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path: root/graphics/dxa_player.cpp
AgeCommit message (Expand)Author
2007-01-01Always reset _scaledBuffer to zero when playing video, to prevent double free.Travis Howell
2006-12-18Change position of scale code, Scale code shouldn't have been FRAM specificTravis Howell
2006-12-18Check _scaleMode when decoding a NULL frame. Otherwise we will draw theTorbjörn Andersson
2006-12-15Fix regression. It crashed with orignial DXA files.Eugene Sandulenko
2006-12-14Only allocate _scaleBuffer when required.Travis Howell
2006-12-14When drawing an interlaced frame, only clear every other line instead of theTorbjörn Andersson
2006-12-11Add cyx's patch for endian issues in DXA playerTravis Howell
2006-12-11Whitespace changesTravis Howell
2006-12-11Adjust DXA scaling code for Broken Sword 1Travis Howell
2006-12-11Fix typo in initial _scaleBuffer checkTravis Howell
2006-12-11Add patch #1611503 - DXA: Improved encoder (filesize and speed)Travis Howell
2006-06-28Add patch #1504492 - DXA: New compression schemeTravis Howell
2006-06-28Add eriktorbjorn's patch for DXA unification, with more changesTravis Howell