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path: root/graphics/VectorRendererSpec.cpp
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2017-11-12GRAPHICS: Fix buffer overflow in drawBevelSquareAlgClipBastien Bouclet
Port of the fix from 0d8afad55.
2017-11-11GRAPHICS: Fix buffer overflow in drawBevelSquareAlgColin Snover
Thanks to garethbp for discovering the issue and providing a fix. Fixes Trac#6468.
2017-08-06JANITORIAL: Silence some more GCC 7 fallthrough warningsTorbjörn Andersson
These weren't explicitly flagged as deliberate, but I recognize Duff's Device when I see it.
2016-10-09JANITORIAL: Remove more trailing spacesEugene Sandulenko
2016-08-24GUI: Added transparency to PicWidgetsEugene Sandulenko
2016-08-24GUI: Implemented centering of dialog backgroundEugene Sandulenko
2016-08-24GUI: Added possibility to specify scale mode for AlphaBitmapsEugene Sandulenko
2016-08-24GUI: Plug NinePatch bitmaps into parserEugene Sandulenko
2016-08-24GUI: Implemented more modes to autoscaleEugene Sandulenko
2016-08-24GUI: Implemented alphabitmap autoscaleEugene Sandulenko
2016-08-24GUI: Implemented possibility to use alphabitmaps in GraphicsWidgetEugene Sandulenko
2016-08-24GUI: Added new alphabitmap image typeEugene Sandulenko
2016-07-11GRAPHICS: Fix copy/paste error in blitAlphaBitmapClip() (CID 1357410)Torbjörn Andersson
2016-07-11GRAPHICS: Fix copy/paste error in blitSurfaceClip (CID 1357411)Torbjörn Andersson
2016-07-03JANITORIAL: Fix a few warningsAlexander Tkachev
2016-07-03JANITORIAL: Remove trailing spacesAlexander Tkachev
2016-07-03GUI: Fix blitAlphaBitmapClip()Alexander Tkachev
2016-07-03GUI: Add blitAlphaBitmapClip()Alexander Tkachev
2016-07-03GUI: Add fillSurfaceClip()Alexander Tkachev
2016-07-03GUI: Fix drawRoundedSquareClip()Alexander Tkachev
2016-07-03GUI: Add drawTabClip()Alexander Tkachev
2016-07-03GUI: Add drawBeveledSquareClip()Alexander Tkachev
2016-07-03GUI: Add drawLineClip()Alexander Tkachev
2016-07-03GUI: Add drawCircle()Alexander Tkachev
2016-07-03GUI: Add drawSquareClip()Alexander Tkachev
2016-07-03GUI: Add VectorRendererSpec::drawTriangleClip()Alexander Tkachev
2016-07-03GUI: Add drawRoundedSquareShadowClip()Alexander Tkachev
2016-07-03GUI: Remove unnecessary debug outputAlexander Tkachev
2016-07-03GUI: Fix ThemeItemTextData's dirty rectangleAlexander Tkachev
2016-07-03GUI: drawRoundedSquareClip()Alexander Tkachev
2016-07-03GUI: clippingRect propagated deeperAlexander Tkachev
2016-03-26GRAPHICS: Prevent crash when drawing 0-height rounded cornersOri Avtalion
Opening/closing the console when scroll bars were visible caused occasional crashes. Fixes #7089.
2016-02-21GRAPHICS: Remove superfluous ABS usage to silence a warning.Johannes Schickel
2016-02-21GRAPHICS: Skip empty rects and empty shadows in ↵Johannes Schickel
VectorRendererSpec::drawSquareShadow.
2016-02-21GRAPHICS: Skip empty rects in VectorRenderer*'s drawInteriorRoundedSquareAlg.Johannes Schickel
2016-02-21GRAPHICS: Skip empty rects in VectorRendererSpec::drawTriangleFast.Johannes Schickel
2016-02-21GRAPHICS: Skip empty rects in VectorRendererSpec::drawSquareAlg.Johannes Schickel
2016-02-21GRAPHICS: Skip empty rects in VectorRender*'s drawTabAlg.Johannes Schickel
2016-02-21GRAPHICS: Make VectorRendererAA::drawLineAlg never divide by zero.Johannes Schickel
It won't crash any longer in the case dx = dy = 0.
2016-02-21GRAPHICS: Let drawLineAlg in VectorRenderer code take unsigned dx, dy.Johannes Schickel
2016-02-21GRAPHICS: Skip empty rects in VectorRendererSpec::drawTriangleVertAlg.Johannes Schickel
2016-02-21GRAPHICS: Add comments about safe divisions in VectorRendererSpec.cpp.Johannes Schickel
2014-10-28GRAPHICS: Remove trailing whitespaceFilippos Karapetis
2014-05-27GRAPHICS: colour -> color in VectorRendererSpec code.Johannes Schickel
2014-01-10GRAPHICS: Fix dest alpha formula in blendPixelPtrMarcus Comstedt
The original alpha computation formula had a problem: If something was drawn on top of a pixel that was already fully opaque, there would be an overflow in the computed alpha, and the destination alpha would be truncated to 0 (fully transparent). In commit 264ba4a9 this formula was replaced with another one, which did not have overflows but also was not correct. This commits introduces a new formula, where the rounding errors have been turned in another direction; drawing a fully opaque pixel on top of a transparent one would result in a pixel which is almost, but not fully, opaque. However, this is no problem in practice, since drawing fully opaque pixels can be achieved with much less code as a special case, so add that (also improves rendering speed).
2014-01-10GRAPHICS: Fix computation of addA in darkenFill()Marcus Comstedt
The old computation had rounding issues, causing alpha to leak into the red (usually) component. There's a much easier way to compute it that does not lead to such problems: What should really happen is that the two top bits of the A component should be set to 1 (thus adding 75% alpha). So compute it that way for speed and precision.
2013-12-13GRAPHICS: Minor readability fixes to drawBevelSquareAlg method.D G Turner
No functional change.
2013-08-22Merge pull request #361 from rundfunk47/guiimprovementsEugene Sandulenko
GUI: Various GUI Improvements
2013-08-22GRAPHICS: Increase robustness of VectorRendererSpec::drawString.Johannes Schickel
2013-08-22GRAPHICS: Unify drawing paths in VectorRendererSpec::drawString.Johannes Schickel
Formerly, the behavior between when a drawable area was specified and when not was different in a sense which is not expected. For example, when an empty textDrawableArea was passed and the text could be drawn outside the 'area' specified. While when a textDrawableArea covering the whole screen was passed the text was clipped inside 'area'. Now, the code does follow the latter logic in both cases. I am not sure whether this will cause any issues, but a quick check of the launcher and options menu didn't reveal anything...