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path: root/graphics/dxa_player.cpp
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2007-01-01Always reset _scaledBuffer to zero when playing video, to prevent double free.Travis Howell
svn-id: r24962
2006-12-18Change position of scale code, Scale code shouldn't have been FRAM specificTravis Howell
svn-id: r24871
2006-12-18Check _scaleMode when decoding a NULL frame. Otherwise we will draw theTorbjörn Andersson
unscaled frame when playing a scaled movie. (The Broken Sword 1 intro is a good example of this since it is scaled and uses NULL frames early on.) svn-id: r24870
2006-12-15Fix regression. It crashed with orignial DXA files.Eugene Sandulenko
svn-id: r24856
2006-12-14Only allocate _scaleBuffer when required.Travis Howell
svn-id: r24847
2006-12-14When drawing an interlaced frame, only clear every other line instead of theTorbjörn Andersson
entire buffer. Introduced a _drawBuffer pointer which points either to _scaledBuffer or _frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we draw an unscaled frame. (Probably the most common case by far.) Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily avoids copying each frame by using _drawBuffer directly.) svn-id: r24846
2006-12-11Add cyx's patch for endian issues in DXA playerTravis Howell
svn-id: r24844
2006-12-11Whitespace changesTravis Howell
svn-id: r24843
2006-12-11Adjust DXA scaling code for Broken Sword 1Travis Howell
svn-id: r24841
2006-12-11Fix typo in initial _scaleBuffer checkTravis Howell
svn-id: r24840
2006-12-11Add patch #1611503 - DXA: Improved encoder (filesize and speed)Travis Howell
svn-id: r24838
2006-06-28Add patch #1504492 - DXA: New compression schemeTravis Howell
svn-id: r23333
2006-06-28Add eriktorbjorn's patch for DXA unification, with more changesTravis Howell
svn-id: r23332