Age | Commit message (Collapse) | Author |
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This fixes future issues like bug #3614654:
"ALL: ScummVM 1.5.0 can't read newer saved games".
There are a few behavior changes introduced with this commit:
- checkThumbnailHeader will now also report the presence of
unsupported/broken (but skippable) headers.
- skipThumbnail will also try to skip the data for broken/unsupported
thumbnail data.
- loadThumbnail will skip over broken/unsupported thumbnail data but still
return 0 in this case.
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This allows any 2Bpp/4Bpp Surfaces to be written via saveThumbnail
and loadThumbnail now. It furthermore will preserve the loaded Surface
in loadThumbnail.
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Now it returns the Surface, so the caller does not need to create one and pass it.
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For further discussion check here:
https://github.com/scummvm/scummvm/pull/16
Conflicts:
graphics/png.cpp
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Some backends may break as I only compiled SDL
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byte depth.
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MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
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svn-id: r54358
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svn-id: r51668
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consistency
svn-id: r44634
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into methods, and added an operator==
svn-id: r35993
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svn-id: r35481
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OSystem::getOverlayFormat to several ports (pending testing by the porters)
svn-id: r34912
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"KYRA/SCUMM: Thumbnail support/improvement"
- Extended SCUMM engine to support savegames without thumbnail header. (Increased savegame version to prevent saves to be loaded from older ScummVM versions)
- Fixed KYRA to properly support savegames without thumbnail header.
svn-id: r34054
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(Without Max' compressed backward seeking support for now)
svn-id: r34053
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