul Gilbert
2018-03-31
XEEN: Fix cropping of g, y characters when entering mirror destination
Paul Gilbert
2018-03-31
XEEN: Fix loading character HPs that are negative
Paul Gilbert
2018-03-31
XEEN: Fix initial generation of blacksmith wares
Paul Gilbert
2018-03-31
XEEN: Change many item Id checks to use empty() function
Paul Gilbert
2018-03-31
XEEN: Properly clear misc item treasure list afterwards
Paul Gilbert
2018-03-31
XEEN: Properly flush generated save archive data when loading new save
Paul Gilbert
2018-03-31
XEEN: Fixes for enchanting items
Paul Gilbert
2018-03-31
XEEN: Fix to trigger correct spells when using misc items
Paul Gilbert
2018-03-31
XEEN: Properly remove river bottles when opened
Paul Gilbert
2018-03-31
XEEN: Fix implementation of hasCursedItems method
Paul Gilbert
2018-03-31
XEEN: Cleanup of item bonus flags to a bitfield state structure
Paul Gilbert
2018-03-31
XEEN: Armor breaks at -10 HP, not 10 HP
Paul Gilbert
2018-03-31
XEEN: Show number of charges remaining when show Misc items
Paul Gilbert
2018-03-31
MOHAWK: Fix some clang-tidy warnings
Bastien Bouclet
2018-03-30
XEEN: Fixes for giving items via scripts
Paul Gilbert
2018-03-30
XEEN: Removal of deprecated code
Paul Gilbert
2018-03-30
XEEN: Fix escaping Cast Spell dialog during combat trying to cast spell
Paul Gilbert
2018-03-30
XEEN: Fix to correct remember last caster when reopening Cast Spell dialog
Paul Gilbert
2018-03-30
XEEN: Fix highlighting of character when Cast Spell dialog is opened
Paul Gilbert
2018-03-31
LILLIPUT: Change the type of _characterTilePos
Strangerke
2018-03-31
LILLIPUT: some more renaming in the sequencer
Strangerke
2018-03-31
LILLIPUT: Refactor a bit sequenceMoveCharacter to use 3 parameters instead of 2
Strangerke
2018-03-31
LILLIPUT: More renaming work
Strangerke
2018-03-31
BLADERUNNER: Implemented ActorClues::getModifier().
Eugene Sandulenko
2018-03-30
XEEN: Fix bottom of letters like g, y, getting cropped off
Paul Gilbert
2018-03-30
BLADERUNNER: Implemented ActorClues::acquireCluesByRelations()
Eugene Sandulenko
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