Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-03-09 | Fix a kind of typo thing. | James Brown | |
svn-id: r3707 | |||
2002-03-09 | Make a slightly less hackier workaround. The virtScreen height check was ↵ | James Brown | |
wrong in the first place.. svn-id: r3706 | |||
2002-03-09 | Hacky workaround to make Indy3 intro not display garbage :) | James Brown | |
svn-id: r3705 | |||
2002-03-09 | Fixed a few graphic glitchs in zak256 | Vincent Hamm | |
svn-id: r3704 | |||
2002-03-09 | Remove some polution from my 'play tree'. | James Brown | |
svn-id: r3701 | |||
2002-03-09 | Fixed NUM_aCTORS for MI2/Indy4, etc. | James Brown | |
Probably broke some saved games again. svn-id: r3700 | |||
2002-03-08 | Some changes, need to be done to get the Mac Port running. For example Point ↵ | Mutwin Kraus | |
is now called ScummPoint, as the name Point is already in use by Apple. svn-id: r3687 | |||
2002-03-08 | Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵ | James Brown | |
shadowing. svn-id: r3685 | |||
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown | |
svn-id: r3665 | |||
2002-03-06 | Reimplemented the preliminary Dig features. Implemented actor with many ↵ | Vincent Hamm | |
direction. Fixed bomp bug svn-id: r3661 | |||
2002-03-05 | Next episode in V7 reimplementation. Nearly working | Vincent Hamm | |
svn-id: r3658 | |||
2002-03-05 | More v7 implementation | Vincent Hamm | |
svn-id: r3656 | |||
2002-02-24 | Code cleanup - get rid of a bunch of typecast and unused variable warnings. | James Brown | |
svn-id: r3627 | |||
2002-02-19 | Fixed getStringWidth. Fixed various text misspositions. Reworked the the ↵ | Vincent Hamm | |
redraw text background to make it more acqurate. Added support for colored strings. svn-id: r3611 | |||
2002-02-19 | Fixed the resore text background bug | Vincent Hamm | |
svn-id: r3610 | |||
2002-02-17 | Make Zak and Indy print stuff! Yay :) | James Brown | |
Text overlapping bug tho.. svn-id: r3603 | |||
2002-02-17 | Make Monkey1 EGA display some pictures. | James Brown | |
svn-id: r3602 | |||
2002-02-15 | Fixed some really silly typos in the 9th decoder. | James Brown | |
svn-id: r3593 | |||
2002-02-14 | Zak graphical fixes. | James Brown | |
svn-id: r3582 | |||
2002-02-13 | a few fix for Zak256 | Vincent Hamm | |
svn-id: r3575 | |||
2002-02-12 | First part of Yazoo and mines work on making older scumm games work. | James Brown | |
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567 | |||
2002-02-02 | Added newline at end of file to fix gcc warnings. | Marcus Comstedt | |
svn-id: r3552 | |||
2001-12-28 | implemented shaking, | Ludvig Strigeus | |
added a toggle fullscreen patch (doesn't work for me though) svn-id: r3535 | |||
2001-12-27 | better full throttle support, | Ludvig Strigeus | |
a couple of MI2 fixes. svn-id: r3532 | |||
2001-12-11 | converted internal representation of palette from 6-bit to 8-bit | Ludvig Strigeus | |
yazoo implemented remapActor svn-id: r3526 | |||
2001-11-27 | some BOMP support, | Ludvig Strigeus | |
some fixes svn-id: r3506 | |||
2001-11-26 | very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵ | Ludvig Strigeus | |
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505 | |||
2001-11-14 | readability patch (janssen) | Ludvig Strigeus | |
svn-id: r3493 | |||
2001-11-14 | music support, | Ludvig Strigeus | |
fixed timing bugs svn-id: r3491 | |||
2001-11-11 | implemented some sam&max specific features, | Ludvig Strigeus | |
fixed some bugs svn-id: r3486 | |||
2001-11-10 | new timing algorithm | Ludvig Strigeus | |
svn-id: r3484 | |||
2001-11-10 | fixed hardcoded number -> constant stuff (patches by janssen) | Ludvig Strigeus | |
svn-id: r3483 | |||
2001-11-09 | save/load dialog by pressing F5, | Ludvig Strigeus | |
multiple sounds at the same time, some other fixes svn-id: r3477 | |||
2001-11-08 | _useOrDecompress bug fix | Ludvig Strigeus | |
svn-id: r3475 | |||
2001-11-07 | debugger fix, | Ludvig Strigeus | |
removed hardcoded constants, resouce lock state is now saved in the savegame, fixed bug with MI1 svn-id: r3470 | |||
2001-11-06 | fix in save game loader, | Ludvig Strigeus | |
sizeof(an element) * number of elements instead of sizeof(a pointer) fixed it, buffer out of bounds read fixed in Scumm::isMaskActiveAt svn-id: r3466 | |||
2001-11-06 | full screen flag, | Ludvig Strigeus | |
better mouse cursors, removed change log from individual files svn-id: r3462 | |||
2001-11-05 | bug fixes, | Ludvig Strigeus | |
speech in dott svn-id: r3454 | |||
2001-10-29 | better MI1 compatibility | Ludvig Strigeus | |
svn-id: r3449 | |||
2001-10-26 | bug fixes, code cleanup | Ludvig Strigeus | |
svn-id: r3446 | |||
2001-10-23 | recompile not needed when switching games | Ludvig Strigeus | |
debugger skeleton implemented svn-id: r3442 | |||
2001-10-17 | fixed verbs not saved in non dott games, | Ludvig Strigeus | |
implemented a screen effect svn-id: r3438 | |||
2001-10-17 | fixed nasty signed/unsigned bug | Ludvig Strigeus | |
svn-id: r3437 | |||
2001-10-16 | misc fixes | Ludvig Strigeus | |
svn-id: r3435 | |||
2001-10-16 | preliminary DOTT support | Ludvig Strigeus | |
svn-id: r3433 | |||
2001-10-10 | fixed bug in GDI_UnkDecode7() | Ludvig Strigeus | |
svn-id: r3419 | |||
2001-10-10 | alternative mouse cursor | Ludvig Strigeus | |
basic save&load svn-id: r3416 | |||
2001-10-09 | Initial revision | Ludvig Strigeus | |
svn-id: r3408 |