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2007-10-31Fix for bug #1745950 (GR: Birds stuck in opening screen (Amiga version)).Kari Salminen
svn-id: r29335
2007-10-30- added detection of second demo versionGregory Montoir
- moved the resource entries tables to an external file (IGOR.TBL) - added tool to build IGOR.TBL svn-id: r29332
2007-10-30The cause for bug #1804403 - "IHNM/ITE: Error loading Game resources ↵Filippos Karapetis
(fs-node regression)" was fixed with commits #29327, #29328, #29329. Removed unneeded Amiga-specific code, which should finally fix this bug svn-id: r29331
2007-10-30Fix for bug #1822680.Nicola Mettifogo
svn-id: r29326
2007-10-30Renamed a variable which is declared twiceFilippos Karapetis
svn-id: r29325
2007-10-30Fixing the scenery/overlay redrawing in WoodruffSven Hesse
svn-id: r29324
2007-10-30Fix compile warning.Travis Howell
svn-id: r29321
2007-10-29Fix compile warning, looks like this memcpy should be a memset.Travis Howell
svn-id: r29319
2007-10-29added 'igor' engine for the game 'Igor: Objective Uikokahonia'Gregory Montoir
svn-id: r29318
2007-10-29Implement more object inputVincent Hamm
svn-id: r29317
2007-10-29Commenting out the unused variables x and y to mute GCC :PSven Hesse
svn-id: r29314
2007-10-29Add missing varsVincent Hamm
svn-id: r29313
2007-10-29Add more object menu controlsVincent Hamm
svn-id: r29312
2007-10-28Early implementation of object menuVincent Hamm
svn-id: r29296
2007-10-28Find object fixVincent Hamm
Walk fix svn-id: r29291
2007-10-28Fix warning & code formattingMax Horn
svn-id: r29290
2007-10-28Implement cursor by objectVincent Hamm
Fix walk cursor svn-id: r29288
2007-10-28Implement cursorsVincent Hamm
svn-id: r29286
2007-10-28Refactored ScummEngine*::checkExecVerbs methodMax Horn
svn-id: r29284
2007-10-28The palette of the boss screen (F9 key) in IHNM is set correctly nowFilippos Karapetis
svn-id: r29279
2007-10-28Current room is now correctly refreshed after showing creditsPaul Gilbert
svn-id: r29278
2007-10-28Room fades now correctly fade out any active talk dialogPaul Gilbert
svn-id: r29277
2007-10-28Fixed typoFilippos Karapetis
svn-id: r29276
2007-10-28CleanupFilippos Karapetis
svn-id: r29275
2007-10-28CleanupFilippos Karapetis
svn-id: r29274
2007-10-28Cleanup of the engine detection code. Possibly fixes bug #1804403 - ↵Filippos Karapetis
"IHNM/ITE: Error loading Game resources (fs-node regression)" svn-id: r29273
2007-10-28Sound is now paused when displaying menu dialogsPaul Gilbert
svn-id: r29272
2007-10-28Added storing of playing sounds to savegame (note: only sounds flagged as ↵Paul Gilbert
restorable are restarted after loading a savegame) svn-id: r29271
2007-10-27Temporarily force quits when user presses exit key combination. A TODO ↵Nicola Mettifogo
comment has been added to places where behavior should be changed to allow the engine to exit gracefully. svn-id: r29270
2007-10-27Muting GCC warningsSven Hesse
svn-id: r29268
2007-10-27Hooked inputsVincent Hamm
Cleanup & fix in input management code svn-id: r29267
2007-10-27The options panel in IHNM is now shown and functioning correctly when it's ↵Filippos Karapetis
opened during a character's speech svn-id: r29266
2007-10-27Add fast forward modeVincent Hamm
svn-id: r29265
2007-10-27Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). ↵Filippos Karapetis
Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up svn-id: r29264
2007-10-26Parallaction will now consume all the short-lived jobs in the queue before a ↵Nicola Mettifogo
location switch. These jobs only live for 1 or 2 engine loops, and can refer to items in the location being dropped. This situation used to lead to segfaults like the one reported in report #1762797 (that should be now fixed). svn-id: r29263
2007-10-25Talk dialogs can now only be closed early if it's the player talking, or an ↵Paul Gilbert
NPC is talking directly to the player svn-id: r29258
2007-10-25Bugfix to make sound toggle work correctly, and added flag state to savegamesPaul Gilbert
svn-id: r29257
2007-10-25Added saving of NPC direction, and bugfix for closing talk dialogsPaul Gilbert
svn-id: r29256
2007-10-24Removed unused fieldPaul Gilbert
svn-id: r29255
2007-10-24Added a talkerId field to hotspots to better handle characters being talked toPaul Gilbert
svn-id: r29254
2007-10-24Fixed MinGW compilation warning Paul Gilbert
svn-id: r29253
2007-10-24Changed startSpeakingToNoone to pause the speaking characterPaul Gilbert
svn-id: r29252
2007-10-24Implemented gradual display of text in talk dialogsPaul Gilbert
svn-id: r29251
2007-10-24Changed text speed flag, and added saving of it to savegamesPaul Gilbert
svn-id: r29250
2007-10-22Fixed SFX in intro of FM-Towns/PC98 versions of Kyrandia 1 (Thanks to ↵Johannes Schickel
Florian Kagerer for the patch). svn-id: r29248
2007-10-22Added a workaround for a script bug in IHNM, which occurs in the original as ↵Filippos Karapetis
well. An invisible note will no longer be created in the top left corner of the screen, when the note in the first screen of Gorrister's chapter is read svn-id: r29247
2007-10-22When skipping a video from the introduction of IHNM, the screen fades out ↵Filippos Karapetis
before skipping, like in the original svn-id: r29246
2007-10-21Fixes timers in Kyra1. (Initialized them twice oops...)Johannes Schickel
svn-id: r29245
2007-10-21Patch #1817080: Scumm savegame thumbnail loading patchMax Horn
svn-id: r29244
2007-10-21Fix warningMax Horn
svn-id: r29243