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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-06-06
Added GUI options for newly added games
Eugene Sandulenko
2009-06-06
Added CoCo3 version of SQ1
Eugene Sandulenko
2009-06-06
Added couple of newly discovered fanmade AGI games.
Eugene Sandulenko
2009-06-06
Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.
Eugene Sandulenko
2009-06-06
Add empty file to cheat git-svn
Eugene Sandulenko
2009-06-06
Removed unused variable
Filippos Karapetis
2009-06-06
Add support for GUI options to SCUMM engine
Eugene Sandulenko
2009-06-06
Disable load from the launcher button for AGOS and Gob games with use of GUI ...
Eugene Sandulenko
2009-06-06
Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
Eugene Sandulenko
2009-06-06
Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
Eugene Sandulenko
2009-06-06
Fix bug with GUI options not set when per-game setting is empty
Eugene Sandulenko
2009-06-06
Added game GUI options to advancedDetector and updated all engines
Eugene Sandulenko
2009-06-06
Add guard check to set.key opcode.
Eugene Sandulenko
2009-06-06
Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...
Eugene Sandulenko
2009-06-06
Implement fence.mouse opcode
Eugene Sandulenko
2009-06-06
Implement hide.mouse and show.mouse opcodes
Eugene Sandulenko
2009-06-06
Implement allow.menu opcode
Eugene Sandulenko
2009-06-06
Implement hold.key and release.key opcodes
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Implement cancel.line. Consider obj.status.f implemented
Eugene Sandulenko
2009-06-06
Implement scummvm.ini flag features for AGI engine
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Fix bug #2026605: "SQ2: Have to wait after dying to do anything."
Eugene Sandulenko
2009-06-06
Implement debug commands "room" and "bt"
Eugene Sandulenko
2009-06-06
Remove duplicated amiga busy cursor
Eugene Sandulenko
2009-06-06
Stop abusing game flag.
Eugene Sandulenko
2009-06-06
Disable save/load when original did not allow
Eugene Sandulenko
2009-06-06
Store and compare MD5s in the saves
Eugene Sandulenko
2009-06-06
Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"
Eugene Sandulenko
2009-06-06
Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
Eugene Sandulenko
2009-06-06
Fix bug #2026570: "SQ2: Prompt disappears when it shouldn't"
Eugene Sandulenko
2009-06-06
Fix implementation of prevent.input. This fixes SQ2 intro
Eugene Sandulenko
2009-06-06
Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-06-06
Decrease number of free memory pages to realistic value
Eugene Sandulenko
2009-06-06
Implement feature request #1180217: "GUI: Mute option"
Eugene Sandulenko
2009-06-06
Fix unused variable warnings.
Johannes Schickel
2009-06-06
Adding a general coktelplayer.scn demo file
Sven Hesse
2009-06-06
Adding a pause mode
Sven Hesse
2009-06-06
Moved some more debug commands to ScummVM's coneole
Filippos Karapetis
2009-06-06
LOL: fix last commit
Florian Kagerer
2009-06-06
LOL: fixed level temp data size
Florian Kagerer
2009-06-06
LOL: fixed vaelan's cube
Florian Kagerer
2009-06-06
SCI: Fix audio regression in KQ5CD, introduced in r41205.
Walter van Niftrik
2009-06-06
KYRA/LOL: fix input code for japanese game versions
Florian Kagerer
2009-06-06
Store long-term pointers to object variables in a new ObjVarRef struct.
Willem Jan Palenstijn
2009-06-06
Adding my German version of Playtoons 2 ("Rummelsdorf hoch zwei")
Sven Hesse
2009-06-06
Add logic stub for Backyard Basketball.
Travis Howell
2009-06-06
Some uint8 -> byte conversions
Filippos Karapetis
2009-06-06
Moved the fake 1x1 mode structure to gfx_resmgr.cpp (where it's actually used)
Filippos Karapetis
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