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2016-10-01BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed s...Peter Kohaut
2016-09-30BLADERUNNER: fixed compiler error in gcc and clang (was working in msvc14)Peter Kohaut
2016-09-30BLADERUNNER: add support for uncompressed audio, fixed wrong call to gamescri...Peter Kohaut
2016-09-29BLADERUNNER: Fix warningsEugene Sandulenko
2016-09-29BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lightsPeter Kohaut
2016-09-29BLADERUNNER: fixed current frame selection for lightsPeter Kohaut
2016-09-29BLADERUNNER: fixed lightningPeter Kohaut
2016-09-29BLADERUNNER: added rendering support for lighting and effects, but its not wo...Peter Kohaut
2016-09-29BLADERUNNER: fixed exit selection, added footstep sounds, added some debuggin...Peter Kohaut
2016-09-29BLADERUNNER: Fix compilationEugene Sandulenko
2016-09-29BLADERUNNER: add more logic to actor::tick, added support for looking up scen...Peter Kohaut
2016-09-29BLADERUNNER: mccoy script completed, walking is now animatedPeter Kohaut
2016-09-29BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co...Peter Kohaut
2016-09-29BLADERUNNER: Pull in changes from madmoosePeter Kohaut
2016-09-29BLADERUNNER: forgotten script files....Peter Kohaut
2016-09-29BLADERUNNER: added implementation of more script methods added combat structu...Peter Kohaut
2016-09-29BLADERUNNER: still adding structures... and implementing some of script metho...Peter Kohaut
2016-09-29BLADERUNNER: just basic objects description scene stuff - lightning and effec...Peter Kohaut
2016-09-29BLADERUNNER: Add beginnings of Actor class and move actor drawing to SceneThomas Fach-Pedersen
2016-09-29BLADERUNNER: Mismatched array new and deleteThomas Fach-Pedersen
2016-09-29BLADERUNNER: Rearrange startup and shutdown a bit and document TODOsThomas Fach-Pedersen
2016-09-29BLADERUNNER: Implement Player_Loses_Control and Player_Gains_ControlThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add newline at end of fileThomas Fach-Pedersen
2016-09-29BLADERUNNER: Implement loading and drawing of mouse cursors.Thomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix a couple of memory leaksThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add audio_speech and Actor_Voice_OverThomas Fach-Pedersen
2016-09-29BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoderThomas Fach-Pedersen
2016-09-29BLADERUNNER: Init globals, game flags, and actor cluesThomas Fach-Pedersen
2016-09-29BLADERUNNER: Stub out init scriptThomas Fach-Pedersen
2016-09-29BLADERUNNER: Read set objects and walkboxesThomas Fach-Pedersen
2016-09-29BLADERUNNER: Remove commented out codeThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add support for ambient sounds, game flags and variables, and us...Thomas Fach-Pedersen
2016-09-29BLADERUNNER: SliceAnimation: Avoid using potentially uninitialized variable i...Thomas Fach-Pedersen
2016-09-29BLADERUNNER: First pass at slice animation rendererThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add View matrix loadingThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add Vector and Matrix classesThomas Fach-Pedersen
2016-09-29BLADERUNNER: tlk_id shouldn't read directly from nameThomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix memory leaks in GameInfoThomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix memory leaks in ScriptThomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix memory leaks in ImageThomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix memory leaks in VQADecoderThomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix memory leaks in BladeRunnerEngineThomas Fach-Pedersen
2016-09-29BLADERUNNER: Avoid global constructor for pixelformatThomas Fach-Pedersen
2016-09-29BLADERUNNER: Return an error if BladeRunnerEngine::startup() failsThomas Fach-Pedersen
2016-09-29BLADERUNNER: Unshadow variable size in VQADecoder::readMSCIThomas Fach-Pedersen
2016-09-29BLADERUNNER: Remove unused member variables from OuttakePlayerThomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix invalid readSven Hesse
2016-09-29BLADERUNNER: Fix invalid delete[]Sven Hesse
2016-09-29BLADERUNNER: Resolve argument shadowingSven Hesse
2016-09-29BLADERUNNER: ScriptBase needs a virtual destructorSven Hesse