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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2012-08-25
TONY: Store savegame names with Common::String.
Alyssa Milburn
2012-08-25
TONY: Remove unused members of RMTextItemName.
Alyssa Milburn
2012-08-25
TONY: Use Common::String in writeText.
Alyssa Milburn
2012-08-25
TONY: Animate mouse cursors.
Alyssa Milburn
2012-08-25
TONY: Mark screen dirty in RMGfxClearTask.
Alyssa Milburn
2012-08-25
TONY: Use the right dirty rects for drawAA.
Alyssa Milburn
2012-08-25
TONY: Draw the dirty rectangle debugging last.
Alyssa Milburn
2012-08-25
TONY: Fix background dirty rect handling.
Alyssa Milburn
2012-08-25
TONY: Ignore draw attempts with non-positive width/height.
Alyssa Milburn
2012-08-23
TONY: Fixed problem with spoken voices being clipped when timed text mode is on.
Paul Gilbert
2012-08-23
TONY: Removed some debug warnings which aren't needed any longer
Paul Gilbert
2012-08-22
TONY: Fix spelling of setStretch.
Alyssa Milburn
2012-08-22
TONY: Fix saveSoundSettings to use setInt for talkspeed.
Alyssa Milburn
2012-08-22
TONY: Replace _vm with g_vm.
Alyssa Milburn
2012-08-22
TONY: Removed some TODO warnings that aren't needed any longer
Paul Gilbert
2012-08-12
TONY: Fix dirty rect refresh glitch in the introduction sequence
Paul Gilbert
2012-08-01
TONY: Clip width to avoid crash when drawing flipped sprite
Torbjörn Andersson
2012-07-31
TONY: Remove unused variable.
Torbjörn Andersson
2012-07-31
TONY: Whitespace changes.
Torbjörn Andersson
2012-07-26
TONY: Don't pass uninitialised rect to addDirtyRect()
Torbjörn Andersson
2012-07-15
TONY: Change platform from DOS to Windows
Torbjörn Andersson
2012-07-02
TONY: Fix crash when entering "sepia" mode by loading a savegame.
Torbjörn Andersson
2012-07-02
TONY: Fix warning about statement without effect.
Torbjörn Andersson
2012-07-02
TONY: Refactored the Sepia (B & W) mode so the cursor is converted as well
Paul Gilbert
2012-06-24
TONY: Added "sepia mode".
Torbjörn Andersson
2012-06-23
TONY: Bugfix for crash when changing scene whilst music is playing
Paul Gilbert
2012-06-23
TONY: Bugfix for loading ambient music when restoring a savegame
Paul Gilbert
2012-06-23
TONY: Merge of dirty rect functionality
Paul Gilbert
2012-06-22
TONY: Created a debugger command 'dirty_rects' to show dirty rect areas on-sc...
Paul Gilbert
2012-06-21
TONY: Fix Valgrind warning
Torbjörn Andersson
2012-06-21
TONY: Fix for adding dirty rects for 8-bit RLE images
Paul Gilbert
2012-06-21
TONY: Translate two comments
Strangerke
2012-06-21
TONY: Some more renaming (thanks Hkz)
Strangerke
2012-06-20
TONY: Remove useless CODEC class definition
Strangerke
2012-06-20
TONY: Replace the FPStream code.
Alyssa Milburn
2012-06-19
TONY: Some bugfixes and cleanup for the music support code
Paul Gilbert
2012-06-19
TONY: Added initialisation of FPSound fields in it's constructor
Paul Gilbert
2012-06-19
TONY: Fix some compiler warnings in the newly added sound code
Paul Gilbert
2012-06-19
TONY: Added an extra check for shouldQuit into the main event loop
Paul Gilbert
2012-06-19
TONY: Implement more of the music related code from the original
Paul Gilbert
2012-06-18
TONY: Remove unused stubs for LZO compression
Paul Gilbert
2012-06-18
TONY: Refactored the RMRect topLeft/bottomRight properties into a cleaner imp...
Paul Gilbert
2012-06-18
TONY: Rename RMFontDialog
Strangerke
2012-06-18
TONY: Remove useless void in function declaration
Strangerke
2012-06-18
TONY: Rename two variables
Strangerke
2012-06-18
TONY: Fix a typo in utils comments
Strangerke
2012-06-17
TONY: Move functions comment to doxygen format
Strangerke
2012-06-17
TONY: Missed one word in previous commit (thanks clone2727)
Strangerke
2012-06-17
TONY: American-ification of English used
Strangerke
2012-06-17
TONY: Doxygen-ify comments in sound files
Strangerke
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