aboutsummaryrefslogtreecommitdiff
path: root/gfx.cpp
AgeCommit message (Collapse)Author
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-02-19Fixed getStringWidth. Fixed various text misspositions. Reworked the the ↵Vincent Hamm
redraw text background to make it more acqurate. Added support for colored strings. svn-id: r3611
2002-02-19Fixed the resore text background bugVincent Hamm
svn-id: r3610
2002-02-17Make Zak and Indy print stuff! Yay :)James Brown
Text overlapping bug tho.. svn-id: r3603
2002-02-17Make Monkey1 EGA display some pictures.James Brown
svn-id: r3602
2002-02-15Fixed some really silly typos in the 9th decoder.James Brown
svn-id: r3593
2002-02-14Zak graphical fixes.James Brown
svn-id: r3582
2002-02-13a few fix for Zak256Vincent Hamm
svn-id: r3575
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567
2002-02-02Added newline at end of file to fix gcc warnings.Marcus Comstedt
svn-id: r3552
2001-12-28implemented shaking,Ludvig Strigeus
added a toggle fullscreen patch (doesn't work for me though) svn-id: r3535
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-12-11converted internal representation of palette from 6-bit to 8-bitLudvig Strigeus
yazoo implemented remapActor svn-id: r3526
2001-11-27some BOMP support,Ludvig Strigeus
some fixes svn-id: r3506
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-14readability patch (janssen)Ludvig Strigeus
svn-id: r3493
2001-11-14music support,Ludvig Strigeus
fixed timing bugs svn-id: r3491
2001-11-11implemented some sam&max specific features,Ludvig Strigeus
fixed some bugs svn-id: r3486
2001-11-10new timing algorithmLudvig Strigeus
svn-id: r3484
2001-11-10fixed hardcoded number -> constant stuff (patches by janssen)Ludvig Strigeus
svn-id: r3483
2001-11-09save/load dialog by pressing F5,Ludvig Strigeus
multiple sounds at the same time, some other fixes svn-id: r3477
2001-11-08_useOrDecompress bug fixLudvig Strigeus
svn-id: r3475
2001-11-07debugger fix,Ludvig Strigeus
removed hardcoded constants, resouce lock state is now saved in the savegame, fixed bug with MI1 svn-id: r3470
2001-11-06fix in save game loader,Ludvig Strigeus
sizeof(an element) * number of elements instead of sizeof(a pointer) fixed it, buffer out of bounds read fixed in Scumm::isMaskActiveAt svn-id: r3466
2001-11-06full screen flag,Ludvig Strigeus
better mouse cursors, removed change log from individual files svn-id: r3462
2001-11-05bug fixes,Ludvig Strigeus
speech in dott svn-id: r3454
2001-10-29better MI1 compatibilityLudvig Strigeus
svn-id: r3449
2001-10-26bug fixes, code cleanupLudvig Strigeus
svn-id: r3446
2001-10-23recompile not needed when switching gamesLudvig Strigeus
debugger skeleton implemented svn-id: r3442
2001-10-17fixed verbs not saved in non dott games,Ludvig Strigeus
implemented a screen effect svn-id: r3438
2001-10-17fixed nasty signed/unsigned bugLudvig Strigeus
svn-id: r3437
2001-10-16misc fixesLudvig Strigeus
svn-id: r3435
2001-10-16preliminary DOTT supportLudvig Strigeus
svn-id: r3433
2001-10-10fixed bug in GDI_UnkDecode7()Ludvig Strigeus
svn-id: r3419
2001-10-10alternative mouse cursorLudvig Strigeus
basic save&load svn-id: r3416
2001-10-09Initial revisionLudvig Strigeus
svn-id: r3408