Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-05-01 | Fixed packing for non GCC compilers - Loom & Zak work on WinCE now | Nicolas Bacca | |
svn-id: r4151 | |||
2002-04-24 | Fix Indy4/MI2 crash due to VirtScroll code. | James Brown | |
Cleanup \N's - For gods sake fix your CVS client :) svn-id: r4067 | |||
2002-04-23 | Major V7 update with vertical scrolling. Added a few scumm vars related to ↵ | Vincent Hamm | |
scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game... svn-id: r4066 | |||
2002-04-22 | Rewrote a part of the blast object management code for implementation of ↵ | Vincent Hamm | |
future features. That fixed the highway minigame in samnmax svn-id: r4052 | |||
2002-04-21 | Some code cleanup in the blast object code for implementation of futur features | Vincent Hamm | |
svn-id: r4039 | |||
2002-04-17 | Add Amiga palette option (-a) | James Brown | |
svn-id: r3971 | |||
2002-04-12 | new video engine (expect broken non-sdl builds), | Ludvig Strigeus | |
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912 | |||
2002-03-22 | Add license boilerplate to akos and gfx. | James Brown | |
svn-id: r3799 | |||
2002-03-22 | Add gfx.h and akos.h | James Brown | |
svn-id: r3798 |