Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-01-01 | Always reset _scaledBuffer to zero when playing video, to prevent double free. | Travis Howell | |
svn-id: r24962 | |||
2006-12-18 | Change position of scale code, Scale code shouldn't have been FRAM specific | Travis Howell | |
svn-id: r24871 | |||
2006-12-18 | Check _scaleMode when decoding a NULL frame. Otherwise we will draw the | Torbjörn Andersson | |
unscaled frame when playing a scaled movie. (The Broken Sword 1 intro is a good example of this since it is scaled and uses NULL frames early on.) svn-id: r24870 | |||
2006-12-15 | Fix regression. It crashed with orignial DXA files. | Eugene Sandulenko | |
svn-id: r24856 | |||
2006-12-14 | Only allocate _scaleBuffer when required. | Travis Howell | |
svn-id: r24847 | |||
2006-12-14 | When drawing an interlaced frame, only clear every other line instead of the | Torbjörn Andersson | |
entire buffer. Introduced a _drawBuffer pointer which points either to _scaledBuffer or _frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we draw an unscaled frame. (Probably the most common case by far.) Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily avoids copying each frame by using _drawBuffer directly.) svn-id: r24846 | |||
2006-12-11 | Add cyx's patch for endian issues in DXA player | Travis Howell | |
svn-id: r24844 | |||
2006-12-11 | Whitespace changes | Travis Howell | |
svn-id: r24843 | |||
2006-12-11 | Adjust DXA scaling code for Broken Sword 1 | Travis Howell | |
svn-id: r24841 | |||
2006-12-11 | Fix typo in initial _scaleBuffer check | Travis Howell | |
svn-id: r24840 | |||
2006-12-11 | Add patch #1611503 - DXA: Improved encoder (filesize and speed) | Travis Howell | |
svn-id: r24838 | |||
2006-06-28 | Add patch #1504492 - DXA: New compression scheme | Travis Howell | |
svn-id: r23333 | |||
2006-06-28 | Add eriktorbjorn's patch for DXA unification, with more changes | Travis Howell | |
svn-id: r23332 |