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2006-01-05fixed warningsPaweł Kołodziejski
svn-id: r19919
2006-01-05Slighty modified patch #1397672 "GobEngine script functions splitted"Eugene Sandulenko
svn-id: r19918
2006-01-04Last chunk of underscore maddness for todayEugene Sandulenko
svn-id: r19904
2006-01-04More work on renaming class variables with underscore prefixEugene Sandulenko
svn-id: r19903
2006-01-03Patch #1395615 "GobEngine code wrapped in classes". With some cosmetic changes.Eugene Sandulenko
svn-id: r19899
2005-12-30Added kMapHeight and kMapWidth constantsMax Horn
svn-id: r19864
2005-12-30Added kMapHeight and kMapWidth constantsMax Horn
svn-id: r19863
2005-12-18Minor simplification.Torbjörn Andersson
svn-id: r19804
2005-11-22Cleanup.Torbjörn Andersson
svn-id: r19690
2005-11-01Add cd check to gobliins engine.Travis Howell
svn-id: r19381
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-17Add contributed Amiga Gob1 md5 sumEugene Sandulenko
svn-id: r19124
2005-10-14Fix from wjp which let protection screen render itself at last.Eugene Sandulenko
Now you may clearly see rotated numbers as well as hint when your code is wrong. svn-id: r19088
2005-10-13Patch from wjp which fixed parser operands and now protection screen alwaysEugene Sandulenko
shows numbers, not just rotation of them. Still no screen updated during the process. svn-id: r19067
2005-10-12Patch from wjp #1325224 "Fix for Gobliiins 1 EGA crash on game-over"Eugene Sandulenko
which fixes bug #1324814 "GOB1 ega: lock up when game is over" svn-id: r19056
2005-10-12Hide unnecessary debug outputEugene Sandulenko
svn-id: r19027
2005-08-10Made Gobliiins less of a CPU hog by adding some strategic delays andTorbjörn Andersson
turning on the screen auto-dirtying - some as Simon uses. It's not perfect by any means, but it may be good enough for 0.8.0 at least. svn-id: r18649
2005-08-08Cleanups. Mostly removal of seemingly unused variables and stuff.Torbjörn Andersson
svn-id: r18639
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-19Some stubs for gob2.Eugene Sandulenko
Improved debug output. svn-id: r18556
2005-07-10Cleanup.Torbjörn Andersson
svn-id: r18529
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-22Changed from char to int8 in a number of places. This makes not assume the ↵Lars Persson
typ of char regardless of any compiler flags. Now looks very nice on the Symbian platfor. svn-id: r18435
2005-06-21Added temporary variables for readability.Torbjörn Andersson
svn-id: r18421
2005-06-14Bug fix for inter_execPtr beeing a char*. Char is not the same defined typ ↵Lars Persson
on all targets. On symbian a char is unsigned char but Gob is assuming int in this case. len = *(int8*)inter_execPtr++; // must be a signed char typ and char is not default signed on all platforms. svn-id: r18393
2005-06-14Changed palanim datatype from char to byteLars Persson
svn-id: r18392
2005-06-14Added struct packning to palette struct && added check for define __WINS__ ↵Lars Persson
for symbian build svn-id: r18391
2005-06-14Added __WINS__ defintion check for the Symbian integration so the right ↵Lars Persson
function is used. svn-id: r18390
2005-06-06VGAVideoDriver::drawLine implementationGregory Montoir
svn-id: r18360
2005-05-26Fix bug #1209059 "GOB: Gobliiins English Floppy version crash"Eugene Sandulenko
svn-id: r18268
2005-05-23Include gob3 md5 from bugreport #1206539 "GOB: Goblins 3 MD5 Report". AlthoughEugene Sandulenko
it will be useless at least for some months :) svn-id: r18233
2005-05-18Oops, was the wrong MD5, forgot to only compute it for the first MB. Now ↵Max Horn
verified by letting ScummVM compute the checksum (note: ScummVM runs into a deep freeze running the gob1 target for the woordruff game data, very bad) svn-id: r18157
2005-05-17Added my Woodruff version to the MD5 listMax Horn
svn-id: r18137
2005-05-15Added comment about which version of Woodruff I added an MD5 sum for.Torbjörn Andersson
svn-id: r18106
2005-05-13Check MD5 at runtime, so game features could be set at run time.Eugene Sandulenko
svn-id: r18084
2005-05-13Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a fewTorbjörn Andersson
other game detection-related changes, but they're mostly cosmetical at this stage. svn-id: r18082
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
svn-id: r18040
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-09The comment about the DOS version being sold without copy protection infoTorbjörn Andersson
may not be correct after all, so I've removed it. svn-id: r18002
2005-05-09Added Gobliiins MD5 sums provided by Florian Zeitz.Torbjörn Andersson
svn-id: r17993
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-05-07Added MD5 for The Bizarre Adventures of Woodruff and the Schnibble.Torbjörn Andersson
svn-id: r17944
2005-05-06Initial game detection support. I've added the MD5 sums for the games andTorbjörn Andersson
demos I have, except for the Woodruff game which I don't have on this particular computer. (I'll add that one later, if no one beats me to it.) svn-id: r17936
2005-05-06Patch #1196638 'GOB: Simple "beeper"'. Thanks eriktorbjorn.Eugene Sandulenko
svn-id: r17935
2005-05-05Oops.Torbjörn Andersson
svn-id: r17921
2005-05-05Applied patch #1195190. This may help the game run on 64-bit systems, but ITorbjörn Andersson
don't know anyone who can verify that. svn-id: r17914
2005-05-05CleanupTorbjörn Andersson
svn-id: r17913
2005-05-04Cleanup.Torbjörn Andersson
svn-id: r17908
2005-05-04The mult_playSound() function makes absolutely no sense at all to me, soTorbjörn Andersson
I've changed it to something that doesn't trigger assertions in the Gobliiins demo intro. svn-id: r17907