Age | Commit message (Collapse) | Author |
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The code is not used anymore and neither the Mohawk developers, who expressed
that they might need dithering for some games, nor DrMcCoy, who wrote it, need
this code anymore.
In the worst case if anyone needs it again, we can revert this commit.
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MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
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svn-id: r54358
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the PaletteLUT (for transparent values that should never be found)
svn-id: r35584
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svn-id: r35582
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svn-id: r35531
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height argument
svn-id: r35530
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svn-id: r35526
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